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== Combos == | |||
=== Solo Combos === | |||
==== No Starting Spell Charges ==== | |||
<code><nowiki>j.5S, land, 2L > 5M > 5H > 6H xx 421H (switches sides), j.5H > j.5S, rejump, j.5M > j.5H > j.5S, rejump, j.5M > j.5H > j.5S, land, 5M > 5S sjc. j.5M > j.5M > j.5H > j.5S, land, 623X xx 236XX, 5M (815,000 for 1 bar, builds ~1.25 bars of meter)</nowiki></code> <br> | |||
[https://youtu.be/Al8MV9iDba0?t=29 Video Timestamp]. Basic jump loop confirm off a midscreen hit. Switches sides, so it is useful if Dormammu is closer to the corner. <br> | |||
<code><nowiki>j.5S, land, 2L > 5M > 5H > 6H xx 214S, 9XX > 3XX xx j.5M > j.5H > j.5S (whiff), rejump, j.5M > j.5H > j.5S, rejump, j.5M > j.5H > j.5S, land, 5M > 5S sjc. j.5M > j.5M > j.5H > j.5S, land 623X xx 236XX (785,000 for 1 bar, builds 1.25 bars of meter)</nowiki></code> <br> | |||
[https://youtu.be/Al8MV9iDba0?t=15 Video Timestamp]. Alternate midscreen jump loop BnB. The only difference is you use Flight and airdashes to catch the opponent instead of teleport, so you do not switch sides. Flight does not automatically put you above minimum airdash height, so this requires some manual adjustment and is somewhat difficult. <br> | |||
<code><nowiki>2L > 2M > 5H > 6H xx 214S, j.5M > j.5H > j.5S, rejump, j.5M > j.5H > j.5S, rejump, j.5M > j.5H > j.5S, land, 5M > 5S sjc. j.5M > j.5M > j.5H > j.5S, land, 623L xx 236XX, 5M (777,000 for 1 bar, builds ~1.3 bars of meter)</nowiki></code> <br> | |||
[https://youtu.be/Al8MV9iDba0?t=43 Video Timestamp]. Corner route. Do not use teleport, because the corner Wall Bounce is shorter and Teleport takes too long. <br> | |||
<code><nowiki>j.5S, land, 2L > 2M > 2H > 5S sjc. j.5H xx j.214S, j.5L > j.5H xx j.236L, j.5H > j.5S, land, 623X xx 236XX (691,000 for 1 bar, builds 0.9 bars of meter)</nowiki></code> <br> | |||
[https://youtu.be/Al8MV9iDba0?t=81 Video Timestamp]. Basic Flight mode route. <br> | |||
<code><nowiki>j.5S, land, 5M > 5H > 6H xx 421H, 2XX, j.5H, rejump, j.5M > j.5H > j.5S, rejump, j.5M > j.5H > j.5S, land, 2M > 5S sjc. j.5M > j.5M > j.5H > j.5S, land 623X xx 236XX, 5L (808,000 for 1 bar, builds ~1.25 bars of meter)</nowiki></code> <br> | |||
[https://youtu.be/E8JV4Vl93n8 Video Timestamp]. | |||
<code><nowiki>j.5H, land, 2L > 5M > 5H > 6H xx 214L, 5M > 5H > 6H xx 214M xx 236XX, 5M > 5S sjc. 2147H, 623L xx 236XX, 5M (1,020,000 for 2 bars, builds ~1.1 bars of meter) </nowiki></code> <br> | |||
[https://youtu.be/Al8MV9iDba0?t=120 Video Timestamp]. Corner only Spell route building and consuming two stacks mid-combo. <br> | |||
<code><nowiki>5H > 6H xx 214L, 5H > 6H xx 214L xx 236XX, 5M > 5S sjc. j.5M > j.5M > j.5H > j.5S, land, 214L, 214H, 6H xx 236L xx 236XX, 5L (1,008,000 for 2 bar, builds ~1.1 bars of meter) </nowiki></code> <br> | |||
[https://youtu.be/Al8MV9iDba0?t=135 Video Timestamp]. Corner only Spell route buiilds and consuming three stacks mid-combo. <br> | |||
==== With Starting Spell Charges ==== | |||
TBW | |||
=== X-Factor Combos === | |||
<code><nowiki>236XX xx X-Factor (Level 1+), 6H xx 421L, j.5H > j.5S, rejump, j.5M > j.5H > j.5S, rejump, j.5M > j.5H > j.5S, land, 2H > 5S sjc. j.5M > j.5M > j.5H > j.5S, land, 623X xx 236XX</nowiki></code> <br> | |||
[https://youtu.be/oZTMFs6raxg Video Guide]. X-Factor confirm off sniping an opponent with fullscreen Chaotic Flame. | |||
=== Sample Team Combos === | |||
[https://youtu.be/-PbeFbpZXDY Deadpool/Dorm/Strider] <br> | |||
[https://youtu.be/u9Nye7i6jpc Deadpool/Dorm/Taskmaster] <br> | |||
[https://youtu.be/EUv1cPN7T_M Dorm/Dante/Strange] <br> | |||
[https://youtu.be/5d14yzjTgKo Dorm Hard Tag to Doom] <br> | |||
[https://youtu.be/Rm7lC4GKAnk Dorm synergies with Doom, X-23, Trish, and Strider] <br> | |||
[https://youtu.be/BlP6nqaex9A Thor/Dorm/Doom] <br> | |||
=== TAC Infinites === | |||
[https://youtu.be/7SvZpeOjVrM All sides/spacings Tutorial] <br> | |||
[https://youtu.be/eQbJ0AvSW5g Alternate route] <br> | |||
==Beginner Combos== | ==Beginner Combos== |
Revision as of 11:16, 15 December 2023
Notation | Meaning |
