(Created page with "==Movelist== ===Chain=== ===Super Moves=== ===Bread N Butter Combos=== ===Playstyle=== {{stub}} Category:Daraku Tenshi") |
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== | {{MOTW Character Intro |char=Yuiran |content= | ||
==Introduction== | |||
Yuiran is the bartender, and occasionally bouncer, at the Wind Fish bar, which she operates alongside her twin brother, Yuiren. Normally bold and excitable with a short temper, Yuiren tends to avoid showing her more feminine side. She dislikes her brother’s womanly act, wishing he would behave in a more masculine manner. | |||
== | == Gameplay == | ||
{{Content Box|content= | |||
Fairly technical hybrid grappler type of character. Probably some of the steepest execution requirements in the game, but you’re rewarded for it with strong, safe pressure and some pretty devastating combos. | |||
{{ProConTable | |||
|pros= | |||
*'''Strong Preassure:''' Her j.2HK have a pretty good hitbox and will mantain her oponents grounded. | |||
*'''1f Reversal:''' A command grab with a flash kick input that can get you out some ( not all ) preasure. | |||
*'''TBA:''' tba. | |||
|cons= | |||
*'''Akwards inputs:''' A grappler with most of the inputs being charge. | |||
*'''TBA:''' tba. | |||
*'''TBA:''' tba. | |||
}} | |||
}} | |||
}} | |||
== | == Attributes == | ||
{| class="wikitable" | |||
|- | |||
! Forward Walk Speed !! Back Walk Speed !! Forward Dash !! Back Dash !! Prejump !! Neutral Jump !! Forward Jump !! Back Jump !! Forward Super Jump !! Back Super Jump | |||
|- | |||
| 2.4 || 1.5 || 21f || 23f || 4f || 34f || 34f || 34f || 34f || 34f | |||
|} | |||
== | ==Move List== | ||
Frame Data Source: https://docs.google.com/spreadsheets/d/14u59eRbO9A-CC2qSxLPIzUWcyLRR1VsRM923tbWqnW8/edit?usp=sharing | |||
===Standing Normals=== | |||
=== | {{MoveData | ||
|image= | |||
|caption= | |||
|name=5LP | |||
|input=LP | |||
|data= | |||
{{AttackData-UMVC3 | |||
|damage= | |||
|guard=Low/High | |||
|startup=3 | |||
|active=5 | |||
|recovery=11/5 | |||
|onhit=-+3/+8 | |||
|onblock=+10/+15 | |||
|properties= | |||
|description= | |||
TBA | |||
{{MoveData | |||
|image= | |||
|caption= | |||
|name=5LPx2 | |||
|input=LP>LP | |||
|data= | |||
{{AttackData-UMVC3 | |||
|damage= | |||
|guard=Low/High | |||
|startup=3 | |||
|active=6 | |||
|recovery=11/5 | |||
|onhit=+2 | |||
|onblock=+9 | |||
|properties= *Cancelling any L to 5LP gives this | |||
|description= | |||
TBA | |||
}} | |||
}} | |||
}} | |||
}} | |||
{{MoveData | |||
|image= | |||
|caption= | |||
|name=5HP | |||
|input=HP | |||
|data= | |||
{{AttackData-UMVC3 | |||
|damage= | |||
|guard=Low/High | |||
|startup=8, 11 | |||
|active=3, 4 | |||
|recovery=32/10 | |||
|onhit=-7, -4/+15, +18 | |||
|onblock=-13, -8/+9, +14 | |||
|properties= *Hit 2 can whiff if spaced | |||
|description= | |||
TBA | |||
}} | |||
}} | |||
{{MoveData | |||
|image= | |||
|caption= | |||
|name=5LK | |||
|input=LK | |||
|data= | |||
{{AttackData-UMVC3 | |||
|damage= | |||
|guard=Low/High | |||
|startup=12 | |||
|active=6/5 | |||
|recovery=18/8 | |||
|onhit=-5/+4 | |||
