Andy's signature arc kick. This has utility on defense as an anti-air and his sole Break Shot, which it is quite effective at, but it can also be used to end combos.
(→Introduction: started introduction) |
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Line 2: | Line 2: | ||
==Introduction== | ==Introduction== | ||
Andy is a shoto with a balance of neutral and offensive tools. He excels at midrange harassment, where he has a swift halfscreen fireball and a quick, safe rush move for getting in. For anti-airs, Andy has a DP with a generous hitbox, an arc kick and a dangerous S.Power. Though his normals have decent priority, they lack range, meaning Andy isn't especially geared towards pressure. Andy's game — like a ninja's — involves pestering the opponent outside their reach until an opportunity presents itself, wherein Andy has the tools and damage to zip in for his kill. If you enjoy an honest, solid game, pick Andy and make the Shiranui clan proud. | |||
==Colors== | ==Colors== | ||
Line 13: | Line 13: | ||
| [[image:RBS_Andy_colorD.png]] | | [[image:RBS_Andy_colorD.png]] | ||
|} | |} | ||
==Movelist== | ==Movelist== | ||
====Command Normals==== | |||
{{f}}{{f}} ~ {{d}}[[File:Snka.gif]] - Rising Palm | |||
{{df}}[[File:Snka.gif]] - Rising Palm | {{df}}[[File:Snka.gif]] - Rising Palm | ||
Line 22: | Line 24: | ||
====Special Moves==== | ====Special Moves==== | ||
{{qcb}}[[File:Snka.gif]] - Hi Sho Ken | {{qcb}}[[File:Snka.gif]] - Hi Sho Ken | ||
Line 40: | Line 41: | ||
====P.Power==== | ====P.Power==== | ||
{{hcf}}[[File:Snkc.gif]] - Zanei Reppa | {{hcf}}[[File:Snkc.gif]] - Zanei Reppa | ||
===Normals=== | ===Normals=== | ||
====Close Normals==== | ====Close Normals==== | ||
===== <span class="invisible-header">cl.A</span> ===== | ===== <span class="invisible-header">cl.A</span> ===== | ||
Line 57: | Line 58: | ||
|Guard=Mid | |Guard=Mid | ||
|Meter=6 | |Meter=6 | ||
|Cancel=Chain, Special | |Cancel=Chain, Special | ||
|Startup=5 | |Startup=5 | ||
|Active=12 | |Active=12 | ||
Line 66: | Line 67: | ||
|Properties=- | |Properties=- | ||
|Invulnerability=- | |Invulnerability=- | ||
|description= | |description=A chain stater which chains into itself, but whiffs on low crouchers. | ||
}} | }} | ||
}} | }} | ||
Line 82: | Line 83: | ||
|Guard=Mid | |Guard=Mid | ||
|Meter=3 | |Meter=3 | ||
|Cancel=Chain, Special | |Cancel=Chain, Special | ||
|Startup=6 | |Startup=6 | ||
|Active=6 | |Active=6 | ||
Line 91: | Line 92: | ||
|Properties=- | |Properties=- | ||
|Invulnerability=- | |Invulnerability=- | ||
|description= | |description=A decent poke which can pick up chains pretty easily. | ||
}} | }} | ||
}} | }} | ||
===== <span class="invisible-header">cl.C</span> ===== | ===== <span class="invisible-header">cl.C</span> ===== | ||
<font style="visibility:hidden" size="0"></font> | <font style="visibility:hidden" size="0"></font> | ||
Line 105: | Line 105: | ||
|data= | |data= | ||
{{AttackData-RBFFS | {{AttackData-RBFFS | ||
|Damage=14+ | |Damage=26(14+14) | ||
|Guard=Mid | |Guard=Mid | ||
|Meter=3+3 | |Meter=3+3 | ||
|Cancel=Special | |Cancel=Special | ||
|Startup=8 | |Startup=8 | ||
|Active=2+3 | |Active=2+3 | ||
Line 117: | Line 117: | ||
|Properties=- | |Properties=- | ||
|Invulnerability=- | |Invulnerability=- | ||
|description= | |description=A heavy attack which hits twice. Fine for a burst of damage which can be cancelled into a special or DM. | ||
}} | }} | ||
}} | }} | ||
====Standing Normals==== | ====Standing Normals==== | ||
Line 135: | Line 136: | ||
|Guard=Mid | |Guard=Mid | ||
|Meter=3 | |Meter=3 | ||
|Cancel=Chain, Special | |Cancel=Chain, Special | ||
|Startup=5 | |Startup=5 | ||
|Active=4 | |Active=4 | ||
Line 144: | Line 145: | ||
|Properties=- | |Properties=- | ||
|Invulnerability=- | |Invulnerability=- | ||
|description= | |description=A quick jab with decent reach which can check hops. | ||
}} | }} | ||
}} | }} | ||
Line 160: | Line 161: | ||
|Guard=Mid | |Guard=Mid | ||
|Meter=3 | |Meter=3 | ||
|Cancel=Chain, Special | |Cancel=Chain, Special | ||
|Startup=6 | |Startup=6 | ||
|Active=5 | |Active=5 | ||
Line 169: | Line 170: | ||
|Properties=- | |Properties=- | ||
|Invulnerability=- | |Invulnerability=- | ||
|description= | |description=A ranged poke which can also start chains and glue them together. | ||
}} | }} | ||
}} | }} | ||
Line 194: | Line 195: | ||
|Properties=- | |Properties=- | ||
|Invulnerability=- | |Invulnerability=- | ||
|description= | |description=Deals good damage and reaches a little further than st.A. | ||
}} | }} | ||
}} | }} | ||
===== <span class="invisible-header"> | ====Crouching Normals==== | ||
===== <span class="invisible-header">cr.A</span> ===== | |||
<font style="visibility:hidden" size="0"></font> | <font style="visibility:hidden" size="0"></font> | ||
{{MoveData | {{MoveData | ||
|image= | |image=RBS_Andy_crA.png | ||
|imageSize=200x200 | |imageSize=200x200 | ||
|subtitle= | |subtitle= | ||
|caption= | |caption= | ||
|name= | |name=cr.[[File:Snka.gif]] | ||
|data= | |data= | ||
{{AttackData-RBFFS | {{AttackData-RBFFS | ||
|Damage= | |Damage=7 | ||
|Guard=Mid | |Guard=Mid | ||
|Meter=3 | |Meter=3 | ||
|Cancel= | |Cancel=Chain, Special | ||
|Startup= | |Startup=5 | ||
|Active=5 | |Active=5 | ||
|Recovery= | |Recovery=8 | ||
|Total= | |Total=17 | ||
|Hit Adv=+2 | |||
|Block Adv=0 | |||
|Properties=- | |||
|Invulnerability=- | |||
|description=A chain starter which goes into itself and hits crouchers. | |||
}} | |||
}} | |||
===== <span class="invisible-header">cr.B</span> ===== | |||
<font style="visibility:hidden" size="0"></font> | |||
{{MoveData | |||
|image=RBS_Andy_crB.png | |||
|imageSize=200x200 | |||
|subtitle= | |||
|caption= | |||
|name=cr.[[File:Snkb.gif]] | |||
|data= | |||
{{AttackData-RBFFS | |||
|Damage=9 | |||
|Guard=Low | |||
|Meter=3 | |||
|Cancel=Chain, Special | |||
|Startup=6 | |||
|Active=6 | |||
|Recovery=10 | |||
|Total=21 | |||
|Hit Adv=-1 | |Hit Adv=-1 | ||
|Block Adv=-3 | |Block Adv=-3 | ||
|Properties=- | |Properties=- | ||
|Invulnerability=- | |Invulnerability=- | ||
|description= | |description=A light low attack which also leads into chains. | ||
}} | |||
}} | |||
===== <span class="invisible-header">cr.C</span> ===== | |||
<font style="visibility:hidden" size="0"></font> | |||
{{MoveData | |||
|image=RBS_Andy_crC.png | |||
|imageSize=200x200 | |||
|subtitle= | |||
|caption= | |||
|name=cr.[[File:Snkc.gif]] | |||
|data= | |||
{{AttackData-RBFFS | |||
|Damage=26 | |||
|Guard=Low | |||
|Meter=5 | |||
|Cancel=Special | |||
|Startup=8 | |||
|Active=6 | |||
|Recovery=21 | |||
|Total=34 | |||
|Hit Adv=KD | |||
|Block Adv=-4 | |||
|Properties=- | |||
|Invulnerability=- | |||
|description=A sweep which reaches quite far for Andy. Cancel it into Zanei Ken to keep pressure going. | |||
}} | }} | ||
}} | }} | ||
====Line Attacks==== | |||
===== <span class="invisible-header">linebg.A</span> ===== | ===== <span class="invisible-header">linebg.A</span> ===== | ||
<font style="visibility:hidden" size="0"></font> | <font style="visibility:hidden" size="0"></font> | ||
Line 248: | Line 301: | ||
|Properties=- | |Properties=- | ||
|Invulnerability=- | |Invulnerability=- | ||
|description= | |description=A light jab which targets the opposite line. Whiffs on crouching opponents. | ||
}} | }} | ||
}} | }} | ||
===== <span class="invisible-header">linefg.A</span> ===== | |||
===== <span class="invisible-header">linefg. | |||
<font style="visibility:hidden" size="0"></font> | <font style="visibility:hidden" size="0"></font> | ||
{{MoveData | {{MoveData | ||
