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Imagine a character with instant command grab with no recovery that leaves the opponent right in front of you. | Imagine a character with instant command grab with no recovery that leaves the opponent right in front of you. | ||
=Move List= | =Move List= | ||
{{MoveData | |||
|image= | |||
|caption= | |||
|name= Light Punch | |||
|linkname= 5LP | |||
|input={{lp}} | |||
|data= | |||
{{AttackData-FTL | |||
|Damage= ? | |||
|Startup= ? | |||
|Active= ? | |||
|Recovery= ? | |||
|Guard= HL | |||
|Cancel= ?? | |||
|Adv. Hit= ? | |||
|Adv. Guard= ? | |||
|description= | |||
}} | |||
}}<br> | |||
{{MoveData | |||
|image= | |||
|caption= | |||
|name= Medium Punch | |||
|linkname= 5MP | |||
|input={{mp}} | |||
|data= | |||
{{AttackData-FTL | |||
|Damage= ? | |||
|Startup= ? | |||
|Active= ? | |||
|Recovery= ? | |||
|Guard= HL | |||
|Cancel= ?? | |Cancel= ?? | ||
|Adv. Hit= ? | |Adv. Hit= ? | ||
Line 393: | Line 425: | ||
|linkname= j.2HK | |linkname= j.2HK | ||
|input=air {{d}} + {{hk}} | |input=air {{d}} + {{hk}} | ||
|data= | |||
{{AttackData-FTL | |||
|Damage= ? | |||
|Startup= ? | |||
|Active= ? | |||
|Recovery= ? | |||
|Guard= HL | |||
|Cancel= ?? | |||
|Adv. Hit= ? | |||
|Adv. Guard= ? | |||
|description= | |||
}} | |||
}}<br> | |||
{{MoveData | |||
|image= | |||
|caption= | |||
|name= Greifen | |||
|linkname= 2HP/HK | |||
|input=air {{d}} + {hp}}/{{hk}} on grounded opponent | |||
|data= | |data= | ||
{{AttackData-FTL | {{AttackData-FTL |
Revision as of 23:28, 8 November 2024
Vitals | |
---|---|
Life Points | ?? |
Ground Movement | |
Forward Dash duration/distance | ?? |
Back Dash duration/distance | ?? |
Jumping | |
Back Jump duration | ?? |
Neutral Jump duration | ?? |
Forward Jump duration | ?? |
Back Super Jump duration | ?? |
Neutral Super Jump duration | ?? |
Forward Super Jump duration | ?? |
Wake up | |
Wake up duration | ?? |
Introduction
Imagine a character with instant command grab with no recovery that leaves the opponent right in front of you.
Move List
Damage | Startup | Active | Recovery |
---|---|---|---|
? | ? | ? | ? |
Guard | Cancel | Adv. Hit | Adv. Guard |
HL | ?? | ? | ? |
Damage | Startup | Active | Recovery |
---|---|---|---|
? | ? | ? | ? |
Guard | Cancel | Adv. Hit | Adv. Guard |
HL | ?? | ? | ? |
Damage | Startup | Active | Recovery |
---|---|---|---|
? | ? | ? | ? |
Guard | Cancel | Adv. Hit | Adv. Guard |
HL | ?? | ? | ? |
Damage | Startup | Active | Recovery |
---|---|---|---|
? | ? | ? | ? |
Guard | Cancel | Adv. Hit | Adv. Guard |
HL | ?? | ? | ? |
Damage | Startup | Active | Recovery |
---|---|---|---|
? | ? | ? | ? |
Guard | Cancel | Adv. Hit | Adv. Guard |
HL | ?? | ? | ? |
Damage | Startup | Active | Recovery |
---|---|---|---|
? | ? | ? | ? |
Guard | Cancel | Adv. Hit | Adv. Guard |
HL | ?? | ? | ? |
Crouching Normals
Damage | Startup | Active | Recovery |
