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| Some of the best pokes in the game || Large Hurtbox | | Some of the best pokes in the game || Large Hurtbox | ||
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| Some of the best multi-hitting attacks || | | Some of the best multi-hitting attacks || Gets multi-hit often | ||
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| Some of the best loops in the game || | | Some of the best loops in the game || |
Latest revision as of 00:16, 12 April 2025
Birdie is a non-playable character in the first Street Fighter game as one of the ten CPU fighters.
Birdie in Street Fighter 1 can best be described as a train, because once he gets going, he is almost impossible to stop. However he can also play a strong hit-and-run play style, or even zone. Swapping between these styles keeps will certainly keep the opponent guessing the opponent guessing.
In SF++, Birdie is selected by holding at the title screen/"NEW CHALLENGER" screen and then releasing the button on the country select/"RYU vs. KEN" screens respectively.
Pros | Cons |
---|---|
Versatile toolkit | Very committal mobility options |
Borderline acrobatic movement | Awful at micro-spacing |
Some of the best pokes in the game | Large Hurtbox |
Some of the best multi-hitting attacks | Gets multi-hit often |
Some of the best loops in the game |