Street Fighter EX3/Ryu: Difference between revisions

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==Normal Moves==
==Normal Moves==
===Throws===
===Throws===
'''Seoi Nage'''
'''LP+LK: Seoi Nage'''
*LP+LK
*'''Damage:''' 35
*Side Switch
 
'''4LP+LK: Tomoe Nage'''
*'''Damage: 35'''
*Side Switch
*Preferred throw due to juggles available after Tag Cancel


'''Tomoe Nage'''
*Back + LP+LK


===Command Moves===
===Command Moves===
'''Sakotsuwari'''
'''MP+MK: Sakotsuwari'''
*MP+MK
*Surprise Blow
*Relatively fast for it's range


'''Senpuu Kyaku'''
'''6+MK: Senpuu Kyaku'''
*Forward + MK
*Tag Cancellable forward advancing mid


'''Kyuubi Kudaki'''
'''Kyuubi Kudaki'''
*Forward + HP
*Two-hitting mid that lets you link into 2MK
*Useful in Tag Cancel combos
 


==Special Moves==
==Special Moves==
'''Hadouken'''
'''236+P: Hadouken'''
*Quarter Circle Forward + Punch
*Ryu's classic fireball
*Good startup and recovery makes it a strong zoning & pressure tool
 
 
'''63214+P: Shakunetsu Hadouken'''
*Multi-hitting Red Hadouken
*P Momentary option
*15 damage for each strength
*Not as strong as normal Hadouken on it's own since it knocks up in the air, less damage due to less hits of Tatsu super connecting and makes for awkward tag combos
*Excels in blockstrings since Hadouken can Momentary cancel into it on block and create space or make Dragon Punch safer


'''Shakunetsu Hadouken'''
'''623+P: Shoryuken'''
*Half Circle Back + Punch
*A fully invincible reversal, all strengths hit once
*On air hit all of them do 17 damage, stick with LP for anti-air
*LP damage on grounded: 26
*MP/HP damage on grounded: 30


'''Shoryuken'''
'''214+K: Tatsumaki Senpuu Kyaku'''
*Forward, Down, Down-Forward + Punch
*Press Back + Kick up to three times
*Kick Momentary option
*A modified version of Ryu's classic Tatsu. Rather than being a single hitting spinning kick, he performs an airborn series of Kick Rekkas. You can do the ender at anytime by pressing 5K
*LK launches and starts at a higher angle, MK starts slightly lower and keeps them grounded, HK is just above ground level and also keeps them grounded on hit
*Hadouken confirmed into a Momentary K can lead to heavy damage


'''Tatsumaki Senpuu Kyaku'''
*Quarter Circle Back + Kick
**Press Back + Kick up to three times


==Super Moves==
==Super Moves==
'''Shinkuu Hadouken'''
'''236236+P: Shinkuu Hadouken'''
*Double Quarter Circle Forward + Punch
*Versatile projectile super
*Combos from practically everything Ryu would want to cancel it into
*Leaves you slightly plus after a DPxShinkuu Hadouken cancel


'''Shinkuu Tatsumaki Senpuu Kyaku'''
'''214214+K: Shinkuu Tatsumaki Senpuu Kyaku'''
*Double Quarter Circle Back + Kick
*Typical combo ender super
**Can also be performed in air
**Can also be performed in air


===Meteor Combo===
===Meteor Combo===
'''Shin Shoryuken'''
'''236236+KKK: Shin Shoryuken'''
*Double Quarter Circle Forward + All three Kicks
*Devastatingly powerful Shoryuken super


=The Basics=
=The Basics=

Revision as of 20:58, 10 February 2025

Introduction

Moves List

Normal Moves

Throws

LP+LK: Seoi Nage

  • Damage: 35
  • Side Switch

4LP+LK: Tomoe Nage

  • Damage: 35
  • Side Switch
  • Preferred throw due to juggles available after Tag Cancel


Command Moves

MP+MK: Sakotsuwari

  • Surprise Blow
  • Relatively fast for it's range

6+MK: Senpuu Kyaku

  • Tag Cancellable forward advancing mid

Kyuubi Kudaki

  • Two-hitting mid that lets you link into 2MK
  • Useful in Tag Cancel combos


Special Moves

236+P: Hadouken

  • Ryu's classic fireball
  • Good startup and recovery makes it a strong zoning & pressure tool


63214+P: Shakunetsu Hadouken

  • Multi-hitting Red Hadouken
  • P Momentary option
  • 15 damage for each strength
  • Not as strong as normal Hadouken on it's own since it knocks up in the air, less damage due to less hits of Tatsu super connecting and makes for awkward tag combos
  • Excels in blockstrings since Hadouken can Momentary cancel into it on block and create space or make Dragon Punch safer

623+P: Shoryuken

  • A fully invincible reversal, all strengths hit once
  • On air hit all of them do 17 damage, stick with LP for anti-air
  • LP damage on grounded: 26
  • MP/HP damage on grounded: 30

214+K: Tatsumaki Senpuu Kyaku

  • Press Back + Kick up to three times
  • Kick Momentary option
  • A modified version of Ryu's classic Tatsu. Rather than being a single hitting spinning kick, he performs an airborn series of Kick Rekkas. You can do the ender at anytime by pressing 5K
  • LK launches and starts at a higher angle, MK starts slightly lower and keeps them grounded, HK is just above ground level and also keeps them grounded on hit
  • Hadouken confirmed into a Momentary K can lead to heavy damage


Super Moves

236236+P: Shinkuu Hadouken

  • Versatile projectile super
  • Combos from practically everything Ryu would want to cancel it into
  • Leaves you slightly plus after a DPxShinkuu Hadouken cancel

214214+K: Shinkuu Tatsumaki Senpuu Kyaku

  • Typical combo ender super
    • Can also be performed in air

Meteor Combo

236236+KKK: Shin Shoryuken

  • Devastatingly powerful Shoryuken super

The Basics

Advanced Strategy

Match-Ups

Game Navigation

General
Controls
Notation
HUD
Glossary
System
FAQ
Characters
Area
Blanka
Chun-Li
Cracker Jack
Darun Mister
Dhalsim
Doctrine Dark
Garuda
Guile
Hokuto
Kairi
Ken Masters
M.Bison
Nanase
Pullum Purna
Ryu
Sagat
Sakura Kasugano
Shadow Geist
Sharon
Skullomania
Vega
Vulcano Rosso
Zangief