|onblock=+2 | |||
|properties= | |||
|description= | |||
TBA | |||
}} | |||
}} | |||
{{MoveData | |||
|image= | |||
|caption= | |||
|name=5HK | |||
|input=HK | |||
|data= | |||
{{AttackData-UMVC3 | |||
|damage= | |||
|guard=Low/High | |||
|startup=6, 11 | |||
|active=3, (2), 6 | |||
|recovery=34/4, 8 | |||
|onhit=-8/+25 | |||
|onblock=-14/+19 | |||
|properties= *Invul f41> feet | |||
|description= | |||
TBA | |||
}} | |||
}} | |||
===Crouch Normals=== | |||
{{MoveData | |||
|image= | |||
|caption= | |||
|name=2LP | |||
|input=2LP | |||
|data= | |||
{{AttackData-UMVC3 | |||
|damage= | |||
|guard=Low/High | |||
|startup=5 | |||
|active=6 | |||
|recovery=9/5 | |||
|onhit=+5/+8 | |||
|onblock=+12/+15 | |||
|properties= | |||
|description= | |||
TBA | |||
}} | |||
}} | |||
{{MoveData | |||
|image= | |||
|caption= | |||
|name=2HP | |||
|input=2HP | |||
|data= | |||
{{AttackData-UMVC3 | |||
|damage= | |||
|guard=Low/High | |||
|startup=9, 14 | |||
|active=5, 5 | |||
|recovery=25/4, 13 | |||
|onhit=-3, +2/+23, +14 | |||
|onblock=-4/+17, +8 | |||
|properties= *Invul f14-27 low-profile | |||
*not useful knowledge but cancelling hit 2 causes a giant hurtbox to appear f19-26 lol | |||
|description= | |||
TBA | |||
}} | |||
}} | |||
{{MoveData | |||
|image= | |||
|caption= | |||
|name=2LK | |||
|input=2LK | |||
|data= | |||
{{AttackData-UMVC3 | |||
|damage= | |||
|guard=Low | |||
|startup=6 | |||
|active=5 | |||
|recovery=15/5 | |||
|onhit=-6/+3 | |||
|onblock=+3/+15 | |||
|properties= | |||
|description= | |||
TBA | |||
}} | |||
}} | |||
{{MoveData | |||
|image= | |||
|caption= | |||
|name=2HK | |||
|input=2HK | |||
|data= | |||
{{AttackData-UMVC3 | |||
|damage= | |||
|guard=Low | |||
|startup=9 | |||
|active=12 | |||
|recovery=16/5 | |||
|onhit=+4/+14 | |||
|onblock=-9/+9 | |||
|properties= *f1> low-profile | |||
*Techable launch on air hit | |||
|description= | |||
TBA | |||
}} | |||
}} | |||
===Comand Normals=== | |||
{{MoveData | |||
|image= | |||
|caption= | |||
|name=6HP | |||
|input=6HP | |||
|data= | |||
{{AttackData-UMVC3 | |||
|damage= | |||
|guard=Low/High, High, High | |||
|startup=9, 29, 34 | |||
|active=5, (15), 5, 5 | |||
|recovery=26/9, 7 | |||
|onhit=-4, +1/+19 | |||
|onblock=-10, -5/+13 | |||
|properties= *Invul f55> feet | |||
*Hit 2 whiffs when spaced in MAX, hit 3 whiffs if spaced | |||
*It's only possible to command grab cancel hit 3 since there isn't enough charge time for cancelling hit 2 | |||
|description= | |||
TBA | |||
}} | |||
}} | |||
{{MoveData | |||
|image= | |||
|caption= | |||
|name=6HK | |||
|input=6HK | |||
|data= | |||
{{AttackData-UMVC3 | |||
|damage= | |||
|guard=High | |||
|startup=25 | |||
|active=5 | |||
|recovery=31 | |||
|onhit=-4 | |||
|onblock=-10 | |||
|properties= *Invul f11-29 high-profile | |||
*Causes st.sitstun if spaced | |||
|description= | |||
TBA | |||
}} | |||
}} | |||
{{MoveData | |||
|image= | |||
|caption= | |||
|name=3HK | |||
|input=3HK | |||
|data= | |||
{{AttackData-UMVC3 | |||
|damage= | |||
|guard=Low | |||
|startup=6 | |||
|active=17 | |||
|recovery=32 | |||
|onhit=+27 KD, -13 or +15 st.sitstun | |||
