Tuff E Nuff/Controls and Notation

From SuperCombo Wiki

Notation

7.gif 8.gif 9.gif
4.gif 6.gif
1.gif 2.gif 3.gif
 = 
7 8 9
4 5 6
1 2 3
 = 
up-back up up-forward
back neutral forward
down-back down down-forward

Numeric Notation

Tuff E Nuff moves and combo sequences are notated with a combination of button letters and numbers, known as Numeric Notation. First of all, the game has 4 buttons: LP, LK, HP, and HK.

Button Notation
LP - Light Punch (Punch)
LK - Light Kick (Kick)
HP - Heavy Punch (Power Punch)
HK - Heavy Kick (Power Kick)

Numeric Notation is a style of directional input notation that uses numbers to signify which direction is being pressed. It is the primary notation system used on this Wiki, so you'd be well off to learn it. The graph above shows you which numbers relate to which directions, so take a moment to study it. The layout matches the num-pad found on most keyboards, so use that as a cheat sheet if needed.

  • 4 and 6 are walk backward and forward.
  • 7, 8 and 9 are jump backward, jump straight up, and jump forward.
  • 1, 2 and 3 are all crouch inputs, with 1 being crouch-block, 2 being directly down, and 3 being down-forward.
  • 5 represents a Neutral Position.
  • Special move inputs are notated by lining up numbers for each direction traced. A typical fireball input would be 236.P. The first input is 2(Down), followed by 3(Down-Forward), then 6(Forward), and finally P


TEN Navigation

General
Controls and Notation
System
FAQ
Characters
Syoh
Zazi
Kotono
Vortz
Beans
Dolf
Rei
Gajet
Sirou
K'S
Jade