Thrill Kill/Cain: Difference between revisions

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{{#vardefine:primarycolor|rgb(255, 222, 123)}}
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{{Infobox-Character-TK
{{Infobox-Character-TK
|name=Cain
|name=Cain
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===Move List===
===Move List===
====={{TKin|i=1}} Front Punch=====
====={{TKin|i=1}} Front Punch=====
<div style="border:1px groove {{#var:primarycolor}}; background-color:{{#var:secondarycolor}}; padding:10px;">
{{MoveData
{{MoveData
|image=
|image=
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{{TKin|i=b|c=1}}{{TKin|i=f|c=1}}{{TKin|i=1}} - Two Handed Stun}}
{{TKin|i=b|c=1}}{{TKin|i=f|c=1}}{{TKin|i=1}} - Two Handed Stun}}
}}
}}
</div>
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<div style="border:1px groove {{#var:primarycolor}}; background-color:{{#var:secondarycolor}}; padding:10px;">
{{MoveData
{{MoveData
|image=
|image=
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{{TKin|i=qc|c=1}}{{TKin|i=3}} - Uppercut Kick}}
{{TKin|i=qc|c=1}}{{TKin|i=3}} - Uppercut Kick}}
}}
}}
</div>
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<div style="border:1px groove {{#var:primarycolor}}; background-color:{{#var:secondarycolor}}; padding:10px;">
{{MoveData
{{MoveData
|image=
|image=
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{{TKin|i=qc|c=1}}{{TKin|i=2}} - Incinerator}}
{{TKin|i=qc|c=1}}{{TKin|i=2}} - Incinerator}}
}}
}}
</div>
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<div style="border:1px groove {{#var:primarycolor}}; background-color:{{#var:secondarycolor}}; padding:10px;">
{{MoveData
{{MoveData
|image=
|image=
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{{TKin|i=b|c=1}}{{TKin|i=f|c=1}}{{TKin|i=2}} - Dragon Breath}}
{{TKin|i=b|c=1}}{{TKin|i=f|c=1}}{{TKin|i=2}} - Dragon Breath}}
}}
}}
</div>
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<div style="border:1px groove {{#var:primarycolor}}; background-color:{{#var:secondarycolor}}; padding:10px;">
{{MoveData
{{MoveData
|image=
|image=
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{{TKin|i=qc|c=1}}{{TKin|i=2}} - Incinerator}}
{{TKin|i=qc|c=1}}{{TKin|i=2}} - Incinerator}}
}}
}}
</div>
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<div style="border:1px groove {{#var:primarycolor}}; background-color:{{#var:secondarycolor}}; padding:10px;">
{{MoveData
{{MoveData
|image=
|image=
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  |description=Description needed.}}
  |description=Description needed.}}
}}
}}
</div>
<br/>
<br/>


====={{TKin|i=2}} Back Punch=====
====={{TKin|i=2}} Back Punch=====
<div style="border:1px groove {{#var:primarycolor}}; background-color:{{#var:secondarycolor}}; padding:10px;">
{{MoveData
{{MoveData
|image=
|image=
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  |description=Description needed.}}
  |description=Description needed.}}
}}
}}
</div>
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<div style="border:1px groove {{#var:primarycolor}}; background-color:{{#var:secondarycolor}}; padding:10px;">
{{MoveData
{{MoveData
|image=
|image=
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{{TKin|i=qc|c=1}}{{TKin|i=2}} - Incinerator}}
{{TKin|i=qc|c=1}}{{TKin|i=2}} - Incinerator}}
}}
}}
</div>
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<div style="border:1px groove {{#var:primarycolor}}; background-color:{{#var:secondarycolor}}; padding:10px;">
{{MoveData
{{MoveData
|image=
|image=
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{{TKin|i=qc|c=1}}{{TKin|i=2}} - Incinerator}}
{{TKin|i=qc|c=1}}{{TKin|i=2}} - Incinerator}}
}}
}}
</div>
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<div style="border:1px groove {{#var:primarycolor}}; background-color:{{#var:secondarycolor}}; padding:10px;">
{{MoveData
{{MoveData
|image=
|image=
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  |description=Description needed.}}
  |description=Description needed.}}
}}
}}
</div>
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<div style="border:1px groove {{#var:primarycolor}}; background-color:{{#var:secondarycolor}}; padding:10px;">
{{MoveData
{{MoveData
|image=
|image=
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  |description=Description needed.}}
  |description=Description needed.}}
}}
}}
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<div style="border:1px groove {{#var:primarycolor}}; background-color:{{#var:secondarycolor}}; padding:10px;">
{{MoveData
{{MoveData
|image=
|image=
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  |description=Description needed.}}
  |description=Description needed.}}
}}
}}
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<div style="border:1px groove {{#var:primarycolor}}; background-color:{{#var:secondarycolor}}; padding:10px;">
{{MoveData
{{MoveData
|image=
|image=
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  |description=Description needed.}}
  |description=Description needed.}}
}}
}}
</div>
<br/>
<br/>


