Double Dragon/Billy Lee: Difference between revisions

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   |onhit=Variable
   |onhit=Variable
   |onblock=Variable
   |onblock=Variable
   |description=
   |description=Small crossup hitbox.
   }}
   }}
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=Special Moves=
=Special Moves=
{{MoveData
|name    =Soushuuga
|subtitle=
|input  =236X
|image  =billylee236X.png
|caption =
|data    =
  {{AttackData-DDNG
  |version=A
  |input=236A
  |damage=6080
  |startup=9
  |active=
  |recovery=
  |guard=H/L
  |cancel=Into
  |onhit=KD
  |onblock=
  |description=
  }}
  {{AttackData-DDNG
  |version=B
  |input=236B
  |damage=6840
  |startup=11
  |active=
  |recovery=
  |guard=H/L
  |cancel=Into
  |onhit=KD
  |onblock=
  |description=
  }}
  {{AttackData-DDNG
  |version=C
  |input=236C
  |damage=7600
  |startup=13
  |active=
  |recovery=
  |guard=H/L
  |cancel=Into
  |onhit=KD
  |onblock=
  |description=
  }}
  {{AttackData-DDNG
  |version=D
  |input=236D
  |damage=8360
  |startup=15
  |active=
  |recovery=
  |guard=H/L
  |cancel=Into
  |onhit=KD
  |onblock=
  |description=Billy dashes forward with an energy-infused palm strike. Character-defining move for Billy, can be used for everything from combos to pressure. Stronger versions deal more damage and travel much further, but start and recover slower.
  }}
}}
<br>
=Super Moves=
=Super Moves=
=Transformed Specials=
=Transformed Specials=

Revision as of 14:51, 5 October 2024

Introduction

Birthplace - Los Angeles

Height - 5' 9"

Weight - 154 lbs

Fighting Style - Sousetsuken

Interests - Video Games, Cars

POW: 3

SPD: 4

DEF: 2

Move List Showcase

Normal Attacks

Standing Normals

Far 5A
Billylee5a.png
Input Damage Startup Active Recovery Guard Cancel On Hit On Block
5A 1330 2 - - H/L Yes - -


Close 5A
BillyleeCLa.png
Input Damage Startup Active Recovery Guard Cancel On Hit On Block
5A 1330 2 - - H/L Yes - -


Far 5B
Billylee5b.png
Input Damage Startup Active Recovery Guard Cancel On Hit On Block
5B 2660 4 - - H/L Yes - -

Stubby, but very fast. Billy has few cancellable standing pokes, so keep this one in mind.


Close 5B
BillyleeCLb.png
Input Damage Startup Active Recovery Guard Cancel On Hit On Block
5B 2660 7 - - H/L Yes - -

Strangely bad button. Bad frame data, low damage, and whiffs on crouchers. Anything you want to use this for, use close 5C instead.


Far 5C
Billylee5c.png
Input Damage Startup Active Recovery Guard Cancel On Hit On Block
5C 3990 8 - - H/L No - -

Front kick with good range and startup. Decent poke, but doesn't cancel into anything.


Close 5C
BillyleeCLc.png
Input Damage Startup Active Recovery Guard Cancel On Hit On Block
5C 3990 5 - - H/L Yes - -

Lightning-fast uppercut, solid close button for combos and anti-airs.


Far 5D
Billylee5d.png
Input Damage Startup Active Recovery Guard Cancel On Hit On Block
5D 5320 15 - - H/L No - -

Step-in high kick. Slow and non-cancellable. Deals decent damage but at this point you're better off just using 236A to poke.


Close 5D
BillyleeCLd1.png
BillyleeCLd2.png
Input Damage Startup Active Recovery Guard Cancel On Hit On Block
5D 5684 8 - - H/L, H/L Yes (1st hit) - -

Two quick kicks, both hit high despite appearances. Another mediocre button, really no reason to use this one.


Crouching Normals

2A
Billylee2a.png
Input Damage Startup Active Recovery Guard Cancel On Hit On Block
2A 1330 4 - - L Yes - -

Solid ranged low poke, great for confirming and starting combos.