---|---|
(Leave a space) cancel from the previous normal to the following. | |
, | Link from the previous move to the following. |
> | Cancel the previous move into the following special / super move. |
~ | Cancel special into set followup or plink previous attack into the following. |
dl. / delay | Delay the following move. |
whiff | Must whiff the following move. |
land | Must land on the ground before the next move. |
rejump | Must land then jump again before the next move. |
j. / sj. | Move is done in a jump / superjump. |
jc / sjc | Cancel previous move into a jump / superjump. |
ia./tk. | Instant Air or Tiger Knee Special or Super Move. |
XX | Any two attack buttons excluding S. |
NXX | Dash / Airdash in N direction. |
X+S | Any other attack button and S pressed at the same time. |
AA | Anti-Air |
[X] | Hold input |
-X- | Release input |
(N) | Connect with only the Nth hit of this attack. |
(Move) | Move is optional. |
[sequence] x N | Repeat sequence N times. |
Combos
Solo Combos
No Starting Spell Charges
j.5S, land, 2L > 5M > 5H > 6H xx 421H (switches sides), j.5H > j.5S, rejump, j.5M > j.5H > j.5S, rejump, j.5M > j.5H > j.5S, land, 5M > 5S sjc. j.5M > j.5M > j.5H > j.5S, land, 623X xx 236XX, 5M (815,000 for 1 bar, builds ~1.25 bars of meter)
Video Timestamp. Basic jump loop confirm off a midscreen hit. Switches sides, so it is useful if Dormammu is closer to the corner.
j.5S, land, 2L > 5M > 5H > 6H xx 214S, 9XX > 3XX xx j.5M > j.5H > j.5S (whiff), rejump, j.5M > j.5H > j.5S, rejump, j.5M > j.5H > j.5S, land, 5M > 5S sjc. j.5M > j.5M > j.5H > j.5S, land 623X xx 236XX (785,000 for 1 bar, builds 1.25 bars of meter)
Video Timestamp. Alternate midscreen jump loop BnB. The only difference is you use Flight and airdashes to catch the opponent instead of teleport, so you do not switch sides. Flight does not automatically put you above minimum airdash height, so this requires some manual adjustment and is somewhat difficult.
2L > 2M > 5H > 6H xx 214S, j.5M > j.5H > j.5S, rejump, j.5M > j.5H > j.5S, rejump, j.5M > j.5H > j.5S, land, 5M > 5S sjc. j.5M > j.5M > j.5H > j.5S, land, 623L xx 236XX, 5M (777,000 for 1 bar, builds ~1.3 bars of meter)
Video Timestamp. Corner route. Do not use teleport, because the corner Wall Bounce is shorter and Teleport takes too long.
j.5S, land, 2L > 2M > 2H > 5S sjc. j.5H xx j.214S, j.5L > j.5H xx j.236L, j.5H > j.5S, land, 623X xx 236XX (691,000 for 1 bar, builds 0.9 bars of meter)
Video Timestamp. Basic Flight mode route.
j.5S, land, 5M > 5H > 6H xx 421H, 2XX, j.5H, rejump, j.5M > j.5H > j.5S, rejump, j.5M > j.5H > j.5S, land, 2M > 5S sjc. j.5M > j.5M > j.5H > j.5S, land 623X xx 236XX, 5L (808,000 for 1 bar, builds ~1.25 bars of meter)
j.5H, land, 2L > 5M > 5H > 6H xx 214L, 5M > 5H > 6H xx 214M xx 236XX, 5M > 5S sjc. 2147H, 623L xx 236XX, 5M (1,020,000 for 2 bars, builds ~1.1 bars of meter)
Video Timestamp. Corner only Spell route building and consuming two stacks mid-combo.
5H > 6H xx 214L, 5H > 6H xx 214L xx 236XX, 5M > 5S sjc. j.5M > j.5M > j.5H > j.5S, land, 214L, 214H, 6H xx 236L xx 236XX, 5L (1,008,000 for 2 bar, builds ~1.1 bars of meter)
Video Timestamp. Corner only Spell route buiilds and consuming three stacks mid-combo.
With Starting Spell Charges
TBW
X-Factor Combos
236XX xx X-Factor (Level 1+), 6H xx 421L, j.5H > j.5S, rejump, j.5M > j.5H > j.5S, rejump, j.5M > j.5H > j.5S, land, 2H > 5S sjc. j.5M > j.5M > j.5H > j.5S, land, 623X xx 236XX
Video Guide. X-Factor confirm off sniping an opponent with fullscreen Chaotic Flame.
Sample Team Combos
Deadpool/Dorm/Strider
Deadpool/Dorm/Taskmaster
Dorm synergies with Doom, X-23, Trish, and Strider
TAC Infinites
Beginner Combos
Basic combo with no assists, midscreen
2L xx 5H xx 6H xx 421H -> air dash down xx air H xx S xx s.J MMHS -> 623L -> 236XX
(omit the teleport if in the corner)
Core Combos
Advanced Combos
- May only work on a few characters or in specific circumstances.
- Can have any amount of requirements such as meter, positioning, starter.
- Are not necessarily harder than core combos, but require more specific knowledge.