|onblock=-23 | |||
|properties= *Invul f6-46 low-profile | |||
*F6-9 causes KD | |||
|description= | |||
TBA | |||
}} | |||
}} | |||
===Rising Normals=== | |||
{{MoveData | |||
|image= | |||
|caption= | |||
|name=ris.LP | |||
|input=8LP | |||
|data= | |||
{{AttackData-UMVC3 | |||
|damage= | |||
|guard= | |||
|startup=4 | |||
|active=15 | |||
|recovery=until landing | |||
|onhit= | |||
|onblock= | |||
|properties= *Can hit some standing chars when done late | |||
|description= | |||
TBA | |||
}} | |||
}} | |||
{{MoveData | |||
|image= | |||
|caption= | |||
|name=ris.HP | |||
|input=8HP | |||
|data= | |||
{{AttackData-UMVC3 | |||
|damage= | |||
|guard=High | |||
|startup=6 | |||
|active=8 | |||
|recovery=until landing | |||
|onhit= | |||
|onblock= | |||
|properties= | |||
|description= | |||
TBA | |||
}} | |||
}} | |||
{{MoveData | |||
|image= | |||
|caption= | |||
|name=ris.LK | |||
|input=8LK | |||
|data= | |||
{{AttackData-UMVC3 | |||
|damage= | |||
|guard=High | |||
|startup=4 | |||
|active=15 | |||
|recovery=until landing | |||
|onhit= | |||
|onblock= | |||
|properties= *Can hit some standing chars when done late | |||
|description= | |||
TBA | |||
}} | |||
}} | |||
{{MoveData | |||
|image= | |||
|caption= | |||
|name=ris.HK | |||
|input=8HK | |||
|data= | |||
{{AttackData-UMVC3 | |||
|damage= | |||
|guard=High | |||
|startup=11 | |||
|active=8 | |||
|recovery=until landing | |||
|onhit= | |||
|onblock= | |||
|properties= *Can hit some standing chars when done late | |||
|description= | |||
TBA | |||
}} | |||
}} | |||
===Falling Normals=== | |||
{{MoveData | |||
|image= | |||
|caption= | |||
|name=fal.LP | |||
|input=8LP | |||
|data= | |||
{{AttackData-UMVC3 | |||
|damage= | |||
|guard=High | |||
|startup=4 | |||
|active=15 | |||
|recovery=until landing | |||
|onhit=+27 | |||
|onblock=+25 | |||
|properties= | |||
|description= | |||
TBA | |||
}} | |||
}} | |||
{{MoveData | |||
|image= | |||
|caption= | |||
|name=fal.HP | |||
|input=8HP | |||
|data= | |||
{{AttackData-UMVC3 | |||
|damage= | |||
|guard=High | |||
|startup=7 | |||
|active=9 | |||
|recovery=until landing | |||
|onhit=+27 | |||
|onblock=+25 | |||
|properties= | |||
|description= | |||
TBA | |||
}} | |||
}} | |||
{{MoveData | |||
|image= | |||
|caption= | |||
|name=fal.LK | |||
|input=8LK | |||
|data= | |||
{{AttackData-UMVC3 | |||
|damage= | |||
|guard=High | |||
|startup=9 | |||
|active=8 | |||
|recovery=until landing | |||
|onhit=+27 | |||
|onblock=+25 | |||
|properties= *Leg hurtbox out f5 | |||
|description= | |||
TBA | |||
}} | |||
}} | |||
{{MoveData | |||
|image= | |||
|caption= | |||
|name=fal.HK | |||
|input=8HK | |||
|data= | |||
{{AttackData-UMVC3 | |||
|damage= | |||
|guard=High | |||
|startup=7 | |||
|active=8 | |||
|recovery=until landing | |||
|onhit=+27 | |||
|onblock=+25 | |||
|properties= | |||
|description= | |||
TBA | |||
}} | |||
}} | |||
{{MoveData | |||
|image= | |||
|caption= | |||
|name=Drop Knee | |||
|input=j.2HK | |||
|data= | |||
{{AttackData-UMVC3 | |||
|damage= | |||
|guard=High | |||
|startup=6 | |||
|active=20 | |||