|image= | |image=RBS_Andy_linefgA.png | ||
|imageSize=200x200 | |imageSize=200x200 | ||
|subtitle= | |subtitle= | ||
|caption= | |caption= | ||
|name=linefg.[[File: | |name=linefg.[[File:Snka.gif]] | ||
|data= | |data= | ||
{{AttackData-RBFFS | {{AttackData-RBFFS | ||
|Damage= | |Damage=9 | ||
|Guard= | |Guard=Mid | ||
|Meter= | |Meter=3 | ||
|Cancel=- | |Cancel=- | ||
|Startup=13 | |Startup=13 | ||
|Active= | |Active=5 | ||
|Recovery= | |Recovery=11 | ||
|Total= | |Total=28 | ||
|Hit Adv=- | |Hit Adv=-1 | ||
|Block Adv=- | |Block Adv=-3 | ||
|Properties=- | |Properties=- | ||
|Invulnerability=- | |Invulnerability=- | ||
|description= | |description=A light jab which targets the opposite line. Whiffs on crouching opponents. | ||
}} | }} | ||
}} | }} | ||
===== <span class="invisible-header">linebg.B</span> ===== | ===== <span class="invisible-header">linebg.B</span> ===== | ||
<font style="visibility:hidden" size="0"></font> | <font style="visibility:hidden" size="0"></font> | ||
Line 301: | Line 351: | ||
|Properties=- | |Properties=- | ||
|Invulnerability=- | |Invulnerability=- | ||
|description= | |description=Targets the opposite line and hits overhead. | ||
}} | }} | ||
}} | }} | ||
===== <span class="invisible-header">linefg.B</span> ===== | |||
===== <span class="invisible-header"> | |||
<font style="visibility:hidden" size="0"></font> | <font style="visibility:hidden" size="0"></font> | ||
{{MoveData | {{MoveData | ||
|image= | |image=RBS_Andy_linefgB.png | ||
|imageSize= | |imageSize=200x200 | ||
|subtitle= | |subtitle= | ||
|caption= | |caption= | ||
|name=linefg.[[File: | |name=linefg.[[File:Snkb.gif]] | ||
|data= | |data= | ||
{{AttackData-RBFFS | {{AttackData-RBFFS | ||
|Damage=18 | |Damage=18 | ||
|Guard= | |Guard=High | ||
|Meter=5 | |Meter=5 | ||
|Cancel= | |Cancel=- | ||
|Startup= | |Startup=13 | ||
|Active= | |Active=6 | ||
|Recovery=21 | |Recovery=21 | ||
|Total= | |Total=39 | ||
|Hit Adv=- | |Hit Adv=-2 | ||
|Block Adv=- | |Block Adv=-4 | ||
|Properties=- | |Properties=- | ||
|Invulnerability=- | |Invulnerability=- | ||
|description= | |description=Targets the opposite line and hits overhead. | ||
}} | }} | ||
}} | }} | ||
===== <span class="invisible-header"> | ===== <span class="invisible-header">linebg.C</span> ===== | ||
<font style="visibility:hidden" size="0"></font> | <font style="visibility:hidden" size="0"></font> | ||
{{MoveData | {{MoveData | ||
Line 343: | Line 392: | ||
|Guard=Mid | |Guard=Mid | ||
|Meter=5 | |Meter=5 | ||
|Cancel=Special | |Cancel=Special | ||
|Startup=8 | |Startup=8 | ||
|Active=5 | |Active=5 | ||
Line 352: | Line 401: | ||
|Properties=- | |Properties=- | ||
|Invulnerability=- | |Invulnerability=- | ||
|description= | |description=Tool for punishing plane shifts. Cancel this into a special or P.Power to tack on extra damage. | ||
}} | }} | ||
}} | }} | ||
===== <span class="invisible-header">linefg.C</span> ===== | |||
===== <span class="invisible-header"> | |||
<font style="visibility:hidden" size="0"></font> | <font style="visibility:hidden" size="0"></font> | ||
{{MoveData | {{MoveData | ||
|image= | |image=RBS_Andy_linefgC.png | ||
|imageSize= | |imageSize=100x100 | ||
|subtitle= | |subtitle= | ||
|caption= | |caption= | ||
|name= | |name=linefg.[[File:Snkc.gif]] | ||
|data= | |data= | ||
{{AttackData-RBFFS | {{AttackData-RBFFS | ||
|Damage= | |Damage=18 | ||
|Guard=Mid | |Guard=Mid | ||
|Meter | |Meter=5 | ||
|Cancel=Special | |||
|Cancel= | |||
|Startup=6 | |Startup=6 | ||
|Active= | |Active=2+5 | ||
|Recovery= | |Recovery=21 | ||
|Total= | |Total=33 | ||
|Hit Adv=- | |Hit Adv=-3 | ||
|Block Adv=- | |Block Adv=-5 | ||
|Properties=- | |Properties=- | ||
|Invulnerability=- | |Invulnerability=- | ||
|description= | |description=Tool for punishing plane shifts. Cancel this into a special or P.Power to tack on extra damage. | ||
}} | }} | ||
}} | }} | ||
===== <span class="invisible-header"> | ===== <span class="invisible-header">linebgcr.C</span> ===== | ||
<font style="visibility:hidden" size="0"></font> | <font style="visibility:hidden" size="0"></font> | ||
{{MoveData | {{MoveData | ||
|image= | |image=RBS_Andy_linebgcrC.png | ||
|imageSize=200x200 | |imageSize=200x200 | ||
|subtitle= | |subtitle= | ||
|caption= | |caption= | ||
|name= | |name=linebgcr.[[File:Snkc.gif]] | ||
|data= | |data= | ||
{{AttackData-RBFFS | {{AttackData-RBFFS | ||
|Damage= | |Damage=18 | ||
|Guard=Low | |Guard=Low | ||
|Meter=5 | |Meter=5 | ||
|Cancel=Special | |Cancel=Special | ||
|Startup=8 | |Startup=8 | ||
|Active= | |Active=2+3 | ||
|Recovery=21 | |Recovery=21 | ||
|Total= | |Total=33 | ||
|Hit Adv=KD | |Hit Adv=KD | ||
|Block Adv=- | |Block Adv=-3 | ||
|Properties=- | |Properties=- | ||
|Invulnerability=- | |Invulnerability=- | ||
|description= | |description=A sweep that hits the opposite line. | ||
}} | }} | ||
}} | }} | ||
Line 445: | Line 467: | ||
|Guard=Low | |Guard=Low | ||
|Meter=5 | |Meter=5 | ||
|Cancel=Special | |Cancel=Special | ||
|Startup=4 | |Startup=4 | ||
|Active=4+5 | |Active=4+5 | ||
Line 454: | Line 476: | ||
|Properties=- | |Properties=- | ||
|Invulnerability=- | |Invulnerability=- | ||
|description= | |description=A sweep that hits the opposite line. | ||
}} | }} | ||
}} | }} | ||
====Jumping Attacks==== | ====Jumping Attacks==== | ||
Line 506: | Line 504: | ||
|Properties=- | |Properties=- | ||
|Invulnerability=- | |Invulnerability=- | ||
|description= | |description=A light jumping attack with a slight downward angle hitbox. It can be chained into 5B or 5C while in the air. | ||
}} | }} | ||
}} | }} | ||
Line 531: | Line 529: | ||
|Properties=- | |Properties=- | ||
|Invulnerability=- | |Invulnerability=- | ||
|description= | |description=Andy's deepest jumping attack. On tall crouchers such as Krauser, you can use this as an instant overhead, though at the health ranges you'd be fishing to kill with it this move will do peanuts. | ||
}} | }} | ||
}} | }} | ||
Line 556: | Line 554: | ||
|Properties=- | |Properties=- | ||
|Invulnerability=- | |Invulnerability=- | ||
|description= | |description=Designed chiefly as an air-to-air, given its jump-in hitbox is rather shallow but its horizontal range is good. | ||
}} | }} | ||
}} | }} | ||
Line 581: | Line 579: | ||
|Properties=- | |Properties=- | ||
|Invulnerability=- | |Invulnerability=- | ||
|description= | |description=Solid air-to-air option but even more shallow than j.C. | ||
}} | }} | ||
}} | }} | ||
Line 611: | Line 609: | ||
===== <span class="invisible-header">hop.B</span> ===== | ===== <span class="invisible-header">hop.B</span> ===== | ||
<font style="visibility:hidden" size="0"></font> | <font style="visibility:hidden" size="0"></font> | ||
{{MoveData | {{MoveData | ||
|image=RBS_Andy_jB.png | |image=RBS_Andy_jB.png | ||
Line 663: | Line 660: | ||
===== <span class="invisible-header">nhop.C</span> ===== | ===== <span class="invisible-header">nhop.C</span> ===== | ||
<font style="visibility:hidden" size="0"></font> | <font style="visibility:hidden" size="0"></font> | ||
{{MoveData | {{MoveData | ||
|image=RBS_Andy_njC.png | |image=RBS_Andy_njC.png | ||
Line 687: | Line 683: | ||
}} | }} | ||
}} | }} | ||
====Command Normals==== | ====Command Normals==== | ||
===== <span class="invisible-header"> | ===== <span class="invisible-header">Slide Palm</span> ===== | ||
<font style="visibility:hidden" size="0"></font> | <font style="visibility:hidden" size="0"></font> | ||
{{MoveData | {{MoveData | ||
|image=RBS_Andy_66A.png | |image=RBS_Andy_66A.png | ||
|imageSize= | |imageSize= | ||
