< Street Fighter 6 | Luke
(→Throws) |
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Line 1,064: | Line 1,064: | ||
| selfSuperOH = 2000 [4000] | | selfSuperOH = 2000 [4000] | ||
| oppSuperOH = 1400 [2800] | | oppSuperOH = 1400 [2800] | ||
| notes = Has access to corner throw loop, requires walking with manual timing (4f timing leniency to beat reversal 4f buttons) | | notes = Has access to corner throw loop, requires walking with manual timing (4f timing leniency to beat reversal 4f buttons); 20% immediate damage scaling (e.g. after Crumple) | ||
}} | }} | ||
Line 1,086: | Line 1,086: | ||
| selfSuperOH = 2000 [4000] | | selfSuperOH = 2000 [4000] | ||
| oppSuperOH = 1400 [2800] | | oppSuperOH = 1400 [2800] | ||
| notes = Side switches; no throw oki after back throwing opponent into corner, but can threaten with meaty strikes | | notes = Side switches; no throw oki after back throwing opponent into corner, but can threaten with meaty strikes; 20% immediate damage scaling (e.g. after Crumple) | ||
}} | }} | ||
Revision as of 17:27, 21 September 2023
Character Vitals
Normals
Standing Normals
5LP
5MP
5HP
5LK
5MK
5HK
Crouching Normals
2LP
2MP
2HP
2LK
2MK
2HK
Jumping Normals
j.LP
j.MP
j.HP
j.LK
j.MK
j.HK
Command Normals
6MP
4HP
4HK
6HP
Target Combos
5LP~MP
5LP~MP~HP
5MP~MP
5MP~MP~MP
5MP~MP~MP~MP
6HP~6HP
2MK~2HP
Throws
LPLK
4LPLK
Drive Moves
HPHK
Luke
Luke_hphk
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HPHK Muzzle Flash
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
800 | 200 | - | LH | - | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
26 | 2 | 35 | - | - | 34 |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
5000 | 10000 [15000] | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | 0 | 1 | 0 |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
-35 | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
- | KD +35 / Wall Splat KD +65 | -3 / Wall Splat HKD +72 | |||
Notes | |||||
See Drive Impact. Airborne connect gives spinning juggle state on Punish Counter or corner Wall Splat with variable height. |
6HPHK
Luke
Luke_6hphk
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6HPHK Battering Ram
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
500 recoverable | 125 recoverable | - | LH | - | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
20 | 3 | 26 | - | - | 21 |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
1-22 full | - | - | |||
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
-27 | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
- | KD +23 | -8 | |||
Notes | |||||
Armor Break; See Drive Reversal. |
MPMK
Luke
Luke_mpmk
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MPMK Drive Parry
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | - | - | - | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
1 | 8 or until released | 29(1)(11) | - | - | - |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
6f (after Perfect Parry) | - | - | - | - | - |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
- | - | - | |||
Notes | |||||
See Drive Parry. Perfect Parrying has only 1F of recovery and disables the opponent from canceling their attack. Perfect Parrying projectiles puts you into fixed 11 frames of recovery. |
66
Luke
Luke_66
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66 Drive Rush
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | - | - | - | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
9(11) | 45(46) | 24(23) | - | - | - |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
- | - | - | |||
Notes | |||||
See Drive Rush. Frame data shown in parentheses refers to the Drive Rush version used from a Parry. Distance: 0.817 (min/throw), 2.499 (min/block), 3.461 (max/final DR frame) |
Special Moves
Sand Blast
236LP
236MP
Luke
Luke_236mp
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236MP Sand Blast
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File:SF6 Luke 236mp.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
600 | 150 | - | LH | su3 | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
17 | [7] | 30 | - | 31 | 26 |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
2500 | [2000] | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | |||
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
-20 | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
- | 0 | -5 | |||
Notes | |||||
1-hit projectile, travels ~66% screen length; [] refers to projectile active time; Projectile Speed: 0.12 (active frames 1-2), 0.42 (active frames 3-7) |
236HP
Luke
Luke_236hp
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236HP Sand Blast
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File:SF6 Luke 236hp.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
600 | 150 | - | LH | su3 | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
20 | [10] | 27 | - | 31 | 26 |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
2500 | [2000] | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | |||
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
-17 | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
- | +3 | -2 | |||
Notes | |||||
1-hit projectile, travels ~91% screen length; [] refers to projectile active time; Projectile Speed: 0.12 (active frames 1-2), 0.42 (active frames 3-10) |
236PP
236PP~PP
Rising Uppercut
623LP
623MP
Luke
Luke_623mp
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623MP Rising Uppercut
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File:SF6 Luke 623mp.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
1000(800) | 250 | - | LH | su3 | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
6 | 10 | 24+12 land | - | - | 17 |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
4000 | [5000] | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
1-8 Air | - | - | |||
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
-44 | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
- | KD +28 | -29 | |||
Notes | |||||
Reduced damage on active frames 3-10; 8-39f airborne (Forced Knockdown state); cannot hit crossup; does not juggle into Lv.3 Super despite being cancelable |