|recovery=until landing | |||
|onhit=+27 | |||
|onblock=+25 | |||
|properties= *Can hit some standing chars rising | |||
|description= | |||
TBA | |||
}} | |||
}} | |||
===Throws=== | |||
{{MoveData | |||
|image= | |||
|caption= | |||
|name= Foward Throw | |||
|input=4/6+HP (close) | |||
|data= | |||
{{AttackData-UMVC3 | |||
|damage= | |||
|guard=Throw | |||
|startup=2 | |||
|active=1 | |||
|recovery= | |||
|onhit=+24 SpKD | |||
|onblock= | |||
|properties= *Opponent lands on back | |||
*8f tech window. If teched at the last frame, opponent ends up behind Yuiran. Inputting w/ 4 has poor range, only works inside opponent | |||
|description= | |||
TBA | |||
}} | |||
}} | |||
{{MoveData | |||
|image= | |||
|caption= | |||
|name= Back Throw | |||
|input=4/6+HK (close) | |||
|data= | |||
{{AttackData-UMVC3 | |||
|damage= | |||
|guard=Throw | |||
|startup=2 | |||
|active=1 | |||
|recovery= | |||
|onhit=+43 SpKD | |||
|onblock= | |||
|properties= *Opponent lands on back | |||
*12f tech window. Inputting w/ 4 has poor range, only works inside opponent, ends in reverse stance | |||
|description= | |||
TBA | |||
}} | |||
}} | |||
{{MoveData | |||
|image= | |||
|caption= | |||
|name= Secret Throw | |||
|input=7/9+HK (close) | |||
|data= | |||
{{AttackData-UMVC3 | |||
|damage= | |||
|guard=Throw | |||
|startup=2 | |||
|active=1 | |||
|recovery= | |||
|onhit=+35 SpKD | |||
|onblock= | |||
|properties= *Opponent lands on back | |||
*Untechable | |||
|description= | |||
TBA | |||
}} | |||
}} | |||
{{MoveData | |||
|image= | |||
|caption= | |||
|name= Air Throw | |||
|input=j.2+HP (close) | |||
|data= | |||
{{AttackData-UMVC3 | |||
|damage= | |||
|guard=Air Throw | |||
|startup=2 | |||
|active=1 | |||
|recovery=until landing | |||
|onhit=Variable KD | |||
|onblock= | |||
|properties= *Opponent lands on back | |||
*Untechable. Throws behind | |||
|description= | |||
TBA | |||
}} | |||
}} | |||
===Stance Switch and Reverse Stance Normals=== | |||
{{MoveData | |||
|image= | |||
|caption= | |||
|name= Stance Switch | |||
|input=LK+HK | |||
|data= | |||
{{AttackData-UMVC3 | |||
|damage= | |||
|guard= | |||
|startup=23 | |||
|active= | |||
|recovery= | |||
|onhit= | |||
|onblock= | |||
|properties= *Invul f1> feet | |||
|description= | |||
TBA | |||
}} | |||
}} | |||
{{MoveData | |||
|image= | |||
|caption= | |||
|name= | |||
|input=r.5X | |||
|data= | |||
{{AttackData-UMVC3 | |||
|damage= | |||
|guard=Low/High | |||
|startup=5, 10 | |||
|active=5, 5 | |||
|recovery=55/12, 11 | |||
|onhit=-28/+15 | |||
|onblock=-34/+8, +9 | |||
|properties= *2nd number in hit. adv. is for hit 2 since hit 1 always combos to the throw | |||
|description= | |||
TBA | |||
}} | |||
}} | |||
{{MoveData | |||
|image= | |||
|caption= | |||
|name= | |||
|input=r.2K | |||
|data= | |||
{{AttackData-UMVC3 | |||
|damage= | |||
|guard=Low High | |||
|startup=8, 19 | |||
|active=5, (6), 5 | |||
|recovery=34/9 | |||
|onhit=-7/+18 | |||
|onblock=-13/+12 | |||
|properties= *Invul f17> low-profile | |||
*Leg hurtbox out f4 | |||
*While hit 2 allows a special cancel, it's endlag doesn't change at all | |||