---|---|---|---|
? | ? | ? | ? |
Guard | Cancel | Adv. Hit | Adv. Guard |
HL | ?? | ? | ? |
Damage | Startup | Active | Recovery |
---|---|---|---|
? | ? | ? | ? |
Guard | Cancel | Adv. Hit | Adv. Guard |
HL | ?? | ? | ? |
Damage | Startup | Active | Recovery |
---|---|---|---|
? | ? | ? | ? |
Guard | Cancel | Adv. Hit | Adv. Guard |
HL | ?? | ? | ? |
Damage | Startup | Active | Recovery |
---|---|---|---|
? | ? | ? | ? |
Guard | Cancel | Adv. Hit | Adv. Guard |
HL | ?? | ? | ? |
Damage | Startup | Active | Recovery |
---|---|---|---|
? | ? | ? | ? |
Guard | Cancel | Adv. Hit | Adv. Guard |
HL | ?? | ? | ? |
Damage | Startup | Active | Recovery |
---|---|---|---|
? | ? | ? | ? |
Guard | Cancel | Adv. Hit | Adv. Guard |
HL | ?? | ? | ? |
Jump Normals
Damage | Startup | Active | Recovery |
---|---|---|---|
? | ? | ? | ? |
Guard | Cancel | Adv. Hit | Adv. Guard |
HL | ?? | ? | ? |
Damage | Startup | Active | Recovery |
---|---|---|---|
? | ? | ? | ? |
Guard | Cancel | Adv. Hit | Adv. Guard |
HL | ?? | ? | ? |
Damage | Startup | Active | Recovery |
---|---|---|---|
? | ? | ? | ? |
Guard | Cancel | Adv. Hit | Adv. Guard |
HL | ?? | ? | ? |
Damage | Startup | Active | Recovery |
---|---|---|---|
? | ? | ? | ? |
Guard | Cancel | Adv. Hit | Adv. Guard |
HL | ?? | ? | ? |
Damage | Startup | Active | Recovery |
---|---|---|---|
? | ? | ? | ? |
Guard | Cancel | Adv. Hit | Adv. Guard |
HL | ?? | ? | ? |
Damage | Startup | Active | Recovery |
---|---|---|---|
? | ? | ? | ? |
Guard | Cancel | Adv. Hit | Adv. Guard |
HL | ?? | ? | ? |
Command Normals
Damage | Startup | Active | Recovery |
---|---|---|---|
? | ? | ? | ? |
Guard | Cancel | Adv. Hit | Adv. Guard |
HL | ?? | ? | ? |
Damage | Startup | Active | Recovery |
---|---|---|---|
? | ? | ? | ? |
Guard | Cancel | Adv. Hit | Adv. Guard |
HL | ?? | ? | ? |
Damage | Startup | Active | Recovery |
---|---|---|---|
? | ? | ? | ? |
Guard | Cancel | Adv. Hit | Adv. Guard |
HL | ?? | ? | ? |
/ on grounded opponent
|data=
|- style="line-height:1em"
! style="width:16.6%" | Damage ! style="width:16.6%" | Startup ! style="width:16.6%" | Active ! style="width:16.6%"| Recovery |- | ? | ? | ? | ? |- style="line-height:1em" ! style="width:16.7%" | Guard ! style="width:16.6%" | Cancel ! style="width:16.6%"| Adv. Hit ! style="width:16.6%"| Adv. Guard |- | HL | ?? | ? | ? |-
|- }}
}}
Universal Mechanics
Damage | Startup | Active | Recovery |
---|---|---|---|
? | ? | ? | ? |
Guard | Cancel | Adv. Hit | Adv. Guard |
HL | ?? | ? | ? |
Damage | Startup | Active | Recovery |
---|---|---|---|
? | ? | ? | ? |
Guard | Cancel | Adv. Hit | Adv. Guard |
HL | ?? | ? | ? |
Damage | Startup | Active | Recovery |
---|---|---|---|
? | ? | ? | ? |
Guard | Cancel | Adv. Hit | Adv. Guard |
HL | ?? | ? | ? |
Damage | Startup | Active | Recovery |
---|---|---|---|
? | ? | ? | ? |
Guard | Cancel | Adv. Hit | Adv. Guard |
HL | ?? | ? | ? |