|subtitle={{f}}{{f}}{{d}}[[File:Snka.gif]] | |subtitle={{f}}{{f}}~{{d}}[[File:Snka.gif]] | ||
|caption= | |caption=66 2A | ||
|name= | |name=Slide Palm | ||
|data= | |data= | ||
{{AttackData-RBFFS | {{AttackData-RBFFS | ||
Line 711: | Line 708: | ||
|Properties=- | |Properties=- | ||
|Invulnerability=- | |Invulnerability=- | ||
|description= | |description=A dashing high poke which can apply pressure. | ||
}} | }} | ||
}} | }} | ||
===== <span class="invisible-header">Rising Palm</span> ===== | |||
===== <span class="invisible-header"> | |||
<font style="visibility:hidden" size="0"></font> | <font style="visibility:hidden" size="0"></font> | ||
{{MoveData | {{MoveData | ||
|image=RBS_Andy_3A.png | |image=RBS_Andy_3A.png | ||
|imageSize= | |imageSize= | ||
|subtitle={{df}}[[File:Snka.gif]] | |subtitle={{df}}[[File:Snka.gif]] | ||
|caption= | |caption=3A | ||
|name= | |name=Rising Palm | ||
|data= | |data= | ||
{{AttackData-RBFFS | {{AttackData-RBFFS | ||
Line 729: | Line 724: | ||
|Guard=Mid | |Guard=Mid | ||
|Meter=5 | |Meter=5 | ||
|Cancel=Chain, Special | |Cancel=Chain, Special | ||
|Startup=7 | |Startup=7 | ||
|Active=2+9 | |Active=2+9 | ||
Line 738: | Line 733: | ||
|Properties=- | |Properties=- | ||
|Invulnerability=- | |Invulnerability=- | ||
|description= | |description=Angled as an anti-air and has decent priority on the second phase. It has additional utility on the ground in being able to lead into a special chain. | ||
}} | }} | ||
}} | }} | ||
===== <span class="invisible-header"> | ===== <span class="invisible-header">Falling Roll Kick</span> ===== | ||
<font style="visibility:hidden" size="0"></font> | <font style="visibility:hidden" size="0"></font> | ||
{{MoveData | {{MoveData | ||
|image=RBS_Andy_6B.png | |image=RBS_Andy_6B.png | ||
|imageSize= | |imageSize= | ||
|subtitle={{f}}[[File:Snkb.gif]] | |subtitle={{f}}[[File:Snkb.gif]] | ||
|caption= | |caption=6B | ||
|name= | |name=Falling Roll Kick | ||
|data= | |data= | ||
{{AttackData-RBFFS | {{AttackData-RBFFS | ||
Line 764: | Line 758: | ||
|Properties=- | |Properties=- | ||
|Invulnerability=- | |Invulnerability=- | ||
|description= | |description=An advancing attack with high priority. Decent for an anti-air and safe as a poke, but risky to miss. | ||
}} | }} | ||
}} | }} | ||
===== <span class="invisible-header"> | ===== <span class="invisible-header">Defensive Attack</span> ===== | ||
<font style="visibility:hidden" size="0"></font> | <font style="visibility:hidden" size="0"></font> | ||
{{MoveData | {{MoveData | ||
|image=RBS_Andy_guard6A.png | |image=RBS_Andy_guard6A.png | ||
|imageSize= | |imageSize= | ||
|subtitle=Guard{{f}}[[File:Snka.gif]] | |subtitle=Guard{{f}}[[File:Snka.gif]] | ||
|caption= | |caption=d6A | ||
|name= | |name=Defensive Attack | ||
|data= | |data= | ||
{{AttackData-RBFFS | {{AttackData-RBFFS | ||
Line 786: | Line 779: | ||
|Recovery=18 | |Recovery=18 | ||
|Total=34 | |Total=34 | ||
|Hit Adv= | |Hit Adv=Reset | ||
|Block Adv=-4 | |Block Adv=-4 | ||
|Properties=- | |Properties=- | ||
|Invulnerability= | |Invulnerability=Upper | ||
|description= | |description=Good against shallow jump-ins. Has long horizontal reach as well. | ||
}} | }} | ||
}} | }} | ||
===== <span class="invisible-header">Feint Zan Ei Ken</span> ===== | |||
===== <span class="invisible-header"> | |||
<font style="visibility:hidden" size="0"></font> | <font style="visibility:hidden" size="0"></font> | ||
{{MoveData | {{MoveData | ||
|image=RBS_Andy_6AB.png | |image=RBS_Andy_6AB.png | ||
|imageSize= | |imageSize= | ||
|subtitle={{f}}[[File:Snka.gif]][[File:Snkb.gif]] | |subtitle={{f}}[[File:Snka.gif]][[File:Snkb.gif]] | ||
|caption=Feint Zan Ei Ken | |caption=6AB | ||
|name=Feint Zan Ei Ken | |||
|data= | |data= | ||
{{AttackData-RBFFS | {{AttackData-RBFFS | ||
Line 817: | Line 808: | ||
|Properties=- | |Properties=- | ||
|Invulnerability=- | |Invulnerability=- | ||
|description= | |description=Fakes an elbow special. Try crouching to sell the fake. | ||
}} | }} | ||
}} | }} | ||
===== <span class="invisible-header">Feint Hi Sho Ken</span> ===== | |||
===== <span class="invisible-header"> | |||
<font style="visibility:hidden" size="0"></font> | <font style="visibility:hidden" size="0"></font> | ||
{{MoveData | {{MoveData | ||
|image=RBS_Andy_2AB.png | |image=RBS_Andy_2AB.png | ||
|imageSize= | |imageSize= | ||
|subtitle={{d}}[[File:Snka.gif]][[File:Snkb.gif]] | |subtitle={{d}}[[File:Snka.gif]][[File:Snkb.gif]] | ||
|caption=Feint Hi Sho Ken | |caption=2AB | ||
|name=Feint Hi Sho Ken | |||
|data= | |data= | ||
{{AttackData-RBFFS | {{AttackData-RBFFS | ||
Line 844: | Line 833: | ||
|Properties=- | |Properties=- | ||
|Invulnerability=- | |Invulnerability=- | ||
|description= | |description=A fireball fake. This one sells itself with the 2/{{d}} input. | ||
}} | }} | ||
}} | }} | ||
===== <span class="invisible-header"> | ===== <span class="invisible-header">Feint Cho Reppa Dan</span> ===== | ||
<font style="visibility:hidden" size="0"></font> | <font style="visibility:hidden" size="0"></font> | ||
{{MoveData | {{MoveData | ||
|image=RBS_Andy_2BC.png | |image=RBS_Andy_2BC.png | ||
|imageSize= | |imageSize= | ||
|subtitle={{d}}[[File:Snkb.gif]][[File:Snkc.gif]] | |subtitle={{d}}[[File:Snkb.gif]][[File:Snkc.gif]] | ||
|caption=Feint Cho Reppa Dan | |caption=2BC | ||
|name=Feint Cho Reppa Dan | |||
|data= | |data= | ||
{{AttackData-RBFFS | {{AttackData-RBFFS | ||
Line 870: | Line 858: | ||
|Properties=- | |Properties=- | ||
|Invulnerability=- | |Invulnerability=- | ||
|description= | |description=A DM fake. This one could be sold by holding down for less than a second, returning to neutral and then performing the command. Useful to remind your opponent you have infinite DMs under 50% life. | ||
}} | }} | ||
}} | }} | ||
====Chain Normals==== | ====Chain Normals==== | ||
===== <span class="invisible-header"> | ===== <span class="invisible-header">(1) (2) 2C</span> ===== | ||
<font style="visibility:hidden" size="0"></font> | <font style="visibility:hidden" size="0"></font> | ||
{{MoveData | {{MoveData | ||
|image= | |image=RBS_Andy_crC.png | ||
|imageSize= | |imageSize= | ||
|subtitle= | |subtitle= | ||
|caption= | |caption= | ||
|name= | |name=(1)-(2)-{{d}}[[File:Snkc.gif]] | ||
|data= | |data= | ||
{{AttackData-RBFFS | {{AttackData-RBFFS | ||
|Damage= | |Damage=35 | ||
|Guard= | |Guard=Low | ||
|Meter=3 | |Meter=3 | ||
|Cancel= | |Cancel= | ||
|Startup= | |Startup=8 | ||
|Active= | |Active=6 | ||
|Recovery= | |Recovery=20 | ||
|Total= | |Total=33 | ||
|Hit Adv= | |Hit Adv=KD | ||
|Block Adv=- | |Block Adv=-4 | ||
|Properties= | |Properties= | ||
|Invulnerability=- | |Invulnerability=- | ||
|description= | |description=Uses cr.C's hitboxes and accomplishes much of the same, but is not cancellable. | ||
}} | }} | ||
}} | }} | ||
===== <span class="invisible-header"> | ===== <span class="invisible-header">(1) (2) 3C</span> ===== | ||
<font style="visibility:hidden" size="0"></font> | <font style="visibility:hidden" size="0"></font> | ||
{{MoveData | {{MoveData | ||
|image= | |image=RBS_Andy_3A.png | ||
|imageSize= | |imageSize= | ||
|subtitle= | |subtitle= | ||
|caption= | |caption= | ||
|name= | |name=(1)-(2)-{{df}}[[File:Snkc.gif]] | ||
|data= | |data= | ||
{{AttackData-RBFFS | {{AttackData-RBFFS | ||
|Damage= | |Damage=24 | ||
|Guard=Mid | |Guard=Mid | ||
|Meter=3 | |Meter=3 | ||
|Cancel= | |Cancel=Special | ||
|Startup= | |Startup=6 | ||
|Active=2+3 | |Active=2+3 | ||
|Recovery | |Recovery=21 | ||
|Total=31 | |||
|Hit Adv=KD | |||
|Total= | |||
|Hit Adv= | |||
|Block Adv=-3 | |Block Adv=-3 | ||