====={{TKin|i=3}} Front Kick=====
====={{TKin|i=3}} Front Kick=====
<div style="border:1px groove {{#var:primarycolor}}; background-color:{{#var:secondarycolor}}; padding:10px;">
{{MoveData
{{MoveData
|image=
|image=
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{{TKin|i=l2+2}} - Flame Puff From Crouch}}
{{TKin|i=l2+2}} - Flame Puff From Crouch}}
}}
}}
</div>
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<div style="border:1px groove {{#var:primarycolor}}; background-color:{{#var:secondarycolor}}; padding:10px;">
{{MoveData
{{MoveData
|image=
|image=
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{{TKin|i=f|c=1}}{{TKin|i=1}} - Stomach Swipe}}
{{TKin|i=f|c=1}}{{TKin|i=1}} - Stomach Swipe}}
}}
}}
</div>
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<div style="border:1px groove {{#var:primarycolor}}; background-color:{{#var:secondarycolor}}; padding:10px;">
{{MoveData
{{MoveData
|image=
|image=
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  |description=Description needed.}}
  |description=Description needed.}}
}}
}}
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<div style="border:1px groove {{#var:primarycolor}}; background-color:{{#var:secondarycolor}}; padding:10px;">
{{MoveData
{{MoveData
|image=
|image=
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{{TKin|i=qc|c=1}}{{TKin|i=2}} - Incinerator}}
{{TKin|i=qc|c=1}}{{TKin|i=2}} - Incinerator}}
}}
}}
</div>
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<div style="border:1px groove {{#var:primarycolor}}; background-color:{{#var:secondarycolor}}; padding:10px;">
{{MoveData
{{MoveData
|image=
|image=
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  |description=Comedy move. Deals very little damage and has no cancels.}}
  |description=Comedy move. Deals very little damage and has no cancels.}}
}}
}}
</div>
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<div style="border:1px groove {{#var:primarycolor}}; background-color:{{#var:secondarycolor}}; padding:10px;">
{{MoveData
{{MoveData
|image=
|image=
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  |description=Description needed.}}
  |description=Description needed.}}
}}
}}
</div>
<br/>
<br/>