|description= | |||
TBA | |||
}} | |||
}} | |||
===Escape Dash and Escape Attack=== | |||
{{MoveData | |||
|image= | |||
|caption= | |||
|name= Escape Dash | |||
|input=LP+HP | |||
|data= | |||
{{AttackData-UMVC3 | |||
|damage= | |||
|guard= | |||
|startup=16 | |||
|active= | |||
|recovery=4 | |||
|onhit= | |||
|onblock= | |||
|properties= *Invul f1-30 strike, 60 if held, f31/61> throw | |||
|description= | |||
TBA | |||
}} | |||
}} | |||
{{MoveData | |||
|image= | |||
|caption= | |||
|name= Escape Attack | |||
|input=Kick while holding ED | |||
|data= | |||
{{AttackData-UMVC3 | |||
|damage= | |||
|guard=Low/High | |||
|startup=13 | |||
|active=6 | |||
|recovery=24/6 | |||
|onhit=+2/+20 | |||
|onblock=-4/+14 | |||
|properties= *Invul f1> throw | |||
|description= | |||
TBA | |||
}} | |||
}} | |||
===Deadly Skills=== | |||
{{MoveData | |||
|image= | |||
|caption= | |||
|name= Dodge a Blow ( light ) | |||
|input=214+LP | |||
|data= | |||
{{AttackData-UMVC3 | |||
|damage= | |||
|guard= | |||
|startup=4 | |||
|active=10 | |||
|recovery=6,42 | |||
|onhit= | |||
|onblock= | |||
|properties= *Invul f6> upper body | |||
*High parry | |||
|description= | |||
TBA | |||
}} | |||
}} | |||
{{MoveData | |||
|image= | |||
|caption= | |||
|name= Dodge a Blow ( heavy ) | |||
|input=214+HP | |||
|data= | |||
{{AttackData-UMVC3 | |||
|damage= | |||
|guard= | |||
|startup=5 | |||
|active=20 | |||
|recovery=8, 42 | |||
|onhit= | |||
|onblock= | |||
|properties= *Invul f6> upper body | |||
*High parry | |||
|description= | |||
TBA | |||
}} | |||
}} | |||
{{MoveData | |||
|image= | |||
|caption= | |||
|name=Arm Lock ( light ) | |||
|input=[4]6+LP | |||
|data= | |||
{{AttackData-UMVC3 | |||
|damage= | |||
|guard=Low/High | |||
|startup=14 | |||
|active=1 | |||
|recovery=7/*20 | |||
|onhit=+36 KD | |||
|onblock=+1 | |||
|properties= *Extra recovery on block | |||
*34f charge | |||
*Opponent lands on front | |||
|description= | |||
TBA | |||
}} | |||
}} | |||
{{MoveData | |||
|image= | |||
|caption= | |||
|name= Arm Lock ( heavy ) | |||
|input=[4]6HP | |||
|data= | |||
{{AttackData-UMVC3 | |||
|damage= | |||
|guard=Low/High | |||
|startup=14 | |||
|active=7 | |||
|recovery=7/*21 | |||
|onhit=+36 KD | |||
|onblock=0 | |||
|properties= *Extra recovery on block | |||
*34f charge | |||
*Opponent lands on front | |||
|description= | |||
TBA | |||
}} | |||
}} | |||
{{MoveData | |||
|image= | |||
|caption= | |||
|name= Drop Kick ( light ) | |||
|input=[4]6+LK | |||
|data= | |||
{{AttackData-UMVC3 | |||
|damage= | |||
|guard=Low/High | |||
|startup=15 | |||
|active=9 | |||
|recovery=62/*49 | |||
|onhit=+51 SKD | |||
|onblock=-36 | |||
|properties= *Invul f33-69 low-profile | f36-45, 54> low-profile on hit, f46-53 full | |||
*Less recovery on hit/block | |||
*34f charge | |||
*Opponent lands on back | |||
|description= | |||
}} | |||
}} | |||
{{MoveData | |||
|image= | |||
|caption= | |||
|name= Drop Kick ( heavy ) | |||
|input=[4]6+HK | |||
|data= | |||
{{AttackData-UMVC3 | |||
|damage= | |||
|guard=Low/High | |||
|startup=19 | |||
|active=9 | |||
|recovery=60/*45 | |||
