Fatal Fury 2/Cheng Sinzan: Difference between revisions

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[[File:Ffspeccheng.png|right|The Muscular Merchant of Lump Giving]]


=Introduction=
==Introduction==


=Move List=
==Move List==


Colors
===Close Standing Normals===
------
LP - Green shirt
HK - Yellow-Green shirt


===== <span class="invisible-header">c5A</span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=
|subtitle=
|caption=
|name=c5A
|data=
{{AttackData-FF2
|damage=
|stun=
|guard=Mid
|startup=
|active=
|recovery=
|total=
|advHit=
|advBlock=
|property=
|description=
}}
}}


===== <span class="invisible-header">c5B</span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=
|subtitle=
|caption=
|name=c5B
|data=
{{AttackData-FF2
|damage=
|stun=
|guard=Mid
|startup=
|active=
|recovery=
|total=
|advHit=
|advBlock=
|property=
|description=
}}
}}


Throws
===== <span class="invisible-header">c5C</span> =====
------
<font style="visibility:hidden" size="0"></font>
Double Hand Toss        f + HP close  
{{MoveData
Headbutts                f + HK close
|image=
|subtitle=
|caption=
|name=c5C
|data=
{{AttackData-FF2
|damage=
|stun=
|guard=Mid
|startup=
|active=
|recovery=
|total=
|advHit=
|advBlock=
|property=
|description=
  }}
}}


===== <span class="invisible-header">c5D</span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=
|subtitle=
|caption=
|name=c5D
|data=
{{AttackData-FF2
|damage=
|stun=
|guard=Mid
|startup=
|active=
|recovery=
|total=
|advHit=
|advBlock=
|property=
|description=
}}
}}


Basic Move
===Far Standing Normals===
----------
Crawl                    hold df


===== <span class="invisible-header">f5A</span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=
|subtitle=
|caption=
|name=f5A
|data=
{{AttackData-FF2
|damage=
|stun=
|guard=Mid
|startup=
|active=
|recovery=
|total=
|advHit=
|advBlock=
|property=
|description=
}}
}}


Plane Moves
===== <span class="invisible-header">f5B</span> =====
-----------
<font style="visibility:hidden" size="0"></font>
Low Forward Palm        LP / HP from            overhead
{{MoveData
                          opposite plane  
|image=
High Down Palm          LK / HK / LP+LK from    overhead  
|subtitle=
                          opposite plane
|caption=
|name=f5B
|data=
{{AttackData-FF2
|damage=
|stun=
|guard=
|startup=
|active=
|recovery=
|total=
|advHit=
|advBlock=
|property=
  |description=
  }}
}}


===== <span class="invisible-header">f5C</span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=
|subtitle=
|caption=
|name=f5C
|data=
{{AttackData-FF2
|damage=
|stun=
|guard=Mid
|startup=
|active=
|recovery=
|total=
|advHit=
|advBlock=
|property=
|description=
}}
}}


Command Moves
===== <span class="invisible-header">f5D</span> =====
-------------
<font style="visibility:hidden" size="0"></font>
Glowing Orb              HP+HK                    knocks opponent to opposite
{{MoveData
                                                    plane
|image=
Double Prop Kick        d + HK                  both parts must be blocked
|subtitle=
                                                    low
|caption=
Side Swipe              f + LP while blocking    you will find this will work
|name=f5D
                                                    if you perform it while
|data=
                                                    blocking a whiffed attack,
{{AttackData-FF2
                                                    not one that is striking
|damage=
                                                    your block animation
|stun=
|guard=
|startup=
|active=
|recovery=
|total=
|advHit=
|advBlock=
|property=
|description=
}}
}}


===Crouching Normals===


Special Moves
===== <span class="invisible-header">2A</span> =====
-------------
<font style="visibility:hidden" size="0"></font>
Kiten Hinzan            qcf + P                  LP=short, HP=long; will
{{MoveData
                                                    collide with other
|image=
                                                    projectiles as both
|subtitle=
                                                    will be "destroyed" in
|caption=
                                                    the process; can hit low
|name=2A
                                                    enough that move must be
|data=
                                                    blocked low
{{AttackData-FF2
Belly Drum Blast        Charge d for 2 seconds, LP=slow, HP=fast; use b or f
|damage=
                          u + P                    to move the LP version
|stun=
|guard=Mid
|startup=
|active=
|recovery=
|total=
|advHit=
|advBlock=
  |property=
|description=  
}}
}}


