Double Dragon/Abobo: Difference between revisions

From SuperCombo Wiki
Line 52: Line 52:


Triple Jackhammer super can OTG, so if an opponent becomes ground dizzied, the super will hit from fullscreen for better damage than pursuit.
Triple Jackhammer super can OTG, so if an opponent becomes ground dizzied, the super will hit from fullscreen for better damage than pursuit.
Abobo can kara-cancel dashes into normal moves, for example backdash~cr.B, or forward dash~cr.A. Timing is quite strict.


==Combos==
==Combos==

Revision as of 06:56, 28 September 2024

Introduction

Birthplace - New York

Height - 7' 2"

Weight - 336 lbs

Fighting Style - Street Fighting

Interests - Body Building, Fighting

POW: 5

SPD: 1

DEF: 5

Move List Showcase

Move List

Throws

Overhead Toss f/b + MA

Crashing Punch f/b + HA

Face Slam f/b + SA

Air Face Slam f/b + SA in air

Command Moves

Special Moves

Hammer Blow f, df, d + A

Hyper Bomb qcf + A close

Giant Swing hcf/hcb + A close

Super Moves

Triple Jackhammer f, df, d + 2 attack buttons

Earthquake Bomb hcf/hcb + 2 attack buttons close

The Basics

cr.D and Triple Jackhammer super appear to be his only lows (cr.B does not hit low!)

Overheads: ffB, close D, and Hammer Blow special hit overhead

j.C can crossup

Triple Jackhammer super can OTG, so if an opponent becomes ground dizzied, the super will hit from fullscreen for better damage than pursuit.

Abobo can kara-cancel dashes into normal moves, for example backdash~cr.B, or forward dash~cr.A. Timing is quite strict.

Combos

Overheads:

ffB, cr.A, cr.B xx Hammer Blow

ffB, cr.A, cr.C xx Hyper Bomb

close D, cr.A xx Hammer Blow

Crossup:

j.C, close C, A, B,B xx Hammer Blow

j.C, close C, A xx C Giant Swing/Hammer Blow

Color List

Dd95colorsabobo.jpg

Game Navigation

General
Controls
HUD
System
FAQ
Characters
Abobo
Amon
Billy Lee
Burnov
Cheng-Fu
Dulton
Eddie
Jimmy Lee
Marian
Rebecca
Bosses
Duke
Shuko