Waku Waku 7/Arina/Introduction: Difference between revisions

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(→‎Introduction: Reworked Pros and Cons)
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{{ProConTable
{{ProConTable
| pros =
| pros =
*Really good beginner character
*'''Really Good Beginner Character:''' Arina is a easy character to pick up and she is quite simple to know her moves.
*Full Chain series
*'''Great Combo Game:''' There are ONLY 2 characters in the game that have a full chain series, Arina being one of them. This gives her the best combo flexibility in the game tied with cancellable normals.
*236AB inflicts an absurd amount of dizzy meter
*'''236AB:''' This is by far the strongest move Arina has, and is one of the best moves in the entire game. inflicts an absurd amount of dizzy meter, so one mistake against Arina and the round ends there. Even with a different starter alongside 2A, the damage is still insane.
*Super Mode activation is really long and very hard to punish
*'''Great Pokes:''' Combined with 5D and 2C, she can be hard to approach; this gives her a great neutral game that won't allow the opponent to make her come any closer, making it hard to get in on her.
*0F Dokidoki, if the opponent isn't blocking when the flash appears they cannot block
*'''0F Dokidoki:''' There are a few 0F Dokidokis in the game and it's 641236CD. Even crazier, if you are trying to block it just won't work after the super flash if you are close to her.
*Can use her Unblockable super (HaraHara super) a lot more than other character due to how easy she can dizzy the opponent
*'''High Damage:''' Arina has one of the highest damage output in the game, as explained in the pro above.
*'''She's a Bunny Girl:''' It's a bunny girl wearing goggles and a jacket, Pretty cool right?
| cons =
| cons =
*Her tatsu is really unsafe, unless all the spins are done
*'''Most Optimal Combos are Meter Reilant:''' If she wants to get the most damage out of her hits, she has to spend meter on 236AB and other ES moves. This makes her pretty meter hungry for most part, and thankfully she's still quite terrifying even if she doesn't have meter.
*Tends to be hard to complete some of her additional attacks, especially the DP
*'''Mashing Issues:''' For some reason, most of her specials tend to be hard to complete some of her additional attacks, especially the DP. Thankfully you don't need to mash; you can just time the hits on the specials she has.
*'''Predictable:''' Arina is mostly just easy to pick up and play as Rai as she's dealt with.
}}
}}

Revision as of 13:45, 2 January 2025

Introduction

Arina is a junior high school student who likes sports. Arina learned fighting skills as a compulsory subject at school. She loves sweets and shopping and has big, charming long ears.

The "shoto" of the game, exceds in neutral having good anti airs, a tatsu that can be combo into it, a good projectiles for zoning opponents, combos and links that can easily TOD the opponent. Good to pick up as a beginner.

(Disclaimer: Arina's special moves require an absurd amount of mashing. Please place a glove or protective hand gear to protect your hand... or y'know, don't.)

Arina
Strengths Weaknesses
  • Really Good Beginner Character: Arina is a easy character to pick up and she is quite simple to know her moves.
  • Great Combo Game: There are ONLY 2 characters in the game that have a full chain series, Arina being one of them. This gives her the best combo flexibility in the game tied with cancellable normals.
  • 236AB: This is by far the strongest move Arina has, and is one of the best moves in the entire game. inflicts an absurd amount of dizzy meter, so one mistake against Arina and the round ends there. Even with a different starter alongside 2A, the damage is still insane.
  • Great Pokes: Combined with 5D and 2C, she can be hard to approach; this gives her a great neutral game that won't allow the opponent to make her come any closer, making it hard to get in on her.
  • 0F Dokidoki: There are a few 0F Dokidokis in the game and it's 641236CD. Even crazier, if you are trying to block it just won't work after the super flash if you are close to her.
  • High Damage: Arina has one of the highest damage output in the game, as explained in the pro above.
  • She's a Bunny Girl: It's a bunny girl wearing goggles and a jacket, Pretty cool right?
  • Most Optimal Combos are Meter Reilant: If she wants to get the most damage out of her hits, she has to spend meter on 236AB and other ES moves. This makes her pretty meter hungry for most part, and thankfully she's still quite terrifying even if she doesn't have meter.
  • Mashing Issues: For some reason, most of her specials tend to be hard to complete some of her additional attacks, especially the DP. Thankfully you don't need to mash; you can just time the hits on the specials she has.
  • Predictable: Arina is mostly just easy to pick up and play as Rai as she's dealt with.