Double Dragon/Abobo: Difference between revisions

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   {{AttackData-DDNG
   {{AttackData-DDNG
   |input=5A
   |input=5A
   |damage=
   |damage=1520
   |startup=
   |startup=
   |active=
   |active=
   |recovery=
   |recovery=
   |guard=
   |guard=
   |cancel=
   |cancel=Yes
   |onhit=
   |onhit=
   |onblock=
   |onblock=
   |description=
   |description=Whiffs on most crouchers.
   }}
   }}
}}
}}
Line 53: Line 53:
   {{AttackData-DDNG
   {{AttackData-DDNG
   |input=5A
   |input=5A
   |damage=
   |damage=1900
   |startup=
   |startup=
   |active=
   |active=
   |recovery=
   |recovery=
   |guard=
   |guard=H/L
   |cancel=
   |cancel=Yes
   |onhit=
   |onhit=
   |onblock=
   |onblock=
Line 74: Line 74:
   {{AttackData-DDNG
   {{AttackData-DDNG
   |input=5B
   |input=5B
   |damage=
   |damage=3800
   |startup=
   |startup=
   |active=
   |active=
   |recovery=
   |recovery=
   |guard=
   |guard=H/L
   |cancel=
   |cancel=Yes
   |onhit=
   |onhit=
   |onblock=
   |onblock=
   |description=
   |description=Whiffs on nearly all crouchers.
   }}
   }}
}}  
}}  
Line 95: Line 95:
   {{AttackData-DDNG
   {{AttackData-DDNG
   |input=5B
   |input=5B
   |damage=
   |damage=3800
   |startup=
   |startup=
   |active=
   |active=
   |recovery=
   |recovery=
   |guard=
   |guard=H/L
   |cancel=
   |cancel=Yes
   |onhit=
   |onhit=
   |onblock=
   |onblock=
   |description=
   |description=Whiffs on nearly all crouchers.
   }}
   }}
}}  
}}  
Line 116: Line 116:
   {{AttackData-DDNG
   {{AttackData-DDNG
   |input=5C
   |input=5C
   |damage=
   |damage=5700
   |startup=
   |startup=
   |active=
   |active=
   |recovery=
   |recovery=
   |guard=
   |guard=H/L
   |cancel=
   |cancel=No
   |onhit=
   |onhit=
   |onblock=
   |onblock=
Line 132: Line 132:
|subtitle=
|subtitle=
|input  =Close 5C
|input  =Close 5C
|image  =aboboCc1.png
|image  =aboboCc2.png
|image2  =aboboCc2.png
|caption =
|caption =
|data    =
|data    =
   {{AttackData-DDNG
   {{AttackData-DDNG
   |input=5C
   |input=5C
   |damage=
   |damage=5700
   |startup=
   |startup=
   |active=
   |active=
   |recovery=
   |recovery=
   |guard=
   |guard=H/L
   |cancel=
   |cancel=Yes
   |onhit=
   |onhit=
   |onblock=
   |onblock=
Line 160: Line 159:
   {{AttackData-DDNG
   {{AttackData-DDNG
   |input=5D
   |input=5D
   |damage=
   |damage=5700
   |startup=
   |startup=
   |active=
   |active=
   |recovery=
   |recovery=
   |guard=
   |guard=
   |cancel=
   |cancel=No
   |onhit=
   |onhit=
   |onblock=
   |onblock=
   |description=
   |description=Whiffs on most crouchers.
   }}
   }}
}}  
}}  
Line 176: Line 175:
|subtitle=
|subtitle=
|input  =Close 5D
|input  =Close 5D
|image  =aboboCd1.png
|image  =aboboCd2.png
|image2  =aboboCd2.png
|caption =
|caption =
|data    =
|data    =
   {{AttackData-DDNG
   {{AttackData-DDNG
   |input=5D
   |input=5D
   |damage=
   |damage=7600
   |startup=
   |startup=
   |active=
   |active=
   |recovery=
   |recovery=
   |guard=
   |guard=H
   |cancel=
   |cancel=
  |onhit=
  |onblock=
  |description=High damage extremely fast special cancellable overhead, essentially all you could want in a close ground button.
  }}
}}
<br>
===Crouching Normals===
{{MoveData
|name    =
|subtitle=
|input  =2A
|image  =abobo2a.png
|caption =
|data    =
  {{AttackData-DDNG
  |input=2a
  |damage=1900
  |startup=
  |active=
  |recovery=
  |guard=H/L
  |cancel=Yes
   |onhit=
   |onhit=
   |onblock=
   |onblock=
   |description=
   |description=
  }}
}}
<br>
{{MoveData
|name    =
|subtitle=
|input  =2B
|image  =abobo2b.png
|caption =
|data    =
  {{AttackData-DDNG
  |input=2B
  |damage=3800
  |startup=
  |active=
  |recovery=
  |guard=H/L
  |cancel=
  |onhit=
  |onblock=
  |description=Not a low, despite appearances.
  }}
}}
<br>
{{MoveData
|name    =
|subtitle=
|input  =2C
|image  =abobo2c.png
|caption =
|data    =
  {{AttackData-DDNG
  |input=2C
  |damage=5700
  |startup=
  |active=
  |recovery=
  |guard=H/L
  |cancel=Yes
  |onhit=
  |onblock=
  |description=Giant and quick, makes for a solid panic anti-air.
  }}
}}
<br>
{{MoveData
|name    =
|subtitle=
|input  =2D
|image  =abobo2d.png
|caption =
|data    =
  {{AttackData-DDNG
  |input=2D
  |damage=7600
  |startup=
  |active=
  |recovery=
  |guard=L
  |cancel=No
  |onhit=
  |onblock=
  |description=One of only two lows in Abobo's kit. Hits about round start distance, though very slow.
   }}
   }}
}}  
}}  

Revision as of 15:58, 30 September 2024

Introduction

Birthplace - New York

Height - 7' 2"

Weight - 336 lbs

Fighting Style - Street Fighting

Interests - Body Building, Fighting

POW: 5

SPD: 1

DEF: 5

Move List Showcase

Move List

Normals

Standing Normals

Far 5A
Abobo5a.png
Input Damage Startup Active Recovery Guard Cancel On Hit On Block
5A 1520 - - - - Yes - -

Whiffs on most crouchers.