====={{TKin|i=4}} Back Kick=====
====={{TKin|i=4}} Back Kick=====
<div style="border:1px groove {{#var:primarycolor}}; background-color:{{#var:secondarycolor}}; padding:10px;">
{{MoveData
{{MoveData
|image=
|image=
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{{TKin|i=b|c=1}}{{TKin|i=f|c=1}}{{TKin|i=3}} - Power Thrust Kick}}
{{TKin|i=b|c=1}}{{TKin|i=f|c=1}}{{TKin|i=3}} - Power Thrust Kick}}
}}
}}
</div>
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<div style="border:1px groove {{#var:primarycolor}}; background-color:{{#var:secondarycolor}}; padding:10px;">
{{MoveData
{{MoveData
|image=
|image=
Line 479: Line 522:
{{TKin|i=qc|c=1}}{{TKin|i=3}} - Uppercut Kick}}
{{TKin|i=qc|c=1}}{{TKin|i=3}} - Uppercut Kick}}
}}
}}
</div>
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<div style="border:1px groove {{#var:primarycolor}}; background-color:{{#var:secondarycolor}}; padding:10px;">
{{MoveData
{{MoveData
|image=
|image=
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{{TKin|i=l2+4}} - Sweep From Crouch}}
{{TKin|i=l2+4}} - Sweep From Crouch}}
}}
}}
</div>
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<div style="border:1px groove {{#var:primarycolor}}; background-color:{{#var:secondarycolor}}; padding:10px;">
{{MoveData
{{MoveData
|image=
|image=
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  |description=Description needed.}}
  |description=Description needed.}}
}}
}}
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<div style="border:1px groove {{#var:primarycolor}}; background-color:{{#var:secondarycolor}}; padding:10px;">
{{MoveData
{{MoveData
|image=
|image=
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  |description=Description needed.}}
  |description=Description needed.}}
}}
}}
</div>
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<div style="border:1px groove {{#var:primarycolor}}; background-color:{{#var:secondarycolor}}; padding:10px;">
{{MoveData
{{MoveData
|image=
|image=
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{{TKin|i=f|c=1}}{{TKin|i=4}} - Spin Kick}}
{{TKin|i=f|c=1}}{{TKin|i=4}} - Spin Kick}}
}}
}}
</div>
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<div style="border:1px groove {{#var:primarycolor}}; background-color:{{#var:secondarycolor}}; padding:10px;">
{{MoveData
{{MoveData
|image=
|image=
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  |description=Description needed.}}
  |description=Description needed.}}
}}
}}
</div>
<br/>
<br/>


=====Grabs / Misc Moves=====
=====Grabs / Misc Moves=====
Cain's miss grab animation is 18<sup>f</sup>.
Cain's miss grab animation is 18<sup>f</sup>.
<div style="border:1px groove {{#var:primarycolor}}; background-color:{{#var:secondarycolor}}; padding:10px;">
{{MoveData
{{MoveData
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  |description=Cain throws his opponent to the ground face first and brands their behind with his hands.}}
  |description=Cain throws his opponent to the ground face first and brands their behind with his hands.}}
}}
}}
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<div style="border:1px groove {{#var:primarycolor}}; background-color:{{#var:secondarycolor}}; padding:10px;">
{{MoveData
{{MoveData
|image=
|image=
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  |description=Cain envelops his opponent in a warm embrace.}}
  |description=Cain envelops his opponent in a warm embrace.}}
}}
}}
</div>
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<div style="border:1px groove {{#var:primarycolor}}; background-color:{{#var:secondarycolor}}; padding:10px;">
{{MoveData
{{MoveData
|image=
|image=
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  |description=Cain military presses his opponent and hurls them forward.}}
  |description=Cain military presses his opponent and hurls them forward.}}
}}
}}
</div>
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<div style="border:1px groove {{#var:primarycolor}}; background-color:{{#var:secondarycolor}}; padding:10px;">
{{MoveData
{{MoveData
|image=
|image=
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  |description=Cain's side-switch grapple.}}
  |description=Cain's side-switch grapple.}}
}}
}}
</div>
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<div style="border:1px groove {{#var:primarycolor}}; background-color:{{#var:secondarycolor}}; padding:10px;">
{{MoveData
{{MoveData
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|image=

Revision as of 19:00, 20 October 2023


Overview

 Cain is the only zoner of the cast, with a lot of his Triangle attacks having extremely disjointed hurtboxes or are projectile attacks. Incinerator (Quarter CircleTK-input-comma.pngTriangle) in particular has such a long hitbox that even if opponents high counter it, they'll be too far away to actually hit you with their body slam.

 On top of his zoning game, Cain's juggles are unmatched for a character without access to a super juggle. Both your punish combos and your mixup-combos lead to a juggle, which can be optimized to bag over 50% damage without the aid of the corner.