|Properties= | |Properties= | ||
|Invulnerability=- | |Invulnerability=- | ||
|description= | |description=A launcher which combos out of crouching attacks. Follow up with DP or Kuhadan. | ||
}} | }} | ||
}} | }} | ||
===== <span class="invisible-header"> | ===== <span class="invisible-header">(1) 5B 5C</span> ===== | ||
<font style="visibility:hidden" size="0"></font> | <font style="visibility:hidden" size="0"></font> | ||
{{MoveData | {{MoveData | ||
|image= | |image=RBS_Andy_chainendC.png | ||
|imageSize= | |imageSize= | ||
|subtitle= | |subtitle= | ||
|caption= | |caption= | ||
|name= | |name=(1)-st.[[File:Snkb.gif]]-[[File:Snkc.gif]] | ||
|data= | |data= | ||
{{AttackData-RBFFS | {{AttackData-RBFFS | ||
|Damage= | |Damage=35 | ||
|Guard=Mid | |Guard=Mid | ||
|Meter=5 | |Meter=5 | ||
Line 973: | Line 934: | ||
|Hit Adv=KD | |Hit Adv=KD | ||
|Block Adv=-4 | |Block Adv=-4 | ||
|Properties= | |Properties=SKD | ||
|Invulnerability=- | |Invulnerability=- | ||
|description= | |description=Chain finisher ending in a knockdown. Not ideal for damage, but it is fairly safe. | ||
}} | }} | ||
}} | }} | ||
===== <span class="invisible-header">bg.(1) 5B 6C</span> ===== | |||
===== <span class="invisible-header"> | |||
<font style="visibility:hidden" size="0"></font> | <font style="visibility:hidden" size="0"></font> | ||
{{MoveData | {{MoveData | ||
|image= | |image=RBS_Andy_chainbg6C.png | ||
|imageSize= | |imageSize= | ||
|subtitle= | |subtitle=Background | ||
|caption= | |caption= | ||
|name= | |name=(1)-st.[[File:Snkb.gif]]-{{f}}[[File:Snkc.gif]] | ||
|data= | |data= | ||
{{AttackData-RBFFS | {{AttackData-RBFFS | ||
|Damage= | |Damage=15 | ||
|Guard=Mid | |Guard=Mid | ||
|Meter= | |Meter=3 | ||
|Cancel= | |Cancel=Chain | ||
|Startup=8 | |Startup=8 | ||
|Active=6 | |Active=6 | ||
|Recovery=21 | |Recovery=21 | ||
|Total=34 | |Total=34 | ||
|Hit Adv= | |Hit Adv=-2 | ||
|Block Adv=-4 | |Block Adv=-4 | ||
|Properties= | |Properties=- | ||
|Invulnerability=- | |Invulnerability=- | ||
|description= | |description=Sends the opponent to the opposite line, but only on hit. | ||
}} | }} | ||
}} | }} | ||
===== <span class="invisible-header">bg.(1) 5B 6C 4C</span> ===== | |||
===== <span class="invisible-header"> | |||
<font style="visibility:hidden" size="0"></font> | <font style="visibility:hidden" size="0"></font> | ||
{{MoveData | {{MoveData | ||
|image= | |image=RBS_Andy_chainbg6C4C.png | ||
|imageSize= | |imageSize= | ||
|subtitle= | |subtitle=Background | ||
|caption= | |caption= | ||
|name= | |name=(1)-st.[[File:Snkb.gif]]-{{f}}[[File:Snkc.gif]]-{{b}}[[File:Snkc.gif]] | ||
|data= | |data= | ||
{{AttackData-RBFFS | {{AttackData-RBFFS | ||
|Damage= | |Damage=15 | ||
|Guard=Mid | |Guard=Mid | ||
|Meter=3 | |Meter=3 | ||
|Cancel=Special | |Cancel=Special | ||
|Startup= | |Startup=9 | ||
|Active= | |Active=5 | ||
|Recovery=21 | |Recovery=21 | ||
|Total= | |Total=34 | ||
|Hit Adv= | |Hit Adv=-1 | ||
|Block Adv=-3 | |Block Adv=-3 | ||
|Properties= | |Properties=- | ||
|Invulnerability=- | |Invulnerability=- | ||
|description= | |description=Andy's cash cow when it comes to damage. | ||
}} | }} | ||
}} | }} | ||
===== <span class="invisible-header">fg.(1) 5B 6C</span> ===== | |||
===== <span class="invisible-header"> | |||
<font style="visibility:hidden" size="0"></font> | <font style="visibility:hidden" size="0"></font> | ||
{{MoveData | {{MoveData | ||
|image=RBS_Andy_chainfg6C.png | |image=RBS_Andy_chainfg6C.png | ||
Line 1,041: | Line 996: | ||
|subtitle=Foreground | |subtitle=Foreground | ||
|caption= | |caption= | ||
|name= | |name=(1)-st.[[File:Snkb.gif]]-{{f}}[[File:Snkc.gif]] | ||
|data= | |data= | ||
{{AttackData-RBFFS | {{AttackData-RBFFS | ||
Line 1,056: | Line 1,011: | ||
|Properties=- | |Properties=- | ||
|Invulnerability=- | |Invulnerability=- | ||
|description= | |description=Sends the opponent to the opposite line, but only on hit. | ||
}} | }} | ||
}} | }} | ||
===== <span class="invisible-header"> | ===== <span class="invisible-header">fg.(1) 5B 6C</span> ===== | ||
<font style="visibility:hidden" size="0"></font> | <font style="visibility:hidden" size="0"></font> | ||
{{MoveData | {{MoveData | ||
|image=RBS_Andy_chainfg6C4C.png | |image=RBS_Andy_chainfg6C4C.png | ||
Line 1,067: | Line 1,021: | ||
|subtitle=Foreground | |subtitle=Foreground | ||
|caption= | |caption= | ||
|name= | |name=(1)-st.[[File:Snkb.gif]]-{{f}}[[File:Snkc.gif]]-{{b}}[[File:Snkc.gif]] | ||
|data= | |data= | ||
{{AttackData-RBFFS | {{AttackData-RBFFS | ||
Line 1,073: | Line 1,027: | ||
|Guard=Mid | |Guard=Mid | ||
|Meter=3 | |Meter=3 | ||
|Cancel=Special | |Cancel=Special | ||
|Startup=6 | |Startup=6 | ||
|Active=2+4 | |Active=2+4 | ||
Line 1,082: | Line 1,036: | ||
|Properties=- | |Properties=- | ||
|Invulnerability=- | |Invulnerability=- | ||
|description= | |description=Andy's cash cow when it comes to damage. | ||
}} | }} | ||
}} | }} | ||
===== <span class="invisible-header"> | ===== <span class="invisible-header">3A 5C</span> ===== | ||
<font style="visibility:hidden" size="0"></font> | |||
{{MoveData | |||
|image=RBS_Andy_chain3AC.png | |||
|imageSize= | |||
|subtitle= | |||
|caption= | |||
|name=3[[File:Snka.gif]]-[[File:Snkc.gif]] | |||
|data= | |||
{{AttackData-RBFFS | |||
|Damage=10 | |||
|Guard=Mid | |||
|Meter=3 | |||
|Cancel=Chain | |||
|Startup=4 | |||
|Active=2+8 | |||
|Recovery=8 | |||
|Total=19 | |||
|Hit Adv=-1 | |||
|Block Adv=-3 | |||
|Properties=- | |||
|Invulnerability=- | |||
|description=Andy's first rekka. | |||
}} | |||
}} | |||
===== <span class="invisible-header">3A 5C 5C</span> ===== | |||
<font style="visibility:hidden" size="0"></font> | <font style="visibility:hidden" size="0"></font> | ||
{{MoveData | {{MoveData | ||
|image= | |image=RBS_Andy_chain3ACC.png | ||
|imageSize= | |imageSize= | ||
|subtitle= | |subtitle= | ||
|caption= | |caption= | ||
|name= | |name=3[[File:Snka.gif]]-[[File:Snkc.gif]]-[[File:Snkc.gif]] | ||
|data= | |data= | ||
{{AttackData-RBFFS | {{AttackData-RBFFS | ||
|Damage= | |Damage=10 | ||
|Guard=Mid | |Guard=Mid | ||
|Meter=3 | |Meter=3 | ||
|Cancel=Chain | |Cancel=Chain | ||
|Startup= | |Startup=4 | ||
|Active= | |Active=2+3 | ||
|Recovery= | |Recovery=13 | ||
|Total= | |Total=21 | ||
|Hit Adv= | |Hit Adv=0 | ||
|Block Adv=- | |Block Adv=-1 | ||
|Properties=- | |Properties=- | ||
|Invulnerability=- | |Invulnerability=- | ||
|description= | |description=Andy's second rekka. | ||
}} | }} | ||
}} | }} | ||
===== <span class="invisible-header"> | ===== <span class="invisible-header">3A 5C 5C 5C</span> ===== | ||
<font style="visibility:hidden" size="0"></font> | <font style="visibility:hidden" size="0"></font> | ||
{{MoveData | {{MoveData | ||
|image= | |image=RBS_Andy_chain3AC.png | ||
|imageSize= | |imageSize= | ||
|subtitle= | |subtitle= | ||
|caption= | |caption= | ||
|name= | |name=3[[File:Snka.gif]]-[[File:Snkc.gif]]-[[File:Snkc.gif]]-[[File:Snkc.gif]] | ||
|data= | |data= | ||
{{AttackData-RBFFS | {{AttackData-RBFFS | ||
|Damage= | |Damage=10 | ||
|Guard=Mid | |Guard=Mid | ||
|Meter=3 | |Meter=3 | ||
|Cancel= | |Cancel=Chain | ||
|Startup= | |Startup=4 | ||
|Active=5 | |Active=2+8 | ||
|Recovery=8 | |||
|Total=21 | |||
|Hit Adv=+1 | |||
|Block Adv=-3 | |||
|Properties=- | |||
|Invulnerability=- | |||
|description=Andy's third rekka with identical hitboxes to the first. | |||
}} | |||
}} | |||
===== <span class="invisible-header">3A 5C 5C 5C 6C</span> ===== | |||
<font style="visibility:hidden" size="0"></font> | |||
{{MoveData | |||
|image=RBS_Andy_chain3ACCC6C.png | |||
