(complete overhaul of the HFTF move card template to include a collapsible table for additional, more in-depth info ala dustloop wiki among other things) |
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|meterwhiff = 0 | |meterwhiff = 0 | ||
|meterhit=0 (Bullet) 4 per hit (Glass) | |meterhit=0 (Bullet) 4 per hit (Glass) | ||
|additionalinfo= | |||
{{{!}} class="mw-collapsible mw-collapsed wikitable" style="white-space:nowrap; margin-left: 4px; margin-right: auto; text-align: center" | |||
{{!}}+ Frame Advantage Chart | |||
!{{Tooltip | text=Character | hovertext=Character.}} | |||
!{{Tooltip | text=Time for Glass to hit | hovertext=How much time is needed for the glass shards to hit after the move is input.}} | |||
{{!}}- | |||
{{!}} {{CharacterLabel-HFTF|Old Joseph}} | |||
{{!}} 38 | |||
{{!}}- | |||
{{!}} {{CharacterLabel-HFTF| Polnareff}} | |||
{{!}} 36 [38] | |||
{{!}}- | |||
{{!}} {{CharacterLabel-HFTF| Rubber Soul}} | |||
{{!}} 36 [40] | |||
{{!}}} | |||
*Numbers in brackets are for crouching opponents. | |||
}} | }} | ||
}} | }} |
Revision as of 05:13, 14 January 2025
Placeholder examples.
Startup | Active | Recovery | Base Damage | Stand Damage | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
3 | 2 | 2 | 4 | 1 | ||||||||||
Guard | Hit Adv. | Block Adv. | Pushblock Adv. | Cancel Options | ||||||||||
Mid | +5 | +7 | +4 | SP, SU, TA | ||||||||||
Quick jab that can combo into most of your other normals. Can combo into s+j.B on airborne opponents. Somewhat alright as a close anti-air.
|
Startup | Active | Recovery | Base Damage | Stand Damage | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
5 | 5 | 13 | 9 | 4 | |||||||||||||||
Guard | Hit Adv. | Block Adv. | Pushblock Adv. | Cancel Options | |||||||||||||||
Low | -1 | -2 | -10 | SP, SU, TA | |||||||||||||||
Your main Stand Off hitconfirm. Excellent counterpoke.
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623A | Startup | Active | Recovery | Base Damage | Stand Damage | |||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
10 | Until ceiling (Bullet) Until ground (Glass) | 32 Total | 12 (Bullet) 3 (Glass) | 0 (Bullet) 6 (Glass) | ||||||||||||||||||||||||
Guard | Hit Adv. | Block Adv. | Pushblock Adv. | Cancel Options | ||||||||||||||||||||||||
Mid (Bullet) High (Glass) | varies | varies | varies | - | ||||||||||||||||||||||||
623B/C | Startup | Active | Recovery | Base Damage | Stand Damage | |||||||||||||||||||||||
12 | Until ceiling (Bullet) Until ground (Glass) | 33 Total | 12 (Bullet) 3 per hit (Glass) | 0 (Bullet) 6 per hit (Glass) | ||||||||||||||||||||||||
Guard | Hit Adv. | Block Adv. | Pushblock Adv. | Cancel Options | ||||||||||||||||||||||||
Mid (Bullet) High (Glass) | varies | varies | varies | - | ||||||||||||||||||||||||
Fires an upwards shot, which creates a shower of falling glass upon hitting the ceiling.
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