 His combos often consist of one special move after another, stringing together into massive damage. However stringing several special moves together (especially ones that require a lot of back-forward, quarter circle, and half circle inputs in a row) can be difficult and frustrating to time correctly.

At a glance:
Pros Cons
  • Range: Cain can wall characters out with both Incinerator and Flame Stomp, making it extremely difficult for opponents to quickly dash attack or r-cancel in.
  • Insane juggles: Almost nobody else except for Oddball and Mammoth can bag as much damage as Cain can mid-stage off of their punish and mixup strings, and combos ending in Incinerator put your opponent right back up against the wall and undo any progress they've made on trying to reach you.
  • Extremely execution heavy: All of Cain's high damaging juggles require you to string multiple multi-directional special move inputs in a row, which requires good timing and lots of practice. Dropping key combos under pressure will be an issue.
  • Poor mobility: Cain is ranked among the worst in terms of move speeds and dash distances in the game.
  • He's spooky: Aaaah! Skeletons!


Cain
TK Cain Ingame.png
Hitbox Diameter 4.3u⌀ (Small)
Movement Speed 3.1u/s (2nd slowest)
Dash Distance 8.8u (3rd worst)

Move List

Square Front Punch
Jab Punch
Square
Hit Startup Active Recovery Adv. (Block / Hit) Damage Range Property Stance
High.png 5f 1f 10f -4 / +2 3 2.4u - -


Description needed.


Cancels:
BackTK-input-comma.pngForwardTK-input-comma.pngSquare - Two Handed Stun


Stomach Swipe
ForwardTK-input-comma.pngSquare
Hit Startup Active Recovery Adv. (Block / Hit) Damage Range Property Stance
High.png 8f 2f 11f -6 / +4 3 4.2u - -


Description needed.


Cancels:
Half CircleTK-input-comma.pngSquare - Flaming Shoulder Charge
L2PlusSquare - Jab From Crouch
Quarter CircleTK-input-comma.pngTriangle - Incinerator
Quarter CircleTK-input-comma.pngCross - Uppercut Kick


Two Handed Stun
BackTK-input-comma.pngForwardTK-input-comma.pngSquare
Hit Startup Active Recovery Adv. (Block / Hit) Damage Range Property Stance
High.png 10f 2f 19f -14 / +41 (-1) 5 2.7u Dzzy.png -


Description needed.


Cancels:
Quarter CircleTK-input-comma.pngSquare - Power Uppcercut
Quarter CircleTK-input-comma.pngTriangle - Incinerator


Power Uppercut
Quarter CircleTK-input-comma.pngSquare
Hit Startup Active Recovery Adv. (Block / Hit) Damage Range Property Stance
Mid.png 18f 1f 22f -16 / +20 5 1.9u Launch.png -


Description needed.


Cancels:
BackTK-input-comma.pngForwardTK-input-comma.pngTriangle - Dragon Breath


Flaming Shoulder Charge
Half CircleTK-input-comma.pngSquare
Hit Startup Active Recovery Adv. (Block / Hit) Damage Range Property Stance
Mid.png 11f 1f 14f -8 / +28 7 4.9u Launch.png Switch


Description needed.


Cancels:
BackTK-input-comma.pngForwardTK-input-comma.pngSquare - Two Handed Stun
Quarter CircleTK-input-comma.pngTriangle - Incinerator


Jab From Crouch
L2PlusSquare
Hit Startup Active Recovery Adv. (Block / Hit) Damage Range Property Stance
Low.png 6f 2f 13f -7 / -3 3 2.1u - -


Description needed.


Triangle Back Punch
Fire Eater
Triangle
Hit Startup Active Recovery Adv. (Block / Hit) Damage Range Property Stance
Mid.png 8f 8f 0f +1 / +8 4 3.1u - -


Description needed.


Turning Flames
ForwardTK-input-comma.pngTriangle
Hit Startup Active Recovery Adv. (Block / Hit) Damage Range Property Stance
Mid.png 10f 12f 0f -3 / +17 4 5.5u Knockdown.png -


Description needed.