623HP
Luke
Luke_623hp
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623HP Rising Uppercut
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File:SF6 Luke 623hp.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
1200(800) | 300 | - | LH | su3 | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
9 | 10 | 25+15 land | - | - | 17 |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
4000 | [5000] | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
1-9 Air | - | - | |||
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
-48 | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
- | KD +29 | -33 | |||
Notes | |||||
11-43f airborne (Forced Knockdown state); reduced damage on active frames 2-10; cannot hit crossup; does not juggle into Lv.3 Super despite being cancelable |
623PP
623PP~PP
Flash Knuckle
214LP
214[LP]
pf.214[LP]
Luke
Luke_214lp_perfect
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pf.214[LP] LP Flash Knuckle (perfect)
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File:SF6 Luke 214lp perfect.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
700,200 | 175,75 | - | LH | su3 | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
26 | 2,2 | 22(23) | - | - | 18 total |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
3000,1000 | [4000,2000] | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | |||
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
-24 | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
- | KD +56 | -8 | |||
Notes | |||||
Hold LP 18-20f for perfect version; launches opponent high into a limited juggle state; active frames 3-4 can nullify normal 1-hit projectiles; counts as 2 hits for damage scaling; canceling to Lv.3 Super will cause juggle to whiff; 1f more recovery on hit/block; no head hurtbox on frames 6-29 for improved anti-air |
214MP
214[MP]
pf.214[MP]
Luke
Luke_214mp_perfect
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pf.214[MP] MP Flash Knuckle (perfect)
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File:SF6 Luke 214mp perfect.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
850,250 | 213,63 | - | LH | su3 | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
29 | 2,2 | 26(27) | - | - | 27 total |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
5000,1000 | [6000,2000] | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | |||
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
-28 | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
- | KD +53(+66) | -3 | |||
Notes | |||||
Hold MP 18-20f for perfect version; Wall Bounce on hit for a limited juggle state; active frames 3-4 can nullify normal 1-hit projectiles; higher KD Adv. when farther from wall (opponent may bounce over Luke's head if too close to the wall); counts as 2 hits for damage scaling; Lv.3 Super cancel only juggles properly in corner; 1f more recovery on hit/block; perfect timing allows natural combo from 2HP cancel |
214HP
214[HP]
pf.214[HP]
Luke
Luke_214hp_perfect
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pf.214[HP] HP Flash Knuckle (perfect)
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File:SF6 Luke 214hp perfect.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
1200,400 | 300,100 | - | LH | su3 | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
33 | 2,2 | 24(25) | - | - | 32 total |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
6000,1000 | [7000,2000] | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | |||
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
-26 | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
- | KD +63 | +4 | |||
Notes | |||||
Hold HP 18-20f for perfect version; counts as 2 hits for damage scaling; 1f more recovery on hit/block; cancelable into SA3 on reaction if opponent attempts a Drive Impact |
214PP
214PP~PP
Aerial Flash Knuckle
j.214P
j.214[P]
j.214PP
Luke
Luke_j214pp
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j.214PP Aerial Flash Knuckle
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File:SF6 Luke j214 hold hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
1300 | 325 | - | LH | - | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
14 | 6 | 15 land | - | - | 18 |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
7000 | [5000] | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | |||
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
-49(-37) | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
- | KD ~ | -33(-21) | |||
Notes | |||||
Can be input during forward/neutral jump (or back jump when canceled from j.MP); Forced Knockdown state; the final 12 recovery frames are in a crouching state; puts the opponent into a limited juggle state; kara-canceling the startup with j.214P~PP can affect Luke's trajectory and frame advantage |
Avenger
236K
236K~P
236K~K
236KK
236KK~P
236KK~K
Super Arts
236236P
214214P
236236K
236236K (CA)
Luke
Luke_236236k_ca
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236236K Pale Rider (CA)
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File:SF6 Luke 236236k ca hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
4500 | 1250 | - | LH | - | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
10(27) | 4 | 66(92) | - | - | 25 |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
10000 | 20000 | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
1-10(30) Full | - | - | - | - | |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
-65 | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
- | HKD +18 | -42 | |||
Notes | |||||
Armor Break; Luke runs forward fully invincible until end of active frames; active frames occur upon reaching the opponent or on frame 27 (whichever occurs first); has juggle potential; on block, bounces away with a fixed recovery period (whiff recovery is 26f slower); 50% minimum damage scaling; cinematic time regenerates ~2.2 Drive bars for Luke; available at 25% HP or below; applies 10% damage scaling penalty when canceled from special moves; does not take opponent to Memphis |
Taunts
5PPPKKK
6PPPKKK
4PPPKKK