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|description=Abobo's highest damage combo ender where applicable. Swaps sides, leaves the opponent nearly fullscreen. | |description=Abobo's highest damage meterless combo ender where applicable. Swaps sides, leaves the opponent nearly fullscreen. | ||
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Revision as of 16:44, 30 September 2024
Introduction
Birthplace - New York
Height - 7' 2"
Weight - 336 lbs
Fighting Style - Street Fighting
Interests - Body Building, Fighting
POW: 5
SPD: 1
DEF: 5
Move List
Normals
Standing Normals
Input | Damage | Startup | Active | Recovery | Guard | Cancel | On Hit | On Block |
---|---|---|---|---|---|---|---|---|
5A | 1520 | - | - | - | H/L | Yes | - | - |
Whiffs on most crouchers. |
Input | Damage | Startup | Active | Recovery | Guard | Cancel | On Hit | On Block |
---|---|---|---|---|---|---|---|---|
5A | 1900 | - | - | - | H/L | Yes | - | - |
Input | Damage | Startup | Active | Recovery | Guard | Cancel | On Hit | On Block |
---|---|---|---|---|---|---|---|---|
5B | 3800 | - | - | - | H/L | Yes | - | - |
Whiffs on nearly all crouchers. |
Input | Damage | Startup | Active | Recovery | Guard | Cancel | On Hit | On Block |
---|---|---|---|---|---|---|---|---|
5B | 3800 | - | - | - | H/L | Yes | - | - |
Whiffs on nearly all crouchers. |
Input | Damage | Startup | Active | Recovery | Guard | Cancel | On Hit | On Block |
---|---|---|---|---|---|---|---|---|
5C | 5700 | - | - | - | H/L | No | - | - |
Input | Damage | Startup | Active | Recovery | Guard | Cancel | On Hit | On Block |
---|---|---|---|---|---|---|---|---|
5C | 5700 | - | - | - | H/L | Yes | - | - |
Input | Damage | Startup | Active | Recovery | Guard | Cancel | On Hit | On Block |
---|---|---|---|---|---|---|---|---|
5D | 5700 | - | - | - | H/L | No | - | - |
Whiffs on most crouchers. |
Input | Damage | Startup | Active | Recovery | Guard | Cancel | On Hit | On Block |
---|---|---|---|---|---|---|---|---|
5D | 7600 | - | - | - | H | Yes | - | - |
High damage, extremely fast, special cancellable overhead. Essentially all you could want in a close ground button. |
Crouching Normals
Input | Damage | Startup | Active | Recovery | Guard | Cancel | On Hit | On Block |
---|---|---|---|---|---|---|---|---|
2a | 1900 | - | - | - | H/L | Yes | - | - |
Input | Damage | Startup | Active | Recovery | Guard | Cancel | On Hit | On Block |
---|---|---|---|---|---|---|---|---|
2B | 3800 | - | - | - | H/L | Yes | - | - |
Not a low, despite appearances. Decent range, works as a solid grounded poke. |
Input | Damage | Startup | Active | Recovery | Guard | Cancel | On Hit | On Block |
---|---|---|---|---|---|---|---|---|
2C | 5700 | - | - | - | H/L | Yes | - | - |
Giant and quick, makes for a solid panic anti-air. |
Input | Damage | Startup | Active | Recovery | Guard | Cancel | On Hit | On Block |
---|---|---|---|---|---|---|---|---|
2D | 7600 | - | - | - | L | No | - | - |
One of only two lows in Abobo's kit. Hits about round start distance, though very slow. |
Throws
Input | Damage | Startup | Active | Recovery | Guard | Cancel | On Hit | On Block |
---|---|---|---|---|---|---|---|---|
4/6B | 8360 | 1 | - | - | N/A | N/A | KD (+86) | N/A |
Sideswitches, sends opponent far. |
Input | Damage | Startup | Active | Recovery | Guard | Cancel | On Hit | On Block |
---|---|---|---|---|---|---|---|---|
4/6C | 9120 | 1 | - | - | N/A | N/A | KD (+79) | N/A |
Sends opponent far. |
Input | Damage | Startup | Active | Recovery | Guard | Cancel | On Hit | On Block |
---|---|---|---|---|---|---|---|---|
4/6D | 9880 | 1 | - | - | N/A | N/A | KD (+23) | N/A |
Leaves opponent point blank, less frame advantage than other throws. |
Input | Damage | Startup | Active | Recovery | Guard | Cancel | On Hit | On Block |