|imageSize= | |||
|subtitle= | |||
|caption= | |||
|name=3[[File:Snka.gif]]-[[File:Snkc.gif]]-[[File:Snkc.gif]]-[[File:Snkc.gif]]-{{f}}[[File:Snkc.gif]] | |||
|data= | |||
{{AttackData-RBFFS | |||
|Damage=24 | |||
|Guard=Mid | |||
|Meter=5 | |||
|Cancel=- | |||
|Startup=8 | |||
|Active=6 | |||
|Recovery=21 | |Recovery=21 | ||
|Total=34 | |Total=34 | ||
|Hit Adv= | |Hit Adv=KD | ||
|Block Adv=- | |Block Adv=-4 | ||
|Properties= | |Properties=SKD | ||
|Invulnerability=- | |Invulnerability=- | ||
|description= | |description=Andy's rekka finisher. | ||
}} | }} | ||
}} | }} | ||
====Normal Throws==== | ====Normal Throws==== | ||
===== <span class="invisible-header"> | ===== <span class="invisible-header">Uchimata</span> ===== | ||
<font style="visibility:hidden" size="0"></font> | <font style="visibility:hidden" size="0"></font> | ||
{{MoveData | {{MoveData | ||
|image=RBS_Andy_throwbox.png | |image=RBS_Andy_throwbox.png | ||
|imageSize= | |imageSize= | ||
|subtitle= | |subtitle=4/6[[File:Snkc.gif]] | ||
|caption=4/6C | |||
|name=Uchimata | |||
|data= | |data= | ||
{{AttackData-RBFFS | {{AttackData-RBFFS | ||
Line 1,157: | Line 1,160: | ||
|Recovery=- | |Recovery=- | ||
|Total=1 | |Total=1 | ||
|Hit Adv= | |Hit Adv=KD | ||
|Block Adv=- | |Block Adv=- | ||
|Properties= | |Properties=HKD | ||
|Invulnerability=- | |Invulnerability=- | ||
|description= | |description=Throws the opponent behind Andy and gives him plenty of time to position himself. | ||
}} | }} | ||
}} | }} | ||
===Special Moves=== | ===Special Moves=== | ||
===== <span class="invisible-header"> | ===== <span class="invisible-header">Hi Sho Ken</span> ===== | ||
<font style="visibility:hidden" size="0"></font> | <font style="visibility:hidden" size="0"></font> | ||
{{MoveData | {{MoveData | ||
Line 1,172: | Line 1,176: | ||
|imageSize= | |imageSize= | ||
|subtitle={{qcb}}[[File:Snka.gif]] | |subtitle={{qcb}}[[File:Snka.gif]] | ||
|caption= | |caption=214A | ||
|name= | |name=Hi Sho Ken | ||
|data= | |data= | ||
{{AttackData-RBFFS | {{AttackData-RBFFS | ||
Line 1,188: | Line 1,192: | ||
|Properties=Projectile | |Properties=Projectile | ||
|Invulnerability=- | |Invulnerability=- | ||
|description=* A fireball | |description=* A fireball which dissipates about three quarters of the screen away. This isn't for hard zoning by any means, but its brisk startup lets Andy pressure from his ideal range. | ||
}} | }} | ||
}} | }} | ||
===== <span class="invisible-header"> | ===== <span class="invisible-header">Shoryudan</span> ===== | ||
<font style="visibility:hidden" size="0"></font> | <font style="visibility:hidden" size="0"></font> | ||
{{MoveData | {{MoveData | ||
Line 1,197: | Line 1,201: | ||
|imageSize= | |imageSize= | ||
|subtitle={{dp}}[[File:Snkc.gif]] | |subtitle={{dp}}[[File:Snkc.gif]] | ||
|caption= | |caption=623C | ||
|name= | |name=Shoryudan | ||
|data= | |data= | ||
{{AttackData-RBFFS | {{AttackData-RBFFS | ||
|Damage=35 | |Damage=35(7+12+12+12) | ||
|Guard=Mid | |Guard=Mid | ||
|Meter=7 | |Meter=7 | ||
Line 1,211: | Line 1,215: | ||
|Hit Adv=KD | |Hit Adv=KD | ||
|Block Adv=-30 | |Block Adv=-30 | ||
|Properties= | |Properties=SKD, Juggle | ||
|Invulnerability= | |Invulnerability=Full: 1-16 | ||
|description= | |description=Invincible DP that's great for anti-airs. | ||
}} | }} | ||
}} | }} | ||
===== <span class="invisible-header">Zanei Ken</span> ===== | |||
===== <span class="invisible-header"> | |||
<font style="visibility:hidden" size="0"></font> | <font style="visibility:hidden" size="0"></font> | ||
{{MoveData | {{MoveData | ||
Line 1,223: | Line 1,226: | ||
|imageSize= | |imageSize= | ||
|subtitle={{db}}{{f}}[[File:Snka.gif]]/[[File:Snkc.gif]] | |subtitle={{db}}{{f}}[[File:Snka.gif]]/[[File:Snkc.gif]] | ||
|caption= | |caption=16A/C | ||
|name= | |name=Zanei Ken | ||
|data= | |data= | ||
{{AttackData-RBFFS | {{AttackData-RBFFS | ||
Line 1,239: | Line 1,242: | ||
|Properties=- | |Properties=- | ||
|Invulnerability=- | |Invulnerability=- | ||
|description= | |description=Andy's signature elbow move. A version is good for pressure, while C is better for combos. | ||
}} | }} | ||
}} | }} | ||
===== <span class="invisible-header"> | ===== <span class="invisible-header">Shippuu Uraken</span> ===== | ||
<font style="visibility:hidden" size="0"></font> | <font style="visibility:hidden" size="0"></font> | ||
{{MoveData | {{MoveData | ||
|image=RBS_Andy_16C16C.png | |image=RBS_Andy_16C16C.png | ||
|imageSize= | |imageSize= | ||
|subtitle={{db}}{{f}}[[File:Snkc.gif]]{{db}}{{f}}[[File:Snkc.gif]] | |subtitle={{db}}{{f}}[[File:Snkc.gif]] ~ {{db}}{{f}}[[File:Snkc.gif]] | ||
|caption= | |caption=16C 16C | ||
|name= | |name=Shippuu Uraken | ||
|data= | |data= | ||
{{AttackData-RBFFS | {{AttackData-RBFFS | ||
Line 1,262: | Line 1,265: | ||
|Hit Adv=KD | |Hit Adv=KD | ||
|Block Adv=-18 | |Block Adv=-18 | ||
|Properties= | |Properties=SKD | ||
|Invulnerability=- | |Invulnerability=- | ||
|description= | |description=Only comes out if the strong version made contact. Very unsafe on block and will not work on an airborne opponent, so only use this if you've confirmed Zanei Ken from a combo. | ||
}} | }} | ||
}} | }} | ||
===== <span class="invisible-header">Explosion Quake</span> ===== | |||
===== <span class="invisible-header"> | |||
<font style="visibility:hidden" size="0"></font> | <font style="visibility:hidden" size="0"></font> | ||
{{MoveData | {{MoveData | ||
Line 1,274: | Line 1,276: | ||
|imageSize= | |imageSize= | ||
|subtitle={{hcb}}[[File:Snkc.gif]] | |subtitle={{hcb}}[[File:Snkc.gif]] | ||
|caption= | |caption=63214C | ||
|name= | |name=Explosion Quake | ||
|data= | |data= | ||
{{AttackData-RBFFS | {{AttackData-RBFFS | ||
|Damage=22+ | |Damage=41(22+21) | ||
|Guard=Mid | |Guard=Mid | ||
|Meter=7 | |Meter=7 | ||
Line 1,288: | Line 1,290: | ||
|Hit Adv=KD | |Hit Adv=KD | ||
|Block Adv=-7 | |Block Adv=-7 | ||
|Properties= | |Properties=SKD | ||
|Invulnerability=- | |Invulnerability=- | ||
|description= | |description=A halfscreen-advancing hitgrab which spaces Andy and his opponent a screen apart after the hit. Outclassed by Zan Ei Ken into Shippuu Uraken, which ends up dealing more damage in combos while giving more of an advantage, but it's only really useful for combos given the startup is poor. Unlike the other sequence, however, this move's follow-up will land even if the opponent was jumping. | ||
}} | }} | ||
}} | }} | ||
===== <span class="invisible-header">Kuhadan</span> ===== | |||
===== <span class="invisible-header"> | |||
<font style="visibility:hidden" size="0"></font> | <font style="visibility:hidden" size="0"></font> | ||
{{MoveData | {{MoveData | ||
Line 1,300: | Line 1,301: | ||
|imageSize= | |imageSize= | ||
|subtitle={{hcf}}[[File:Snkb.gif]] | |subtitle={{hcf}}[[File:Snkb.gif]] | ||
|caption= | |caption=41236B | ||
|name= | |name=Kuhadan | ||
|data= | |data= | ||
{{AttackData-RBFFS | {{AttackData-RBFFS | ||
|Damage=20+ | |Damage=37(20+20) | ||
|Guard=Mid | |Guard=Mid | ||
|Meter=7 | |Meter=7 | ||
Line 1,314: | Line 1,315: | ||
|Hit Adv=KD | |Hit Adv=KD | ||
|Block Adv=-4 | |Block Adv=-4 | ||
|Properties=[[File:RBS_Breakshot.png| 80px]] | |Properties=[[File:RBS_Breakshot.png| 80px]], SKD, Juggle | ||
|Invulnerability=- | |Invulnerability=- | ||
|description= | |description=Andy's signature arc kick. This has utility on defense as an anti-air and his sole Break Shot, which it is quite effective at, but it can also be used to end combos. | ||
|phases=<gallery mode=packed-hover heights=150px> | |phases=<gallery mode=packed-hover heights=150px> | ||
