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==Special Moves== | ==Special Moves== | ||
'''Tiger Fake''' | '''Tiger Fake''' | ||
* | *214+Punch | ||
'''Tiger Shot''' | '''Tiger Shot''' | ||
* | *236*Punch | ||
'''Ground Tiger Shot''' | '''Ground Tiger Shot''' | ||
* | *236+Kick | ||
'''Tiger Blow''' | '''Tiger Blow''' | ||
* | *623+Punch | ||
'''Tiger Crush''' | '''Tiger Crush''' | ||
* | *623+Kick | ||
==Super Move== | ==Super Move== |
Revision as of 05:13, 10 February 2025
Introduction
Moves List
Normal Moves
Throws
Tiger Carry
- LP+LK
Tiger Rage
- Back + LP+LK
Command Moves
Tiger Break
- MP+MK
Special Moves
Tiger Fake
- 214+Punch
Tiger Shot
- 236*Punch
Ground Tiger Shot
- 236+Kick
Tiger Blow
- 623+Punch
Tiger Crush
- 623+Kick
Super Move
Tiger Cannon
- Double Quarter Circle Forward + Punch
Ground Tiger Cannon
- Double Quarter Circle Forward + Kick
Tiger Raid
- Double Quarter Circle Back + Kick
Tiger Genocide
- Double Quarter Circle Back + Punch
Meteor Combo
Tiger Storm
- Double Quarter Circle Forward + All three Punches
- Important Note, You can increase the damage of the super by inputting a punch with Just Frame Timing. The projectile at the end will grow in size and change color, with red showing you hit all three
- Damage for 0 JF Input: 120
- Damage for 1 JF Inputs: 128
- Damage for 2 JF Inputs: 138
- Damage for 3 JF Inputs: 140