Avalanche Crunch        Charge b for 2 seconds, LK=short, HK=long 
===== <span class="invisible-header">2B</span> =====
                          f + K                   
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=
|subtitle=
|caption=
|name=2B
|data=
  {{AttackData-FF2
|damage=
|stun=
|guard=Low
|startup=
|active=
|recovery=
|total=
|advHit=
|advBlock=
|property=
|description=
}}
}}


===== <span class="invisible-header">2C</span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=
|subtitle=
|caption=
|name=2C
|data=
{{AttackData-FF2
|damage=
|stun=
|guard=Mid
|startup=
|active=
|recovery=
|total=
|advHit=
|advBlock=
|property=
|description=
}}
}}


Super
===== <span class="invisible-header">2D</span> =====
-----
<font style="visibility:hidden" size="0"></font>
Bursting Heavens        Charge db for 2 seconds, will collide with other
{{MoveData
                          qcf + LK+HP              projectiles as both
|image=
                                                    will be "destroyed" in
|subtitle=
                                                    the process
|caption=
|name=2D
|data=
{{AttackData-FF2
|damage=
|stun=
|guard=Low
|startup=
|active=
|recovery=
|total=
|advHit=KD
|advBlock=
|property=
|description=
}}
}}


=The Basics=
===Jumping Normals===


=Advanced Strategy=
===== <span class="invisible-header">jA</span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=
|subtitle=
|caption=
|name=jA
|data=
{{AttackData-FF2
|version=Diagonal Jump
|damage=
|stun=
|guard=Overhead
|startup=
|active=
|recovery=
|total=
|advHit=
|advBlock=
|property=
|description=
}}
{{AttackData-FF2
|header=no
|version=Neutral Jump
|damage=
|stun=
|guard=Overhead
|startup=
|active=
|recovery=
|total=
|advHit=
|advBlock=
|property=
|description=
}}
}}