File:RBS_Andy_2BC.png|'''Startup''' | File:RBS_Andy_2BC.png|'''Startup''' | ||
Line 1,327: | Line 1,328: | ||
}} | }} | ||
===S | |||
===== <span class="invisible-header"> | ===S.Power=== | ||
===== <span class="invisible-header">Choreppa Dan</span> ===== | |||
<font style="visibility:hidden" size="0"></font> | <font style="visibility:hidden" size="0"></font> | ||
{{MoveData | {{MoveData | ||
Line 1,334: | Line 1,336: | ||
|imageSize= | |imageSize= | ||
|subtitle={{cd}}{{qcf}}[[File:Snkb.gif]][[File:Snkc.gif]] | |subtitle={{cd}}{{qcf}}[[File:Snkb.gif]][[File:Snkc.gif]] | ||
|caption= | |caption=[2]36BC | ||
|name= | |name=Choreppa Dan | ||
|data= | |data= | ||
{{AttackData-RBFFS | {{AttackData-RBFFS | ||
|Damage=17+ | |Damage=86(17+17+17+58) | ||
|Guard=Mid | |Guard=Mid | ||
|Meter=0 | |Meter=0 | ||
Line 1,348: | Line 1,350: | ||
|Hit Adv=KD | |Hit Adv=KD | ||
|Block Adv=-9 | |Block Adv=-9 | ||
|Properties= | |Properties=HKD | ||
|Invulnerability=- | |Invulnerability=- | ||
|description= | |description=A charge move which anti-airs jumps well, but Andy at the very least loses his turn if it gets blocked on the ground. Unfortunately, its input makes it very unfriendly for combos, so it is strictly a midrange tool. | ||
|phases=<gallery mode=packed-hover heights=150px> | |phases=<gallery mode=packed-hover heights=150px> | ||
File:RBS_Andy_2BC.png|'''Startup''' | File:RBS_Andy_2BC.png|'''Startup''' | ||
Line 1,362: | Line 1,364: | ||
}} | }} | ||
===P | |||
===== <span class="invisible-header"> | ===P.Power=== | ||
===== <span class="invisible-header">Zanei Reppa</span> ===== | |||
<font style="visibility:hidden" size="0"></font> | <font style="visibility:hidden" size="0"></font> | ||
{{MoveData | {{MoveData | ||
Line 1,369: | Line 1,372: | ||
|imageSize= | |imageSize= | ||
|subtitle={{hcf}}[[File:Snkc.gif]] | |subtitle={{hcf}}[[File:Snkc.gif]] | ||
|caption= | |caption=41236C | ||
|name= | |name=Zanei Reppa | ||
|data= | |data= | ||
{{AttackData-RBFFS | {{AttackData-RBFFS | ||
|Damage=20+ | |Damage=100(20+11+11+11+11+11+52) | ||
|Guard=Mid | |Guard=Mid | ||
|Meter=0 | |Meter=0 | ||
Line 1,385: | Line 1,388: | ||
|Properties=Hard Knockdown | |Properties=Hard Knockdown | ||
|Invulnerability=- | |Invulnerability=- | ||
|description= | |description=Zanei Ken into Choreppa Dan. It deals big damage and can be confirmed into easily from most things, such as line.C and his 6C 4C chain, but it is potent at punishing things at range on its own. | ||
|phases=<gallery mode=packed-hover heights=175px> | |phases=<gallery mode=packed-hover heights=175px> | ||
File:RBS_Andy_16A.png|'''Elbow attack''' | File:RBS_Andy_16A.png|'''Elbow attack''' | ||
Line 1,398: | Line 1,401: | ||
}} | }} | ||
==Chain | |||
==Chains== | |||
'''(0)''' - cl.A, st.A, cr.A | |||
'''(1)''' - cl.A, st.A, cr.A, cl.B, st.B, cr.B | |||
'''(2)''' - st.B, cr.B ''(NOTE: You will always get stB regardless of distance)'' | |||
'''(3)''' - 2C, 3C | |||
'''Special''' - (1) 5B 5C, (1) 5B 6C 4C, 3A 5C 5C 5C 6C, j.A/j.B j.C | |||
Chain paths courtesy of ''Goh_Billy'': | |||
<pre> | <pre> | ||
cl.A -----> 5B -----> 6C -----> 4C | cl.A -----> 5B -----> 6C -----> 4C | ||
Line 1,423: | Line 1,439: | ||
j.B -----> 5C | j.B -----> 5C | ||
</pre> | </pre> | ||
==Combos== | ==Combos== | ||
'''3A 5C 5C 5C 6C''' (58 damage) - Andy's Rising Palm chain deals decent damage, but nothing special. | |||
'''(1) 5B 6C 4C 16C 16C''' (73 damage) - Using 16C 16C deals more damage by a hair than 41236C while giving Andy a good knockdown afterwards for positioning. | |||
'''(0) (0) (0) 5B 6C 4C 16C 16C''' (81 damage, corner) - cl.A and cr.A can chain into themselves, but the window is tight. | |||
'''(1) 5B 6C 4C 41236C''' (134 damage) - Got P.Power? Use this combo to delete their health bar instead. | |||
'''(1) (2) 3C 623C/41236B''' (63/51 damage) - 623C deals much more damage, but 41236B gives you much better advantage afterwards. | |||
==Strategy== | |||
===Offense=== | ===Offense=== | ||
Use 16[[File:Snka.gif]] for traversal when safe as this builds meter. If you land a jump-in and the opponent is standing, it is best to go for a chain ending in 4[[File:Snkc.gif]], 6[[File:Snkc.gif]], a special move or DM. If you land a jump-in and the opponent is crouching, it is wise to go for 3[[File:Snka.gif]] into rekkas. Hi Sho Ken is useful as a long poke, not so much for zoning. | Use 16[[File:Snka.gif]] for traversal when safe as this builds meter. If you land a jump-in and the opponent is standing, it is best to go for a chain ending in 4[[File:Snkc.gif]], 6[[File:Snkc.gif]], a special move or DM. If you land a jump-in and the opponent is crouching, it is wise to go for 3[[File:Snka.gif]] into rekkas. Hi Sho Ken is useful as a long poke, not so much for zoning. | ||
===Defense=== | ===Defense=== | ||
623[[File:Snkc.gif]] is your best special anti-air. Otherwise, guard 6[[File:Snka.gif]] is great for low profiling jump-ins and high attacks. Cr.[[File:Snkb.gif]] and cr.[[File:Snkc.gif]] shrink Andy's hurtbox, which is also helpful for low profiling jump-ins. 3[[File:Snka.gif]] is good for anti-airing shallow jump-ins, while 6[[File:Snkb.gif]] is good for deep jump-ins. If your opponent is in the background or foreground, your fastest button to attack them will be always be [[File:Snkc.gif]]. Nj.[[File:Snkc.gif]] and nhop.[[File:Snkc.gif]] are great buttons for active defense. Andy has decent to good feints, so there's no harm in using them if you have the life lead. Kuuhadan and Chou Reppa Dan have high priority hitboxes and are great anti-airs, but the motions are long as far as number of inputs and charge time respectively; take care to not make it obvious you're buffering/charging one of these moves. | 623[[File:Snkc.gif]] is your best special anti-air. Otherwise, guard 6[[File:Snka.gif]] is great for low profiling jump-ins and high attacks. Cr.[[File:Snkb.gif]] and cr.[[File:Snkc.gif]] shrink Andy's hurtbox, which is also helpful for low profiling jump-ins. 3[[File:Snka.gif]] is good for anti-airing shallow jump-ins, while 6[[File:Snkb.gif]] is good for deep jump-ins. If your opponent is in the background or foreground, your fastest button to attack them will be always be [[File:Snkc.gif]]. Nj.[[File:Snkc.gif]] and nhop.[[File:Snkc.gif]] are great buttons for active defense. Andy has decent to good feints, so there's no harm in using them if you have the life lead. Kuuhadan and Chou Reppa Dan have high priority hitboxes and are great anti-airs, but the motions are long as far as number of inputs and charge time respectively; take care to not make it obvious you're buffering/charging one of these moves. | ||
Line 1,446: | Line 1,462: | ||
{{Navbox-RBFFS}} | {{Navbox-RBFFS}} | ||
[[Category:Real Bout Fatal Fury Special]] | [[Category:Real Bout Fatal Fury Special]] | ||
[[Category: | [[Category:Andy Bogard]] |
Revision as of 01:00, 16 January 2024
Introduction
Andy is a shoto with a balance of neutral and offensive tools. He excels at midrange harassment, where he has a swift halfscreen fireball and a quick, safe rush move for getting in. For anti-airs, Andy has a DP with a generous hitbox, an arc kick and a dangerous S.Power. Though his normals have decent priority, they lack range, meaning Andy isn't especially geared towards pressure. Andy's game — like a ninja's — involves pestering the opponent outside their reach until an opportunity presents itself, wherein Andy has the tools and damage to zip in for his kill. If you enjoy an honest, solid game, pick Andy and make the Shiranui clan proud.
