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'''Tiger Storm''' | '''Tiger Storm''' | ||
*Double Quarter Circle Forward + All three Punches | *Double Quarter Circle Forward + All three Punches | ||
*Important Note, You can increase the damage of the super by inputting a punch with Just Frame Timing. The projectile at the end will grow in size and change color, with red showing you hit all three | |||
*Damage for 0 JF Input: 120 | |||
*Damage for 1 JF Inputs: 128 | |||
*Damage for 2 JF Inputs: 138 | |||
*Damage for 3 JF Inputs: 140 | |||
=The Basics= | =The Basics= |
Revision as of 05:11, 10 February 2025
Introduction
Moves List
Normal Moves
Throws
Tiger Carry
- LP+LK
Tiger Rage
- Back + LP+LK
Command Moves
Tiger Break
- MP+MK
Special Moves
Tiger Fake
- Back, Down, Down-Back + Punch
Tiger Shot
- Quarter Circle Forward + Punch
Ground Tiger Shot
- Quarter Circle Forward + Kick
Tiger Blow
- Forward, Down, Down-Forward + Punch
Tiger Crush
- Forward, Down, Down-Forward + Kick
Super Move
Tiger Cannon
- Double Quarter Circle Forward + Punch
Ground Tiger Cannon
- Double Quarter Circle Forward + Kick
Tiger Raid
- Double Quarter Circle Back + Kick
Tiger Genocide
- Double Quarter Circle Back + Punch
Meteor Combo
Tiger Storm
- Double Quarter Circle Forward + All three Punches
- Important Note, You can increase the damage of the super by inputting a punch with Just Frame Timing. The projectile at the end will grow in size and change color, with red showing you hit all three
- Damage for 0 JF Input: 120
- Damage for 1 JF Inputs: 128
- Damage for 2 JF Inputs: 138
- Damage for 3 JF Inputs: 140