< Waku Waku 7 | Mauru
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* ''' Take the throw?''': Mauru throw is one of the 2 throws in the game that can abuse [https://wiki.supercombo.gg/index.php?title=Waku_Waku_7/System#Dead_frames Dead Frames], if you tech a throw in this game you will start a soft thrown animation which thanks to '''Dead frames''' Mauru can use to hit you in your vulnerable frame. In the case of Mauru throwing you on midscreen and you don't tech he can easily use his Hara Hara super to take about 70% of your lifebar, is a very favorable situation for Mauru. | * ''' Take the throw?''': Mauru throw is one of the 2 throws in the game that can abuse [https://wiki.supercombo.gg/index.php?title=Waku_Waku_7/System#Dead_frames Dead Frames], if you tech a throw in this game you will start a soft thrown animation which thanks to '''Dead frames''' Mauru can use to hit you in your vulnerable frame. In the case of Mauru throwing you on midscreen and you don't tech he can easily use his Hara Hara super to take about 70% of your lifebar, is a very favorable situation for Mauru. | ||
*''' | *'''Reversals''': Mauru has the best DP in the whole game, EX DP is an absurd move with huge range that Mauru can use if he has any meter on reaction to any jump ins. Bunbun Typhoon (360 super) is also amazing, if you can pull off the reversal timing is the hardest reversal to punish in the game as you can control its direction both on hit and block. | ||
| cons = *'''Predictable approach''': Mauru doesn't have any way of getting in that is not easily punishible by all the cast, he can get out range in most situations which heavily limits how he can play the game. His jumps ins aren't great and can be thrown on landing if not space out and most of his normals have huge hurtboxes which are easily punishable on whiff. | | cons = *'''Predictable approach''': Mauru doesn't have any way of getting in that is not easily punishible by all the cast, he can get out range in most situations which heavily limits how he can play the game. His jumps ins aren't great and can be thrown on landing if not space out and most of his normals have huge hurtboxes which are easily punishable on whiff. |
Revision as of 02:14, 20 February 2024
Introduction
Mauru (Marurun) is a big animal living in the woods, who understands human words to some degree. Likes fruit and singing. Met Mugi, a little girl, when she was lost and crying alone in the woods.
Mauru is often refered as the worst character in the whole game while having excelent damage but extremely commital options, Mauru posesses a few decent normals to play footsies with and an amazing throw into super or Death frames set ups. Mauru oftens struggles to win neutral and get in, most character can shut down his pressure at almost any ranges, He requires to be at melee range to be effective but doesn't have the means to do so.
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