Colors
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Movelist
Command Normals
Special Moves
S.Power
P.Power
Normals
Close Normals
cl.A
Damage | Guard | Meter | Cancel | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Properties | Invulnerability | |||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
7 | Mid | 6 | Chain, Special | 5 | 12 | 0 | 15 | +3 | -0 | - | - | |||
A chain stater which chains into itself, but whiffs on low crouchers. |
cl.B
Damage | Guard | Meter | Cancel | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Properties | Invulnerability | |||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
9 | Mid | 3 | Chain, Special | 6 | 6 | 10 | 21 | -1 | -3 | - | - | |||
A decent poke which can pick up chains pretty easily. |
cl.C
Damage | Guard | Meter | Cancel | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Properties | Invulnerability | |||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
26(14+14) | Mid | 3+3 | Special | 8 | 2+3 | 21 | 33 | +1 | -1 | - | - | |||
A heavy attack which hits twice. Fine for a burst of damage which can be cancelled into a special or DM. |
Standing Normals
st.A
Damage | Guard | Meter | Cancel | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Properties | Invulnerability | |||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
7 | Mid | 3 | Chain, Special | 5 | 4 | 9 | 17 | +2 | -0 | - | - | |||
A quick jab with decent reach which can check hops. |
st.B
Damage | Guard | Meter | Cancel | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Properties | Invulnerability | |||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
9 | Mid | 3 | Chain, Special | 6 | 5 | 11 | 21 | -1 | -3 | - | - | |||
A ranged poke which can also start chains and glue them together. |
st.C
Damage | Guard | Meter | Cancel | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Properties | Invulnerability | |||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
26 | Mid | 5 | - | 8 | 6 | 21 | 34 | -2 | -4 | - | - | |||
Deals good damage and reaches a little further than st.A. |
Crouching Normals
cr.A
Damage | Guard | Meter | Cancel | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Properties | Invulnerability | |||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
7 | Mid | 3 | Chain, Special | 5 | 5 | 8 | 17 | +2 | 0 | - | - | |||
A chain starter which goes into itself and hits crouchers. |
cr.B
Damage | Guard | Meter | Cancel | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Properties | Invulnerability | |||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
9 | Low | 3 | Chain, Special | 6 | 6 | 10 | 21 | -1 | -3 | - | - | |||
A light low attack which also leads into chains. |
cr.C
Damage | Guard | Meter | Cancel | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Properties | Invulnerability | |||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
26 | Low | 5 | Special | 8 | 6 | 21 | 34 | KD | -4 | - | - | |||
A sweep which reaches quite far for Andy. Cancel it into Zanei Ken to keep pressure going. |
Line Attacks
linebg.A
Damage | Guard | Meter | Cancel | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Properties | Invulnerability | |||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
9 | Mid | 3 | - | 13 | 5 | 13 | 30 | -1 | -3 | - | - | |||
A light jab which targets the opposite line. Whiffs on crouching opponents. |
linefg.A
Damage | Guard | Meter | Cancel | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Properties | Invulnerability | |||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
9 | Mid | 3 | - | 13 | 5 | 11 | 28 | -1 | -3 | - | - | |||
A light jab which targets the opposite line. Whiffs on crouching opponents. |
linebg.B
Damage | Guard | Meter | Cancel | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Properties | Invulnerability | |||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
18 | High | 5 | - | 13 | 6 | 21 | 39 | -2 | -4 | - | - | |||
Targets the opposite line and hits overhead. |
linefg.B
Damage | Guard | Meter | Cancel | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Properties | Invulnerability | |||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
18 | High | 5 | - | 13 | 6 | 21 | 39 | -2 | -4 | - | - | |||
Targets the opposite line and hits overhead. |
linebg.C
Damage | Guard | Meter | Cancel | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Properties | Invulnerability | |||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
18 | Mid | 5 | Special | 8 | 5 | 21 | 33 | -1 | -3 | - | - | |||
Tool for punishing plane shifts. Cancel this into a special or P.Power to tack on extra damage. |
linefg.C
Damage | Guard | Meter | Cancel | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Properties | Invulnerability | |||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
18 | Mid | 5 | Special | 6 | 2+5 | 21 | 33 | -3 | -5 | - | - | |||
Tool for punishing plane shifts. Cancel this into a special or P.Power to tack on extra damage. |
linebgcr.C
Damage | Guard | Meter | Cancel | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Properties | Invulnerability | |||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
18 | Low | 5 | Special | 8 | 2+3 | 21 | 33 | KD | -3 | - | - | |||
A sweep that hits the opposite line. |
linefgcr.C
Damage | Guard | Meter | Cancel | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Properties | Invulnerability | |||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
18 | Low | 5 | Special | 4 | 4+5 | 21 | 33 | KD | -7 | - | - | |||
A sweep that hits the opposite line. |
Jumping Attacks
j.A
Damage | Guard | Meter | Cancel | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Properties | Invulnerability | |||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
7 | High | 3 | Chain | 5 | 8 | - | 12 | - | - | - | - | |||
A light jumping attack with a slight downward angle hitbox. It can be chained into 5B or 5C while in the air. |
j.B
Damage | Guard | Meter | Cancel | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Properties | Invulnerability | |||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
9 | High | 3 | Chain | 6 | 6 | - | 11 | - | - | - | - | |||
Andy's deepest jumping attack. On tall crouchers such as Krauser, you can use this as an instant overhead, though at the health ranges you'd be fishing to kill with it this move will do peanuts. |
j.C
Damage | Guard | Meter | Cancel | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Properties | Invulnerability | |||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
26 | High | 5 | - | 8 | 8 | - | 15 | - | - | - | - | |||
Designed chiefly as an air-to-air, given its jump-in hitbox is rather shallow but its horizontal range is good. |
nj.C
Damage | Guard | Meter | Cancel | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Properties | Invulnerability | |||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
26 | High | 5 | - | 8 | 6 | - | 13 | - | - | - | - | |||
Solid air-to-air option but even more shallow than j.C. |
hop.A
Damage | Guard | Meter | Cancel | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Properties | Invulnerability | |||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
7 | High | 3 | - | 5 | ∞ | - | ∞-4 | - | - | - | - | |||
|
hop.B
Damage | Guard | Meter | Cancel | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Properties | Invulnerability | |||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
9 | High | 3 | - | 6 | ∞ | - | ∞-5 | - | - | - | - | |||
|
hop.C
Damage | Guard | Meter | Cancel | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Properties | Invulnerability | |||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
26 | High | - | 5 | 8 | 8 | - | 15 | - | - | - | - | |||
|
nhop.C
Damage | Guard | Meter | Cancel | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Properties | Invulnerability | |||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
26 | High | 5 | - | 8 | 8 | - | 15 | - | - | - | - | |||
|
Command Normals
Slide Palm
Damage | Guard | Meter | Cancel | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Properties | Invulnerability | |||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
7 | Mid | 3 | Special | 5 | 4 | 9 | 17 | +2 | 0 | - | - | |||
A dashing high poke which can apply pressure. |
Rising Palm
Damage | Guard | Meter | Cancel | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Properties | Invulnerability | |||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
18 | Mid | 5 | Chain, Special | 7 | 2+9 | 21 | 38 | -7 | -9 | - | - | |||
Angled as an anti-air and has decent priority on the second phase. It has additional utility on the ground in being able to lead into a special chain. |
Falling Roll Kick
Damage | Guard | Meter | Cancel | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Properties | Invulnerability | |||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
18 | Mid | 5 | - | 12 | 2+3 | 21 | 37 | -1 | -3 | - | - | |||
An advancing attack with high priority. Decent for an anti-air and safe as a poke, but risky to miss. |
Defensive Attack
Damage | Guard | Meter | Cancel | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Properties | Invulnerability | |||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
18 | Mid | 5 | Special | 8 | 6+3 | 18 | 34 | Reset | -4 | - | Upper | |||
Good against shallow jump-ins. Has long horizontal reach as well. |
Feint Zan Ei Ken
Damage | Guard | Meter | Cancel | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Properties | Invulnerability | |||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
