< Tuff E Nuff | Dolf
(Created page with "== Near Universal == (C.LP/S.LP/J.HP), NJ.HK x n - The Dolfinite. Works on all combo-able characters except for Beans and Dolf himself. Works off a lot of different starters, doing this consistently is key to making every hit with Dolf scary. == Character Specific == NJ.HK x n, S.LP x n - Version of the Dolfinite specifically on Dolf. Divekick with tight spacing and timing until the corner, then S.LP. Only practice if you're already comfortable with Dolfiniting every ot...") |
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== Character Specific == | == Character Specific == | ||
NJ.HK x n, S.LP x n - Version of the Dolfinite specifically on Dolf. Divekick with tight spacing and timing until the corner, then S.LP. Only practice if you're already comfortable with Dolfiniting every other character, as you need to dynamically change your timing depending on the spacing and timing of your last divekick. | NJ.HK x n, S.LP x n - Version of the Dolfinite specifically on Dolf. Divekick with tight spacing and timing until the corner, then S.LP. Only practice if you're already comfortable with Dolfiniting every other character, as you need to dynamically change your timing depending on the spacing and timing of your last divekick. | ||
{{Tuff E Nuff}} |
Latest revision as of 12:08, 2 March 2025
Near Universal
(C.LP/S.LP/J.HP), NJ.HK x n - The Dolfinite. Works on all combo-able characters except for Beans and Dolf himself. Works off a lot of different starters, doing this consistently is key to making every hit with Dolf scary.
Character Specific
NJ.HK x n, S.LP x n - Version of the Dolfinite specifically on Dolf. Divekick with tight spacing and timing until the corner, then S.LP. Only practice if you're already comfortable with Dolfiniting every other character, as you need to dynamically change your timing depending on the spacing and timing of your last divekick.