Close 5A
AboboCa.png
Input Damage Startup Active Recovery Guard Cancel On Hit On Block
5A 1900 - - - H/L Yes - -


Far 5B
Abobo5b.png
Input Damage Startup Active Recovery Guard Cancel On Hit On Block
5B 3800 - - - H/L Yes - -

Whiffs on nearly all crouchers.


Close 5B
AboboCb.png
Input Damage Startup Active Recovery Guard Cancel On Hit On Block
5B 3800 - - - H/L Yes - -

Whiffs on nearly all crouchers.


Far 5C
Abobo5b.png
Input Damage Startup Active Recovery Guard Cancel On Hit On Block
5C 5700 - - - H/L No - -


Close 5C
AboboCc2.png
Input Damage Startup Active Recovery Guard Cancel On Hit On Block
5C 5700 - - - H/L Yes - -


Far 5D
Abobo5d1.png
Abobo5d2.png
Input Damage Startup Active Recovery Guard Cancel On Hit On Block
5D 5700 - - - - No - -

Whiffs on most crouchers.


Close 5D
AboboCd2.png
Input Damage Startup Active Recovery Guard Cancel On Hit On Block
5D 7600 - - - H - - -

High damage extremely fast special cancellable overhead, essentially all you could want in a close ground button.


Crouching Normals

2A
Abobo2a.png
Input Damage Startup Active Recovery Guard Cancel On Hit On Block
2a 1900 - - - H/L Yes - -


2B
Abobo2b.png
Input Damage Startup Active Recovery Guard Cancel On Hit On Block
2B 3800 - - - H/L - - -

Not a low, despite appearances.


2C
Abobo2c.png
Input Damage Startup Active Recovery Guard Cancel On Hit On Block
2C 5700 - - - H/L Yes - -

Giant and quick, makes for a solid panic anti-air.


2D
Abobo2d.png
Input Damage Startup Active Recovery Guard Cancel On Hit On Block
2D 7600 - - - L No - -

One of only two lows in Abobo's kit. Hits about round start distance, though very slow.


Throws

Overhead Toss
4/6B
Abobobthrow.png
Input Damage Startup Active Recovery Guard Cancel On Hit On Block
4/6B 8360 1 - - N/A N/A KD (+86) N/A

Sideswitches, sends opponent far.


Crashing Punch
4/6C
Abobocthrow1.png
Abobocthrow2.png
Input Damage Startup Active Recovery Guard Cancel On Hit On Block
4/6C 9120 1 - - N/A N/A KD (+79) N/A

Sends opponent far.


Face Slam
4/6D
Abobodthrow1.png
Abobodthrow2.png
Input Damage Startup Active Recovery Guard Cancel On Hit On Block
4/6D 9880 1 - - N/A N/A KD (+23) N/A

Leaves opponent point blank, less frame advantage than other throws.


Air Face Slam
4/6D in air
Abobodthrow1.png
Abobodthrow2.png
Input Damage Startup Active Recovery Guard Cancel On Hit On Block
4/6D 9880 1 - - N/A N/A KD (+24) N/A

Identical to ground throw, save for one extra frame of advantage.


Command Moves

5BB
Abobo5bb.png
Input Damage Startup Active Recovery Guard Cancel On Hit On Block
5BB 3800 11 - 14 H/L Yes +6 +10

Basically a second 5B, maintains high frame advantage on block while dealing extra damage and stun. Great for combos and pressure.


Pursuit
2X when opponent is stunned (KD)
Aboboprst.png
Input Damage Startup Active Recovery Guard Cancel On Hit On Block
2X 9880 - - - N/A No - N/A

Abobo's universal Pursuit attack.


Special Moves

Hammer Blow f, df, d + A

Hyper Bomb qcf + A close

Giant Swing hcf/hcb + A close

Super Moves

Triple Jackhammer f, df, d + 2 attack buttons

Earthquake Bomb hcf/hcb + 2 attack buttons close

The Basics

cr.D and Triple Jackhammer super appear to be his only lows (cr.B does not hit low!)

Overheads: ffB, close D, and Hammer Blow special hit overhead

j.C can crossup

Triple Jackhammer super can OTG, so if an opponent becomes ground dizzied, the super will hit from fullscreen for better damage than pursuit.

Abobo can kara-cancel dashes into normal moves, for example backdash~cr.B, or forward dash~cr.A. Timing is quite strict.

Combos

Overheads:

ffB, cr.A, cr.B xx Hammer Blow

ffB, cr.A, cr.C xx Hyper Bomb

close D, cr.A xx Hammer Blow

Crossup:

j.C, close C, A, B,B xx Hammer Blow

j.C, close C, A xx C Giant Swing/Hammer Blow

Color List

Dd95colorsabobo.jpg

Game Navigation

General
Controls
HUD
System
FAQ
Characters
Abobo
Amon
Billy Lee
Burnov
Cheng-Fu
Dulton
Eddie
Jimmy Lee
Marian
Rebecca
Bosses
Duke
Shuko