World Heroes Perfect/Hanzou: Difference between revisions

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Revision as of 22:51, 9 May 2008

Introduction

Hanzou is just plain sick, though not the easiest to use to his full potential. The double-jump singlehandedly screws some characters. The DP cannot be air-blocked when it hits "deep" - a number of other anti-air specials can. His teleports can kill slower characters. And to top it off, his ABC is basically a free roman cancel, and it allows for great rushdown & infinites (dashing HK or dashing HP). In terms of matchups, I would compare him to ST Dhalsim: No disadvantages, but a good portion of the cast can hang with him. His ground pokes aren't the best, and his EX move & super are among the worst in the game.

Moves List

Normal Moves

Command Normals

In air, d + B -

Normal Throws

f + AB -

b + AB -

ABC / Personal Action

Special Moves

Rekko Zan (qcf + P) -

Double Rekko Zan (qcf x 2 + P) -

Koh Ryu Ha (dp + P) [EX] -

Ninpo Koh Rin Kazan (qcb + K) -

Ninja Leg Lariat (qcf + K) -

Ninja Teleport (d,u + attack) -

Super Moves

Slice The Shimmering Light (f, hcf + AC) -

Combos

Frame Data

Far LP: 4f, +6 on standing block, +7 on crouch block, +6 on standing hit, +8 on crouching hit

Far MP: 8f, +8 on standing block, +9 on crouching block, +8 on standing hit, +9 on crouching hit

Far HP: 6f, -3 on standing block, -1 on crouch block, +2 on standing hit, +3 on crouching hit

Standing LK: 5f, +7 on block, +6 on standing hit, +5 on crouching hit

Far MK: 6f, +5 on standing block, +7 on crouch block, +5 on standing hit, +3 on crouching hit

Far HK: 7f, -2 on standing block, +0 on crouch block, +3 on standing hit, +4 on crouching hit


Close LP: 4f, +5 on standing block, +6 on crouch block, +5 on standing hit, +7 on crouching hit

Close MP: 6f, +5 on standing hit, +6 on crouching hit

Close HP: 5f, +2 on standing block, +4 on crouch block, +2 on standing hit, +0 on crouching hit

Close MK: 4f, +5 on standing block, +7 on crouch block, +5 on standing hit, +3 on crouching hit

Close HK: 8f, -6 on standing block, -4 on crouch block

Close f/b+HK: 8f, -6 on standing block, -8 on crouch block, -5 on standing hit, -4 on crouching hit


Crouching LP: 4f, +5 on standing block, +6 on crouch block, +5 on standing hit, +4 on crouching hit

Crouching MP: 7f, +2 on standing block, +3 on crouching block, +5 on standing hit, +3 on crouching hit

Crouching HP: 7f, +0 on standing block, +2 on crouch block, +5 on standing hit, +6 on crouching hit

Crouching LK: 4f, +7 on block, +6 on standing hit, +5 on crouching hit

Crouching MK: 4f, +3 on block, +5 on standing hit, +3 on crouching hit

Crouching HK: 6f, -1 on block


Jumping LP: 5f

Neutral Jumping LP: 5f

Jumping MP: 4f

Neutral Jumping MP: 5f

Jumping HP: 4f

Neutral Jumping HP: 5f

Jumping LK: 4f

Jumping MK: 3f

Jumping HK: 7f

Neutral Jumping HK: 6f

Jumping d+MP: 9f, -34 on block


Dashing LP: 4f, +4 on standing block, +5 on crouch block, +4 on standing hit, +6 on crouching hit

Dashing MP: 8f, +7 on standing block, +8 on crouch block, +7 on standing hit, +8 on crouching hit

Dashing HP: 6f, -4 on standing block, -2 on crouch block, +1 on standing hit, +2 on crouching hit

Dashing LK: 5f, +5 on block, +4 on standing hit, +3 on crouching hit

Dashing MK: 6f, +4 on standing block, +6 on crouch block, +4 on standing hit, +2 on crouching hit

Dashing HK: -3 on standing block, -1 on crouch block, +2 on standing hit, +3 on crouching hit

Dashing d+LP: 4f, +3 on standing block, +4 on crouching block, +3 on standing hit, +2 on crouching hit

Dashing d+MP: 7f, -1 on standing block, +0 on crouch block, +2 on standing hit, +0 on crouch hit

Dashing d+HP: 7f, -1 on standing block, +1 on crouch block, +4 on standing hit, +5 on crouching hit

Dashing d+LK: 4f, +5 on block, +4 on standing hit, +3 on crouching hit

Dashing d+MK: 4f, +2 on block, +4 on standing hit, +2 on crouching hit

Dashing d+HK: 6f, -2 on block


ABC: 10f before you can move/attack

d+ABC: 10f before you can move/attack


qcf+LP: 12f, -14 or better on standing block, -13 or better on crouch block, -14 or better on standing hit, -13 or better on crouching hit

qcf+MP: 14f, -11 or better on standing block, -10 or better on crouch block, -11 or better on standing hit, -10 or better on crouching hit

qcf+HP: 18f, -8 or better on standing block, -7 or better on crouch block, -8 or better on standing hit, -7 or better on crouching hit


qcfx2+LP: 32f, -11 or better on standing block, -10 or better on crouch block, -11 or better on standing hit, -10 or better on crouching hit

qcfx2+MP: 30f, -9 or better on standing block, -8 or better on crouch block, -9 or better on standing hit, -8 or better on crouching hit

qcfx2+HP: 35f, -6 or better on standing block, -5 or better on crouch block, -6 or better on standing hit, -5 or better on crouching hit


dp+LP: 8f, -24 on block

dp+MP: 10f, -32 on block

dp+HP: 10f, -47 on block


qcb+LK: 19-38f depending on distance, -6 on block, -12 on hit

qcb+MK: 28-f depending on distance, -6 on block, -12 on hit

qcb+HK: 30-50f depending on distance, -14 on block, -18 on hit


qcf+LK: 14-21f depending on distance, -3 to +0 on block

qcf+MK: 17-28f depending on distance, -5 to +1 on block

qcf+HK: 20-32f depending on distance, -25 to -20 on block


d,u+LP: 55f

d,u+MP: 55f

d,u+HP: 55f

d,u+LK: 45f before you can attack

d,u+MK: 45f before you can attack

d,u+HK: 45f before you can attack


dp+LP w/ full meter: 7f, -6 on standing block, -9 on crouch block

dp+MP w/ full meter: 7f, -14 on standing block, -17 on crouch block

dp+HP w/ full meter: 7f, -22 on standing block, -25 on crouch block


f,hcf+LP+LK: 26-38f depending on distance, -16 to -11 on block


f,hcf+LP+LK w/ full meter: 26-38f depending on distance, -16 to -11 on block


NOTES: Hanzou's ABC is incredible, as you can cancel any normal into it (even when it whiffs!). It reduces the recovery of his heavy attacks by around 10-16 frames, creating strong pressure & even infinites with his dashing HP and HK.

Strategies

Match-ups

Game Navigation

General
FAQ
HUD
Controls and Notation
Game Mechanics
Strategy
Characters
Brocken
Captain Kidd
Carn
Dragon
Erick
Fuuma
Hanzou
Jack
Janne
Johnny Maximum
Mudman
Muscle Power
Rasputin
Ryofu
Ryoko
Shura
Son Gokuu
Neo-Dio