2B
Billylee2b.png
Input Damage Startup Active Recovery Guard Cancel On Hit On Block
2B 2660 6 - - H/L Yes - -

Slightly higher damage than 2A but worse in essentially every other way.


2C
Billylee2c.png
Input Damage Startup Active Recovery Guard Cancel On Hit On Block
2C 3990 6 - - H/L Yes - -

Classic shoto anti-air button. Extremely small horizontal range, but large vertical range and quick startup.


2D
Billylee2d.png
Input Damage Startup Active Recovery Guard Cancel On Hit On Block
2D 3990 10 - - L Yes KD -

A supremely excellent sweep, singlehandedly redeems Billy's grounded poking game. Hits low with solid range and special-cancellable. Abuse whenever you can, especially combined with his 236X


Aerial Normals

Neutral J. A
Billylee8a.png
Input Damage Startup Active Recovery Guard Cancel On Hit On Block
8A 1330 4 - - H Yes Variable Variable


J. A
Billylee79a.png
Input Damage Startup Active Recovery Guard Cancel On Hit On Block
7/9A 1330 2 - - H Yes Variable Variable

Small crossup hitbox.


J. B
Billylee789b.png
Input Damage Startup Active Recovery Guard Cancel On Hit On Block
7/8/9B 2660 6 - - H Yes Variable Variable


Neutral J. C
Billylee8c.png
Input Damage Startup Active Recovery Guard Cancel On Hit On Block
8C 3990 8 - - H Yes Variable Variable


J. C
Billylee79c.png
Input Damage Startup Active Recovery Guard Cancel On Hit On Block
7/9C 3990 6 - - H Yes - -

Like most J. Cs, a reliable jump-in which can perform crossups if necessary.


J. D
Billylee789d1.png
Billylee789d2.png
Input Damage Startup Active Recovery Guard Cancel On Hit On Block
7/8/9D 5320 (1330+3990) 8 - - H, H Yes Variable Variable

Two-hitting axe kick, great when combined with a dash and useful in combos.


Command Normals

Pursuit
2X when opponent is stunned (KD)
Billyleeprst1.png
Billyleeprst2.png
Input Damage Startup Active Recovery Guard Cancel On Hit On Block
2X 7600 71 - - N/A No KD N/A

Billy's universal Pursuit attack. Slightly faster than average, worth noting that the attack registers once Billy lands on them, not once he actually strikes them.


Transformed Normals

Standing Normals

Crouching Normals

Aerial Normals

Command Normals

Throws

Shoulder Toss
4/6B/C/D
Billyleethrow2.png
Input Damage Startup Active Recovery Guard Cancel On Hit On Block
4/6B/C/D 6080/6840/7600 1 - 0 N/A No KD N/A

Can be performed in either direction, button used determines damage and how far opponent is thrown.


Air Shoulder Toss
4/6B/C/D
Billyleethrow2.png
Input Damage Startup Active Recovery Guard Cancel On Hit On Block
- 6080/6840/7600 1 - 0 N/A No KD N/A

Everything said about ground throw also applies here, plus the bonus of staying in aerial state afterwards.


Special Moves

Soushuuga
236X
Billylee236X.png
Version Input Damage Startup Active Recovery Guard Cancel On Hit On Block
A 236A 6080 9 - - H/L Into KD -
Version Input Damage Startup Active Recovery Guard Cancel On Hit On Block
B 236B 6840 11 - - H/L Into KD -
Version Input Damage Startup Active Recovery Guard Cancel On Hit On Block
C 236C 7600 13 - - H/L Into KD -
Version Input Damage Startup Active Recovery Guard Cancel On Hit On Block
D 236D 8360 15 - - H/L Into KD -

Billy dashes forward with an energy-infused palm strike. Character-defining move for Billy, can be used for everything from combos to pressure. Stronger versions deal more damage and travel much further, but start and recover slower.


Super Moves

Transformed Specials

The Basics

Combos

Color List

Dd95colorsbilly.jpg
Dd95colorsbillyt.jpg

Game Navigation

General
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Billy Lee
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