|onhit=+55 SKD | |||
|onblock=-32 | |||
|properties= *Invul f35-71 low-profile | f36-45, 54> low-profile, f46-53 full | |||
*Less recovery on hit/block | |||
*34f charge | |||
|description= | |||
}} | |||
}} | |||
{{MoveData | |||
|image= | |||
|caption= | |||
|name= Cross Hold | |||
|input=[2]8+HP (close) | |||
|data= | |||
{{AttackData-UMVC3 | |||
|damage= | |||
|guard=Throw | |||
|startup=1 | |||
|active=1 | |||
|recovery= | |||
|onhit=+9 HKD | |||
|onblock= | |||
|properties= *2f tech window | |||
*No whiff animation | |||
*34f charge | |||
|description= | |||
}} | |||
}} | |||
===Super Deadly Skill=== | |||
{{MoveData | |||
|image= | |||
|caption= | |||
|name= Yuiran Especial close | |||
|input=41236+HP | |||
|data= | |||
{{AttackData-UMVC3 | |||
|damage= | |||
|guard=Low/High | |||
|startup=16 + 5 | |||
|active=5 | |||
|recovery=9 | |||
|onhit=+36 KD | |||
|onblock=+8 | |||
|properties= *Startup 1st number is superflash | |||
*Opponent lands on front | |||
|description= The only super that doesn't need a charge, range is abismal, but you can use for empty cancels, being plus on block makes this interesting so maybe it has use on preassure. | |||
}} | |||
}} | |||
{{MoveData | |||
|image= | |||
|caption= | |||
|name= | |||
|input=[1]46+HP | |||
|data= | |||
{{AttackData-UMVC3 | |||
|damage= | |||
|guard=Low/High | |||
|startup=16 + 18 | |||
|active=16 | |||
|recovery=7/*21 | |||
|onhit=+57 KD | |||
|onblock=0 | |||
|properties= *Invul f1-15 strike | |||
*Extra recovery on block | |||
*60f charge | |||
*Opponent lands on back | |||
|description= This super have 2 parts, first one Yuiran runs foward and throws the oponent over her sholder, after that ( or mash it ) you can press HP again and the second part of the super will play out. | |||
}} | |||
}} | |||
{{MoveData | |||
|image= | |||
|caption= | |||
|name= Diving Tornado | |||
|input=[3]46+HP | |||
|data= | |||
{{AttackData-UMVC3 | |||
|damage= | |||
|guard=Throw | |||
|startup=1 | |||
|active=1 | |||
|recovery= | |||
|onhit=+35 KD | |||
|onblock= | |||
|properties= *Untechable | |||
*No whiff animation | |||
*60f charge | |||
*First 2 hits inherit the damage of the most recent hitbox used on the side Yuiran's on (including from a previous character) | |||
|description= Her only super that is actually a command grab, like Yuiran Especial you have to mash this one for the most damage. | |||
}} | |||
}} | |||
{{stub}} | {{stub}} | ||
[[Category:Daraku Tenshi]] | [[Category:Daraku Tenshi]] |
Revision as of 20:21, 18 December 2024
Introduction
Yuiran is the bartender, and occasionally bouncer, at the Wind Fish bar, which she operates alongside her twin brother, Yuiren. Normally bold and excitable with a short temper, Yuiren tends to avoid showing her more feminine side. She dislikes her brother’s womanly act, wishing he would behave in a more masculine manner.
Gameplay
Fairly technical hybrid grappler type of character. Probably some of the steepest execution requirements in the game, but you’re rewarded for it with strong, safe pressure and some pretty devastating combos.