===== <span class="invisible-header">jB</span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=
|subtitle=
|caption=
|name=jB
|data=
{{AttackData-FF2
|version=Diagonal Jump
|damage=
|stun=
|guard=Overhead
|startup=
|active=
|recovery=
|total=
|advHit=
|advBlock=
|property=
|description=
}}
{{AttackData-FF2
|header=no
|version=Neutral Jump
|damage=
|stun=
|guard=Overhead
|startup=
|active=
|recovery=
|total=
|advHit=
|advBlock=
|property=
|description=
}}
}}
===== <span class="invisible-header">jC</span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=
|subtitle=
|caption=
|name=jC
|data=
{{AttackData-FF2
|version=Diagonal Jump
|damage=
|stun=
|guard=Overhead
|startup=
|active=
|recovery=
|total=
|advHit=
|advBlock=
|property=
|description=
}}
{{AttackData-FF2
|header=no
|version=Neutral Jump
|damage=
|stun=
|guard=Overhead
|startup=
|active=
|recovery=
|total=
|advHit=
|advBlock=
|property=
|description=
}}
}}
===== <span class="invisible-header">jD</span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=
|subtitle=
|caption=
|name=jD
|data=
{{AttackData-FF2
|version=Diagonal Jump
|damage=
|stun=
|guard=Overhead
|startup=
|active=
|recovery=
|total=
|advHit=
|advBlock=
|property=
|description=
}}
{{AttackData-FF2
|header=no
|version=Neutral Jump
|damage=
|stun=
|guard=Overhead
|startup=
|active=
|recovery=
|total=
|advHit=
|advBlock=
|property=
|description=
}}
}}
===Universal Mechanics===
===== <span class="invisible-header">Lane Blast (CD)</span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=
|subtitle=
|caption=
|name=Lane Blast
|input=C+D
|data=
{{AttackData-FF2
|damage=
|stun=
|guard=Mid
|startup=
|active=
|recovery=
|total=
|advHit=KD
|advBlock=
|property=Lane Shift
|description=
}}
}}
===== <span class="invisible-header">Lane Attack</span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=
|subtitle=
|caption=
|name=Lane Attack
|input=A/B/C/D from opposite lane
|data=
{{AttackData-FF2
|version=A/C
|damage=
|stun=
|guard=Overhead
|startup=
|active=
|recovery=
|total=
|advHit=Air Reset
|advBlock=
|property=
|description=
}}
{{AttackData-FF2
|header=no
|version=B/D
|damage=
|stun=
|guard=Overhead
|startup=
|active=
|recovery=
|total=
|advHit=Air Reset
|advBlock=
|property=
|description=
}}
}}
===== <span class="invisible-header">Dodge Attack</span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=
|subtitle=
|caption=
|name=Dodge Attack
|input=6A during proximity guard
|data=
{{AttackData-FF2
|damage=
|stun=
|guard=Mid
|startup=
|active=
|recovery=
|total=
|advHit=KD
|advBlock=
|property=
|description=
}}
}}
===Throws===
===== <span class="invisible-header">Aiki Nage (6C)</span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=
|subtitle=
|caption=
|name=Aiki Nage
|input=close 6C
|data=
{{AttackData-FF2
|damage=24
|stun=
|guard=Throw
|startup=1
|active=1
|recovery=/
|total=
|advHit=KD
|advBlock=
|property=
|description= * Swaps sides.
}}
}}
===== <span class="invisible-header">Zutsuki Satsu (6D)</span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=
|subtitle=
|caption=
|name=Zutsuki Satsu
|input=close 6D
|data=
{{AttackData-FF2
|damage=
|stun=
|guard=Throw
|startup=1
|active=1
|recovery=/
|total=
|advHit=KD
|advBlock=
|property=
|description= * Hold throw. Opponent can mash to reduce hits.
}}
}}
===Special Moves===
===== <span class="invisible-header">Ki Rai Hou (236P)</span> =====
{{MoveData
| name    = Ki Rai Hou
| input    = 236A/C
| subtitle =
| image    =
| caption  =
| data  =
{{AttackData-FF2
| version    = A
| subtitle    =
| damage      =
| stun        =
| guard      =
| startup    =
| active      =
| recovery    =
| total      =
| advHit    =
| advBlock  =
| property    =
| description = * Projectile travels shorter.
}}
{{AttackData-FF2
| header      = no
| version    = C
| subtitle    =
| damage      =
| stun        =
| guard      =
| startup    =
| active      =
| recovery    =
| total      =
| advHit    =
| advBlock  =
| property    =
| description = * Projectile travels further.
}}
}}
===== <span class="invisible-header">Dai Taiko-bara Uchi ([2]8P)</span> =====
{{MoveData
| name    = Dai Taiko-bara Uchi
| input    = [2]8A/C
| subtitle =
| image    =
| caption  =
| data  =
{{AttackData-FF2
| version    = A
| subtitle    =
| damage      =
| stun        =
| guard      =
| startup    =
| active      =
| recovery    =
| total      =
| advHit    =
| advBlock  =
| property    =
| description =
}}
{{AttackData-FF2
| header      = no
| version    = C
| subtitle    =
| damage      =
| stun        =
| guard      =
| startup    =
| active      =
| recovery    =
| total      =
| advHit    =
| advBlock  =
| property    =
| description =
}}
}}
===== <span class="invisible-header">Ha Gan Geki ([4]6K)</span> =====
{{MoveData
| name    = Ha Gan Geki
| input    = [4]6B/D
| subtitle =
| image    =
| caption  =
| data  =
{{AttackData-FF2
| version    = B
| subtitle    =
| damage      =
| stun        =
| guard      =
| startup    =
| active      =
| recovery    =
| total      =
| advHit    =
| advBlock  =
| property    =
| description =
}}
{{AttackData-FF2
| header      = no
| version    = D
| subtitle    =
| damage      =
| stun        =
| guard      =
| startup    =
| active      =
| recovery    =
| total      =
| advHit    =
| advBlock  =
| property    =
| description =
}}
}}
===Desperation Move===
===== <span class="invisible-header">Bakurai Hou ([1]236BC)</span> =====
{{MoveData
| name    = Bakurai Hou
| input    = [1]236B+C
| subtitle = When health is flashing
| image    =
| caption  =
| data  =
{{AttackData-FF2
| damage      =
| stun        =
| guard      =
| startup    =
| active      =
| recovery    =
| total      =
| advHit    = KD
| advBlock  =
| property    =
| description =
}}
}}
==Strategy==
===The Basics===
===Advanced Strategy===
{{Navbox-FF2}}
[[Category:Cheng Sinzan]]
[[Category:Fatal Fury 2]]
[[Category:Fatal Fury 2]]

