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==Normal Moves== | ==Normal Moves== | ||
===Throws=== | ===Throws=== | ||
'''Kuteikaku''' | '''LP+LK: Kuteikaku'''' | ||
* | *'''Damage:''' 36 | ||
*Keeps same side | |||
*Easier confirms for tag cancels | |||
*Preferred throw if you want them right next to you | |||
'''4LP+LK: Uraji Goku Guruma''' | |||
*'''Damage: 32''' | |||
*Keeps same side | |||
*Can combo after with a Tag Cancel but it's a little awkward due to the height of the launch and that they end up on the opposite side after the camera switch | |||
===Command Moves=== | ===Command Moves=== | ||
'''Bukyaku''' | '''MP+MK: Bukyaku''' | ||
* | *Surprise Blow | ||
*Too slow to combo off of Heavy Normals or Tag Cancels | |||
'''Ryoubu''' | '''6+MK: Ryoubu''' | ||
*Forward + | '''Damage: 17''' | ||
*Forward advancing Knee Strike | |||
*Cancelable into j. 236236+P | |||
'''Ryuujin Kyaku''' | '''J. 2MK/HK: Ryuujin Kyaku''' | ||
* | *J. 2+MK on hit behaves like a standard dive kick landing on the ground | ||
*J. 2+HK bounces off of the opponent on hit or block | |||
==Special Moves== | ==Special Moves== |
Revision as of 04:22, 1 March 2025
Introduction
Moves List
Normal Moves
Throws
LP+LK: Kuteikaku'
- Damage: 36
- Keeps same side
- Easier confirms for tag cancels
- Preferred throw if you want them right next to you
4LP+LK: Uraji Goku Guruma
- Damage: 32
- Keeps same side
- Can combo after with a Tag Cancel but it's a little awkward due to the height of the launch and that they end up on the opposite side after the camera switch
Command Moves
MP+MK: Bukyaku
- Surprise Blow
- Too slow to combo off of Heavy Normals or Tag Cancels
6+MK: Ryoubu Damage: 17
- Forward advancing Knee Strike
- Cancelable into j. 236236+P
J. 2MK/HK: Ryuujin Kyaku
- J. 2+MK on hit behaves like a standard dive kick landing on the ground
- J. 2+HK bounces off of the opponent on hit or block
Special Moves
Mekku Zangeki
- Back, Down, Down-Back + Punch
Maryuu Rekkou
- Forward, Down, Down-Forward + Punch
Shinki Hatsudou
- Quarter Circle Forward + Punch
Mouryou Kasen
- Quarter Circle Back + Kick
- Can be followed up with: Back + Kick
Super Move
Shinki Hatsudou Kai
- (In Air)Double Quarter Circle Forward + Punch
Sairou Kyoushu
- Double Quarter Circle Back + Punch
Garyuu Messhuu
- (In Air)Double Quarter Circle Forward + Kick
Meteor Combos
Kyouja Renbu
- LP, LP, Forward, LK, HP
Shouki Hatsudou
- Double Quarter Circle Forward + All three Punches