Strengths | Weaknesses |
---|---|
|
|
Attributes
Forward Walk Speed | Back Walk Speed | Forward Dash | Back Dash | Prejump | Neutral Jump | Forward Jump | Back Jump | Forward Super Jump | Back Super Jump |
---|---|---|---|---|---|---|---|---|---|
2.4 | 1.5 | 21f | 23f | 4f | 34f | 34f | 34f | 34f | 34f |
Move List
Frame Data Source: https://docs.google.com/spreadsheets/d/14u59eRbO9A-CC2qSxLPIzUWcyLRR1VsRM923tbWqnW8/edit?usp=sharing
Standing Normals
Damage | Startup | Active | Recovery | ||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
- | 3 | 5 | 11/5 | ||||||||||||||||||||
On Hit | On Block | Guard | Properties | ||||||||||||||||||||
-+3/+8 | +10/+15 | Low/High | - | ||||||||||||||||||||
TBA
|
Damage | Startup | Active | Recovery |
---|---|---|---|
- | 8, 11 | 3, 4 | 32/10 |
On Hit | On Block | Guard | Properties |
-7, -4/+15, +18 | -13, -8/+9, +14 | Low/High |
|
TBA |
Damage | Startup | Active | Recovery |
---|---|---|---|
- | 12 | 6/5 | 18/8 |
On Hit | On Block | Guard | Properties |
-5/+4 | +2 | Low/High | - |
TBA |
Damage | Startup | Active | Recovery |
---|---|---|---|
- | 6, 11 | 3, (2), 6 | 34/4, 8 |
On Hit | On Block | Guard | Properties |
-8/+25 | -14/+19 | Low/High |
|
TBA |
Crouch Normals
Damage | Startup | Active | Recovery |
---|---|---|---|
- | 5 | 6 | 9/5 |
On Hit | On Block | Guard | Properties |
+5/+8 | +12/+15 | Low/High | - |
TBA |
Damage | Startup | Active | Recovery |
---|---|---|---|
- | 9, 14 | 5, 5 | 25/4, 13 |
On Hit | On Block | Guard | Properties |
-3, +2/+23, +14 | -4/+17, +8 | Low/High |
|
TBA |
Damage | Startup | Active | Recovery |
---|---|---|---|
- | 6 | 5 | 15/5 |
On Hit | On Block | Guard | Properties |
-6/+3 | +3/+15 | Low | - |
TBA |
Damage | Startup | Active | Recovery |
---|---|---|---|
- | 9 | 12 | 16/5 |
On Hit | On Block | Guard | Properties |
+4/+14 | -9/+9 | Low |
|
TBA |
Comand Normals
Damage | Startup | Active | Recovery |
---|---|---|---|
- | 9, 29, 34 | 5, (15), 5, 5 | 26/9, 7 |
On Hit | On Block | Guard | Properties |
-4, +1/+19 | -10, -5/+13 | Low/High, High, High |
|
TBA |
Damage | Startup | Active | Recovery |
---|---|---|---|
- | 25 | 5 | 31 |
On Hit | On Block | Guard | Properties |
-4 | -10 | High |
|
TBA |
Damage | Startup | Active | Recovery |
---|---|---|---|
- | 6 | 17 | 32 |
On Hit | On Block | Guard | Properties |
+27 KD, -13 or +15 st.sitstun | -23 | Low |
|
TBA |
Rising Normals
Damage | Startup | Active | Recovery |
---|---|---|---|
- | 4 | 15 | until landing |
On Hit | On Block | Guard | Properties |
- | - | - |
|
TBA |
Damage | Startup | Active | Recovery |
---|---|---|---|
- | 6 | 8 | until landing |
On Hit | On Block | Guard | Properties |
- | - | High | - |
TBA |
Damage | Startup | Active | Recovery |
---|---|---|---|
- | 4 | 15 | until landing |
On Hit | On Block | Guard | Properties |
- | - | High |
|
TBA |
Damage | Startup | Active | Recovery |
---|---|---|---|
- | 11 | 8 | until landing |
On Hit | On Block | Guard | Properties |
- | - | High |
|
TBA |
Falling Normals
Damage | Startup | Active | Recovery |
---|---|---|---|
- | 4 | 15 | until landing |
On Hit | On Block | Guard | Properties |
+27 | +25 | High | - |
TBA |
Damage | Startup | Active | Recovery |
---|---|---|---|
- | 7 | 9 | until landing |
On Hit | On Block | Guard | Properties |
+27 | +25 | High | - |
TBA |
Damage | Startup | Active | Recovery |
---|---|---|---|
- | 9 | 8 | until landing |
On Hit | On Block | Guard | Properties |
+27 | +25 | High |
|
TBA |
Damage | Startup | Active | Recovery |
---|---|---|---|
- | 7 | 8 | until landing |
On Hit | On Block | Guard | Properties |