Revision as of 13:21, 11 March 2025

The Muscular Merchant of Lump Giving

Introduction

Move List

Close Standing Normals

c5A

c5A
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
- - Mid - - - - - - -
c5B

c5B
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
- - Mid - - - - - - -
c5C

c5C
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
- - Mid - - - - - - -
c5D

c5D
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
- - Mid - - - - - - -

Far Standing Normals

f5A

f5A
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
- - Mid - - - - - - -
f5B

f5B
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
- - - - - - - - - -
f5C

f5C
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
- - Mid - - - - - - -
f5D

f5D
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
- - - - - - - - - -

Crouching Normals

2A

2A
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
- - Mid - - - - - - -
2B

2B
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
- - Low - - - - - - -
2C

2C
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
- - Mid - - - - - - -
2D

2D
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
- - Low - - - - KD - -

Jumping Normals

jA

jA
Version Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
Diagonal Jump - - Overhead - - - - - - -
Neutral Jump - - Overhead - - - - - - -
jB

jB
Version Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
Diagonal Jump - - Overhead - - - - - - -
Neutral Jump - - Overhead - - - - - - -
jC

jC
Version Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
Diagonal Jump - - Overhead - - - - - - -
Neutral Jump - - Overhead - - - - - - -
jD

jD
Version Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
Diagonal Jump - - Overhead - - - - - - -
Neutral Jump - - Overhead - - - - - - -

Universal Mechanics

Lane Blast (CD)

Lane Blast
C+D
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
- - Mid - - - - KD - Lane Shift
Lane Attack

Lane Attack
A/B/C/D from opposite lane
Version Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
A/C - - Overhead - - - - Air Reset - -
B/D - - Overhead - - - - Air Reset - -
Dodge Attack

Dodge Attack
6A during proximity guard
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
- - Mid - - - - KD - -

Throws

Aiki Nage (6C)

Aiki Nage
close 6C
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
24 - Throw 1 1 / - KD - -
  • Swaps sides.
Zutsuki Satsu (6D)

Zutsuki Satsu
close 6D
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
- - Throw 1 1 / - KD - -
  • Hold throw. Opponent can mash to reduce hits.

Special Moves

Ki Rai Hou (236P)
Ki Rai Hou
236A/C
Version Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
A - - - - - - - - - -
  • Projectile travels shorter.
C - - - - - - - - - -
  • Projectile travels further.
Dai Taiko-bara Uchi ([2]8P)
Dai Taiko-bara Uchi
[2]8A/C
Version Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
A - - - - - - - - - -
C - - - - - - - - - -
Ha Gan Geki ([4]6K)
Ha Gan Geki
[4]6B/D
Version Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
B - - - - - - - - - -
D - - - - - - - - - -

Desperation Move

Bakurai Hou ([1]236BC)
Bakurai Hou
When health is flashing
[1]236B+C
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
- - - - - - - KD - -

Strategy

The Basics

Advanced Strategy

Fatal Fury 2
General

FAQControlsHUDSystem

Characters

Andy BogardBig BearCheng SinzanJoe HigashiJubei YamadaKim KaphwanMai ShiranuiTerry Bogard

Bosses

Axel HawkBilly KaneLaurence BloodWolfgang Krauser