Street Fighter EX3: Difference between revisions

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===Super Cancel===
===Super Cancel===
===Momentary Combo===
===Momentary Combo===
Certain moves allow you to perform an additional attack by pressing Punch or Kick when the initial attack connects. Each characters Momentary combos will be specified in their sections.
===Change===
===Change===
===Critical Parade===
===Critical Parade===

Revision as of 18:51, 12 June 2008

Introduction

Game Mechanics

Throws

Throw Escapes

Surprise Blow

Super Combos

Meteor Combos

Meteor Tag Combos

Cancel

Super Cancel

Momentary Combo

Certain moves allow you to perform an additional attack by pressing Punch or Kick when the initial attack connects. Each characters Momentary combos will be specified in their sections.

Change

Critical Parade

Emotional Flow

When one of your characters gets KO'd in a tag match, your remaining character will take over the KO'd characters Super Gauge. This allows your last character to potentially have a Level 6 Super Gauge.

Damage

In Street Fighter EX 3 damage is very consistent. The majority of the time it will not vary due to which strength Punch or Kick you use in a Special or Super move. Most throws(LP+LK) do 35 damage. Surprise Blows(MP+MK) do 17 damage. Certain characters take less damage then others.

  • Characters who take the normal amount of damage:
    • Sagat
    • Jack
    • Shadow Geist
    • Garuda
    • Pullum Purna
    • Kairi
    • Area
    • Vulcano Rosso
    • Doctrine Dark
    • Skullomania
    • Vega
    • Ryu
    • Sakura
    • Hokuto
    • Nanase
    • Guile
    • Chun Li
    • Ken
    • Blanka
    • Dhalsim
    • Sharon
  • Characters who take less damage:
    • M.Bison
    • Darun Mister
    • Zangief

Game Versions

The Characters

Hidden Characters