+27 | +25 | High | - |
TBA |
Damage | Startup | Active | Recovery |
---|---|---|---|
- | 6 | 20 | until landing |
On Hit | On Block | Guard | Properties |
+27 | +25 | High |
|
TBA |
Throws
Damage | Startup | Active | Recovery |
---|---|---|---|
- | 2 | 1 | - |
On Hit | On Block | Guard | Properties |
+24 SpKD | - | Throw |
|
TBA |
Damage | Startup | Active | Recovery |
---|---|---|---|
- | 2 | 1 | - |
On Hit | On Block | Guard | Properties |
+43 SpKD | - | Throw |
|
TBA |
Damage | Startup | Active | Recovery |
---|---|---|---|
- | 2 | 1 | - |
On Hit | On Block | Guard | Properties |
+35 SpKD | - | Throw |
|
TBA |
Damage | Startup | Active | Recovery |
---|---|---|---|
- | 2 | 1 | until landing |
On Hit | On Block | Guard | Properties |
Variable KD | - | Air Throw |
|
TBA |
Stance Switch and Reverse Stance Normals
Damage | Startup | Active | Recovery |
---|---|---|---|
- | 23 | - | - |
On Hit | On Block | Guard | Properties |
- | - | - |
|
TBA |
Damage | Startup | Active | Recovery |
---|---|---|---|
- | 5, 10 | 5, 5 | 55/12, 11 |
On Hit | On Block | Guard | Properties |
-28/+15 | -34/+8, +9 | Low/High |
|
TBA |
Damage | Startup | Active | Recovery |
---|---|---|---|
- | 8, 19 | 5, (6), 5 | 34/9 |
On Hit | On Block | Guard | Properties |
-7/+18 | -13/+12 | Low High |
|
TBA |
Escape Dash and Escape Attack
Damage | Startup | Active | Recovery |
---|---|---|---|
- | 16 | - | 4 |
On Hit | On Block | Guard | Properties |
- | - | - |
|
TBA |
Damage | Startup | Active | Recovery |
---|---|---|---|
- | 13 | 6 | 24/6 |
On Hit | On Block | Guard | Properties |
+2/+20 | -4/+14 | Low/High |
|
TBA |
Deadly Skills
Damage | Startup | Active | Recovery |
---|---|---|---|
- | 4 | 10 | 6,42 |
On Hit | On Block | Guard | Properties |
- | - | - |
|
TBA |
Damage | Startup | Active | Recovery |
---|---|---|---|
- | 5 | 20 | 8, 42 |
On Hit | On Block | Guard | Properties |
- | - | - |
|
TBA |
Damage | Startup | Active | Recovery |
---|---|---|---|
- | 14 | 1 | 7/*20 |
On Hit | On Block | Guard | Properties |
+36 KD | +1 | Low/High |
|
TBA |
Damage | Startup | Active | Recovery |
---|---|---|---|
- | 14 | 7 | 7/*21 |
On Hit | On Block | Guard | Properties |
+36 KD | 0 | Low/High |
|
TBA |
Damage | Startup | Active | Recovery |
---|---|---|---|
- | 15 | 9 | 62/*49 |
On Hit | On Block | Guard | Properties |
+51 SKD | -36 | Low/High |
|
Damage | Startup | Active | Recovery |
---|---|---|---|
- | 19 | 9 | 60/*45 |
On Hit | On Block | Guard | Properties |
+55 SKD | -32 | Low/High |
|
Damage | Startup | Active | Recovery |
---|---|---|---|
- | 1 | 1 | - |
On Hit | On Block | Guard | Properties |
+9 HKD | - | Throw |
|
Super Deadly Skill
Damage | Startup | Active | Recovery |
---|---|---|---|
- | 16 + 5 | 5 | 9 |
On Hit | On Block | Guard | Properties |
+36 KD | +8 | Low/High |
|
The only super that doesn't need a charge, range is abismal, but you can use for empty cancels, being plus on block makes this interesting so maybe it has use on preassure. |
Damage | Startup | Active | Recovery |
---|---|---|---|
- | 16 + 18 | 16 | 7/*21 |
On Hit | On Block | Guard | Properties |
+57 KD | 0 | Low/High |
|
This super have 2 parts, first one Yuiran runs foward and throws the oponent over her sholder, after that ( or mash it ) you can press HP again and the second part of the super will play out. |
Damage | Startup | Active | Recovery |
---|---|---|---|
- | 1 | 1 | - |
On Hit | On Block | Guard | Properties |
+35 KD | - | Throw |
|
Her only super that is actually a command grab, like Yuiran Especial you have to mash this one for the most damage. |