- | - | - | - | 1 | - | 33 | 34 | - | - | - | - | |||
Fakes an elbow special. Try crouching to sell the fake. |
Feint Hi Sho Ken
Damage | Guard | Meter | Cancel | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Properties | Invulnerability | |||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
- | - | - | - | 1 | - | 16 | 17 | - | - | - | - | |||
A fireball fake. This one sells itself with the 2/ |
Feint Cho Reppa Dan
Damage | Guard | Meter | Cancel | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Properties | Invulnerability | |||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
- | - | - | - | 1 | - | 33 | 34 | - | - | - | - | |||
A DM fake. This one could be sold by holding down for less than a second, returning to neutral and then performing the command. Useful to remind your opponent you have infinite DMs under 50% life. |
Chain Normals
(1) (2) 2C
Damage | Guard | Meter | Cancel | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Properties | Invulnerability | |||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
35 | Low | 3 | - | 8 | 6 | 20 | 33 | KD | -4 | - | - | |||
Uses cr.C's hitboxes and accomplishes much of the same, but is not cancellable. |
(1) (2) 3C
Damage | Guard | Meter | Cancel | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Properties | Invulnerability | |||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
24 | Mid | 3 | Special | 6 | 2+3 | 21 | 31 | KD | -3 | - | - | |||
A launcher which combos out of crouching attacks. Follow up with DP or Kuhadan. |
(1) 5B 5C
Damage | Guard | Meter | Cancel | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Properties | Invulnerability | |||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
35 | Mid | 5 | - | 8 | 6 | 21 | 34 | KD | -4 | SKD | - | |||
Chain finisher ending in a knockdown. Not ideal for damage, but it is fairly safe. |
bg.(1) 5B 6C
Damage | Guard | Meter | Cancel | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Properties | Invulnerability | |||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
15 | Mid | 3 | Chain | 8 | 6 | 21 | 34 | -2 | -4 | - | - | |||
Sends the opponent to the opposite line, but only on hit. |
bg.(1) 5B 6C 4C
Damage | Guard | Meter | Cancel | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Properties | Invulnerability | |||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
15 | Mid | 3 | Special | 9 | 5 | 21 | 34 | -1 | -3 | - | - | |||
Andy's cash cow when it comes to damage. |
fg.(1) 5B 6C
Damage | Guard | Meter | Cancel | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Properties | Invulnerability | |||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
15 | Mid | 3 | Chain | 8 | 3 | 21 | 31 | +2 | -1 | - | - | |||
Sends the opponent to the opposite line, but only on hit. |
fg.(1) 5B 6C
Damage | Guard | Meter | Cancel | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Properties | Invulnerability | |||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
15 | Mid | 3 | Special | 6 | 2+4 | 21 | 32 | -3 | -5 | - | - | |||
Andy's cash cow when it comes to damage. |
3A 5C
Damage | Guard | Meter | Cancel | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Properties | Invulnerability | |||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
10 | Mid | 3 | Chain | 4 | 2+8 | 8 | 19 | -1 | -3 | - | - | |||
Andy's first rekka. |
3A 5C 5C
Damage | Guard | Meter | Cancel | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Properties | Invulnerability | |||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
10 | Mid | 3 | Chain | 4 | 2+3 | 13 | 21 | 0 | -1 | - | - | |||
Andy's second rekka. |
3A 5C 5C 5C
Damage | Guard | Meter | Cancel | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Properties | Invulnerability | |||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
10 | Mid | 3 | Chain | 4 | 2+8 | 8 | 21 | +1 | -3 | - | - | |||
Andy's third rekka with identical hitboxes to the first. |
3A 5C 5C 5C 6C
Damage | Guard | Meter | Cancel | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Properties | Invulnerability | |||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
24 | Mid | 5 | - | 8 | 6 | 21 | 34 | KD | -4 | SKD | - | |||
Andy's rekka finisher. |
Normal Throws
Uchimata
Damage | Guard | Meter | Cancel | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Properties | Invulnerability | |||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
24 | - | - | - | 1 | 1 | - | 1 | KD | - | HKD | - | |||
Throws the opponent behind Andy and gives him plenty of time to position himself. |
Special Moves
Hi Sho Ken
Damage | Guard | Meter | Cancel | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Properties | Invulnerability | |||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
16 | Mid | 5 | - | 12 | - | - | - | -4 | -6 | Projectile | - | |||
|
Shoryudan
Damage | Guard | Meter | Cancel | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Properties | Invulnerability | |||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
35(7+12+12+12) | Mid | 7 | - | 4 | 2+3+3+3+3+4 | 45 | 66 | KD | -30 | SKD, Juggle | Full: 1-16 | |||
Invincible DP that's great for anti-airs. |
Zanei Ken
Damage | Guard | Meter | Cancel | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Properties | Invulnerability | |||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
35/37 | Mid | 7 | -/Special | 10/11 | 11/17 | 5/20 | 25/47 | +1/-1 | -1/-3 | - | - | |||
Andy's signature elbow move. A version is good for pressure, while C is better for combos. |
Shippuu Uraken
Damage | Guard | Meter | Cancel | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Properties | Invulnerability | |||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
7 | Mid | 0 | - | 6 | - | - | 47 | KD | -18 | SKD | - | |||
Only comes out if the strong version made contact. Very unsafe on block and will not work on an airborne opponent, so only use this if you've confirmed Zanei Ken from a combo. |
Explosion Quake
Damage | Guard | Meter | Cancel | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Properties | Invulnerability | |||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
41(22+21) | Mid | 7 | - | 19 | 15 | 17 | 50 | KD | -7 | SKD | - | |||
A halfscreen-advancing hitgrab which spaces Andy and his opponent a screen apart after the hit. Outclassed by Zan Ei Ken into Shippuu Uraken, which ends up dealing more damage in combos while giving more of an advantage, but it's only really useful for combos given the startup is poor. Unlike the other sequence, however, this move's follow-up will land even if the opponent was jumping. |
Kuhadan
S.Power
Choreppa Dan
Damage | Guard | Meter | Cancel | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Properties | Invulnerability | |||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
86(17+17+17+58) | Mid | 0 | - | 19 | 13+3+12 | 31 | 67 | KD | -9 | HKD | - | |||
P.Power
Zanei Reppa
Damage | Guard | Meter | Cancel | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Properties | Invulnerability | |||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
100(20+11+11+11+11+11+52) | Mid | 0 | - | 10 | 11(15)9+5+7+16 | 32 | 104 | KD | -11 | Hard Knockdown | - | |||
Chains
(0) - cl.A, st.A, cr.A
(1) - cl.A, st.A, cr.A, cl.B, st.B, cr.B
(2) - st.B, cr.B (NOTE: You will always get stB regardless of distance)
(3) - 2C, 3C
Special - (1) 5B 5C, (1) 5B 6C 4C, 3A 5C 5C 5C 6C, j.A/j.B j.C
Chain paths courtesy of Goh_Billy:
cl.A -----> 5B -----> 6C -----> 4C st.A | 2B 5C cr.A | 2C | 3C | -----> 2B -----> 2C 3C 3A -----> 5C -----> 5C -----> 5C -----> 6C j.A -----> 5B 5C cl.B -----> 5B -----> 6C -----> 4C st.B | 2B 5C cr.B | 2C | 3C | -----> 2B -----> 2C 3C j.B -----> 5C
Combos
3A 5C 5C 5C 6C (58 damage) - Andy's Rising Palm chain deals decent damage, but nothing special.
(1) 5B 6C 4C 16C 16C (73 damage) - Using 16C 16C deals more damage by a hair than 41236C while giving Andy a good knockdown afterwards for positioning.
(0) (0) (0) 5B 6C 4C 16C 16C (81 damage, corner) - cl.A and cr.A can chain into themselves, but the window is tight.
(1) 5B 6C 4C 41236C (134 damage) - Got P.Power? Use this combo to delete their health bar instead.
(1) (2) 3C 623C/41236B (63/51 damage) - 623C deals much more damage, but 41236B gives you much better advantage afterwards.
Strategy
Offense
Use 16 for traversal when safe as this builds meter. If you land a jump-in and the opponent is standing, it is best to go for a chain ending in 4
, 6
, a special move or DM. If you land a jump-in and the opponent is crouching, it is wise to go for 3
into rekkas. Hi Sho Ken is useful as a long poke, not so much for zoning.
Defense
623 is your best special anti-air. Otherwise, guard 6
is great for low profiling jump-ins and high attacks. Cr.
and cr.
shrink Andy's hurtbox, which is also helpful for low profiling jump-ins. 3
is good for anti-airing shallow jump-ins, while 6
is good for deep jump-ins. If your opponent is in the background or foreground, your fastest button to attack them will be always be
. Nj.
and nhop.
are great buttons for active defense. Andy has decent to good feints, so there's no harm in using them if you have the life lead. Kuuhadan and Chou Reppa Dan have high priority hitboxes and are great anti-airs, but the motions are long as far as number of inputs and charge time respectively; take care to not make it obvious you're buffering/charging one of these moves.