Double Dragon/Amon: Difference between revisions

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|subtitle=
|subtitle=
|input  =Far 5C
|input  =Far 5C
|image  =
|image  =amon5c2.png
|caption =
|caption =
|data    =
|data    =
   {{AttackData-DDNG
   {{AttackData-DDNG
   |input=
   |input=5C
   |damage=
   |damage=4560
   |startup=
   |startup=14
   |active=
   |active=
   |recovery=
   |recovery=
   |guard=
   |guard=H/L
   |cancel=
   |cancel=No
   |onhit=
   |onhit=+7
   |onblock=
   |onblock=+9
   |description=
   |description=Large, highly active spinning heel kick. Solid hitbox, but slow frame data and lack of cancellability result in a mediocre button at best. Outclassed by Far 5D for basically everything.
  }}
}}
<br>
{{MoveData
|name    =
|subtitle=
|input  =Close 5C
|image  =amonCLc1.png
|image2  =amonCLc2.png
|caption =
|data    =
  {{AttackData-DDNG
  |input=5C
  |damage=4560
  |startup=5
  |active=
  |recovery=
  |guard=H/L
  |cancel=Yes
  |onhit=-6
  |onblock=-4
  |description=Amon performs a front kick before springing off of the opponent and flipping backwards. A strange button with unusual frame data, this is usually safe despite its negativity due to high pushback. Gives higher damage than 5B when cancelled into elbow, but only combos off of jump ins due to limited range and input overlap.
   }}
   }}
}}  
}}  

Revision as of 15:15, 2 October 2024

Introduction

Birthplace - probably Japan

Height - approx. 5' 11"

Weight - approx. 154 lbs

Fighting Style - Ryuganinpoh

Interests - Disguises ?

POW: 2

SPD: 4

DEF: 2

Move List Showcase

Normal Attacks

Standing Normals

Far 5A
Amon5a.png
Input Damage Startup Active Recovery Guard Cancel On Hit On Block
5A 1520 2 - - H/L Yes +8 +12


Close 5A
AmonCLa.png
Input Damage Startup Active Recovery Guard Cancel On Hit On Block
5A 1520 3 - - H/L Yes +7 +11

Hits almost directly above Amon, good anti air in a pinch.


Far 5B
Amon5b.png
Input Damage Startup Active Recovery Guard Cancel On Hit On Block
5B 3040 8 - - H/L Yes +7 +11

Great button for combos and poking. Will combo when cancelled into elbow at nearly any distance. Does not hit low, despite appearances.


Close 5B
AmonCLb1.png
AmonCLb2.png
Input Damage Startup Active Recovery Guard Cancel On Hit On Block
5B 3040 4 - - H/L Yes +7 +11


Far 5C
Amon5c2.png
Input Damage Startup Active Recovery Guard Cancel On Hit On Block
5C 4560 14 - - H/L No +7 +9

Large, highly active spinning heel kick. Solid hitbox, but slow frame data and lack of cancellability result in a mediocre button at best. Outclassed by Far 5D for basically everything.


Close 5C
AmonCLc1.png
AmonCLc2.png
Input Damage Startup Active Recovery Guard Cancel On Hit On Block
5C 4560 5 - - H/L Yes -6 -4

Amon performs a front kick before springing off of the opponent and flipping backwards. A strange button with unusual frame data, this is usually safe despite its negativity due to high pushback. Gives higher damage than 5B when cancelled into elbow, but only combos off of jump ins due to limited range and input overlap.


Crouching Normals

Aerial Normals

Command Normals

Pursuit
2X when opponent is stunned (KD)
Amonprst.png
Input Damage Startup Active Recovery Guard Cancel On Hit On Block
2X - 76 - - N/A No KD (+29) N/A

Amon's universal Pursuit attack.


Throws

Vacuum Throw
4/6B
Amonbthrow.png
Input Damage Startup Active Recovery Guard Cancel On Hit On Block
4/6B - 1 - 0 - No KD N/A

Can be performed in either direction, leaves opponent midscreen distance.


Dragging Strike
4/6C
Amoncthrow1.png
Amoncthrow2.png
Input Damage Startup Active Recovery Guard Cancel On Hit On Block
4/6C - 1 - 0 N/A No KD N/A

Always switches sides with opponent, leaves point blank.


Leaping Slam
4/6D
Amondthrow1.png
Amondthrow2.png
Input Damage Startup Active Recovery Guard Cancel On Hit On Block
4/6D - 1 - 0 N/A No KD N/A

Keeps on same side, carries opponent forwards.


Air Dragging Strike
4/6C in air
Amoncthrow1.png
Amoncthrow2.png
Input Damage Startup Active Recovery Guard Cancel On Hit On Block
4/6C - 1 - 0 N/A No KD N/A

Amon stays in the air and can act after this throw, allowing unique and useful okizeme.


Air Leaping Slam
4/6D in air
Amondthrow1.png
Amoncthrow2.png
Input Damage Startup Active Recovery Guard Cancel On Hit On Block
4/6D - 1 - 0 N/A No KD N/A

Functionally identical to ground throw.


Special Moves

Shi Ho Ken: Charge b for 1.25 seconds, f + A
Teleport Elbow: A before Shi Ho Ken elbow come out
Rekka Bakuen Heki: Charge d for 1.25 seconds, u + A
Yo So Ken: b, db, d + A in air

Super Moves

Mokko Bakudan: hcf + 2 attack buttons
Air Mokko Bakudan: hcf + 2 attack button in air
Cho Bakuen Rai: Charge d for 1.25 seconds, u + 2 attack buttons

The Basics

Combos

Color List

Dd95colorsamon.jpg

Game Navigation

General
Controls
HUD
System
FAQ
Characters
Abobo
Amon
Billy Lee
Burnov
Cheng-Fu
Dulton
Eddie
Jimmy Lee
Marian
Rebecca
Bosses
Duke
Shuko