---|---|---|---|---|---|---|---|---|
4/6D | 9880 | 1 | - | - | N/A | N/A | KD (+24) | N/A |
Identical to ground throw, save for one extra frame of advantage. |
Command Moves
Input | Damage | Startup | Active | Recovery | Guard | Cancel | On Hit | On Block |
---|---|---|---|---|---|---|---|---|
5BB | 3800 | 11 | - | 14 | H/L | Yes | +6 | +10 |
Basically a second 5B, maintains high frame advantage on block while dealing extra damage and stun. Great for combos and pressure. |
Input | Damage | Startup | Active | Recovery | Guard | Cancel | On Hit | On Block |
---|---|---|---|---|---|---|---|---|
2X | 9880 | - | - | - | N/A | No | - | N/A |
Abobo's universal Pursuit attack. |
Special Moves
Version | Input | Damage | Startup | Active | Recovery | Guard | Cancel | On Hit | On Block |
---|---|---|---|---|---|---|---|---|---|
A | 632A | 8360 | - | - | - | H | Yes | - | - |
Version | Input | Damage | Startup | Active | Recovery | Guard | Cancel | On Hit | On Block |
B | 632B | 9120 | - | - | - | H | Yes | - | - |
Version | Input | Damage | Startup | Active | Recovery | Guard | Cancel | On Hit | On Block |
C | 632C | 9880 | - | - | - | H | Yes | - | - |
Version | Input | Damage | Startup | Active | Recovery | Guard | Cancel | On Hit | On Block |
D | 632D | 10640 | - | - | - | H | Yes | - | - |
Abobo's single non-throw special move, and really the only one he needs. An extremely high-damage overhead that combos off of nearly all of his buttons, negates projectiles, and builds lots of meter. |
Version | Input | Damage | Startup | Active | Recovery | Guard | Cancel | On Hit | On Block |
---|---|---|---|---|---|---|---|---|---|
A | 236A | 7600 | 1 | - | 0 | N/A | Yes | - | N/A |
Version | Input | Damage | Startup | Active | Recovery | Guard | Cancel | On Hit | On Block |
B | 236B | 8280 | 1 | - | 0 | N/A | Yes | - | N/A |
Version | Input | Damage | Startup | Active | Recovery | Guard | Cancel | On Hit | On Block |
C | 236C | 9720 | 1 | - | 0 | N/A | Yes | - | N/A |
Version | Input | Damage | Startup | Active | Recovery | Guard | Cancel | On Hit | On Block |
D | 236D | 10500 | 1 | - | 0 | N/A | Yes | - | N/A |
Command grab that keeps Abobo on the same side, cancellable into from buttons if close enough. Higher button strength = more ground slams, but less range. |
Version | Input | Damage | Startup | Active | Recovery | Guard | Cancel | On Hit | On Block |
---|---|---|---|---|---|---|---|---|---|
A | 41236A/63214A | 7980 | 1 | - | 0 | N/A | Yes | - | N/A |
Version | Input | Damage | Startup | Active | Recovery | Guard | Cancel | On Hit | On Block |
B | 41236B/63214B | 9120 | 1 | - | 0 | N/A | Yes | - | N/A |
Version | Input | Damage | Startup | Active | Recovery | Guard | Cancel | On Hit | On Block |
C | 41236C/63214C | 10260 | 1 | - | 0 | N/A | Yes | - | N/A |
Version | Input | Damage | Startup | Active | Recovery | Guard | Cancel | On Hit | On Block |
D | 41236D/63214D | 11400 | 1 | - | 0 | / | - | - | N/A |
Abobo's highest damage meterless combo ender where applicable. Swaps sides, leaves the opponent nearly fullscreen. |
Super Moves
Triple Jackhammer f, df, d + 2 attack buttons
Earthquake Bomb hcf/hcb + 2 attack buttons close
The Basics
cr.D and Triple Jackhammer super appear to be his only lows (cr.B does not hit low!)
Overheads: ffB, close D, and Hammer Blow special hit overhead
j.C can crossup
Triple Jackhammer super can OTG, so if an opponent becomes ground dizzied, the super will hit from fullscreen for better damage than pursuit.
Abobo can kara-cancel dashes into normal moves, for example backdash~cr.B, or forward dash~cr.A. Timing is quite strict.
Combos
Overheads:
ffB, cr.A, cr.B xx Hammer Blow
ffB, cr.A, cr.C xx Hyper Bomb
close D, cr.A xx Hammer Blow
Crossup:
j.C, close C, A, B,B xx Hammer Blow
j.C, close C, A xx C Giant Swing/Hammer Blow