Cancels:
Quarter CircleTK-input-comma.pngTriangle - Incinerator


Dragon Breath
BackTK-input-comma.pngForwardTK-input-comma.pngTriangle
Hit Startup Active Recovery Adv. (Block / Hit) Damage Range Property Stance
Mid.png 10f 16f 0f -7 / +22 6 7.8u Launch.png -


Description needed.


Cancels:
Quarter CircleTK-input-comma.pngTriangle - Incinerator


Incinerator
Quarter CircleTK-input-comma.pngTriangle
Hit Startup Active Recovery Adv. (Block / Hit) Damage Range Property Stance
Mid.png 12f 10f 9f -11 / +25 8 10.2u Hardknockdown.png -


Description needed.


Combustion
Half CircleTK-input-comma.pngTriangle
Hit Startup Active Recovery Adv. (Block / Hit) Damage Range Property Stance
Mid.png 13f 34f 44f {{{advantage}}} 8 1.3u Knockdown.png Switch


Description needed.


Flame Puff From Crouch
L2PlusTriangle
Hit Startup Active Recovery Adv. (Block / Hit) Damage Range Property Stance
Low.png 11f 15f 0f -8 / +47 (+5) 4 3.8u Dzzy.png -


Description needed.


Running Flames
ForwardTK-input-comma.pngForwardTK-input-comma.pngSquare/Triangle
Hit Startup Active Recovery Adv. (Block / Hit) Damage Range Property Stance
Mid.png 14f 7f 20f -20 / +22 10 14.7u Hardknockdown.png -


Description needed.


Cross Front Kick
Front Kick
Cross
Hit Startup Active Recovery Adv. (Block / Hit) Damage Range Property Stance
Mid.png 10f 2f 17f -12 / -1 3 4.1u - Switch


Description needed.


Cancels:
L2PlusTriangle - Flame Puff From Crouch


Low Front Kick
ForwardTK-input-comma.pngCross
Hit Startup Active Recovery Adv. (Block / Hit) Damage Range Property Stance
Low.png 6f 2f 14f -9 / -2 3 3.9u - -


Description needed.


Cancels:
ForwardTK-input-comma.pngSquare - Stomach Swipe


Power Thrust Kick
BackTK-input-comma.pngForwardTK-input-comma.pngCross
Hit Startup Active Recovery Adv. (Block / Hit) Damage Range Property Stance
Mid.png 8f 1f 13f -7 / +35 9 7.3u Hardknockdown.png Switch


Description needed.


Uppercut Kick
Quarter CircleTK-input-comma.pngCross
Hit Startup Active Recovery Adv. (Block / Hit) Damage Range Property Stance
High.png 12f 1f 18f -12 / +26 5 2.6u Launch.png -


Description needed.


Cancels:
ForwardTK-input-comma.pngTriangle - Turning Flames
Quarter CircleTK-input-comma.pngTriangle - Incinerator


Backdraft
Half CircleTK-input-comma.pngCross
Hit Startup Active Recovery Adv. (Block / Hit) Damage Range Property Stance
Mid.png 16f 7f 8f -3 / +3 1 3.6u - -


Comedy move. Deals very little damage and has no cancels.


Kick From Crouch
L2PlusCross
Hit Startup Active Recovery Adv. (Block / Hit) Damage Range Property Stance
Low.png 7f 2f 17f -12 / -7 3 2.5u - -


Description needed.


Circle Back Kick
Side Kick
Circle
Hit Startup Active Recovery Adv. (Block / Hit) Damage Range Property Stance
High.png 9f 1f 19f -13 / -2 4 5.1u - Switch


Description needed.


Cancels:
ForwardTK-input-comma.pngTriangle - Turning Flames
Quarter CircleTK-input-comma.pngTriangle - Incinerator
L2PlusTriangle - Flame Puff From Crouch
ForwardTK-input-comma.pngCross - Low Front Kick
BackTK-input-comma.pngForwardTK-input-comma.pngCross - Power Thrust Kick


Spin Kick
ForwardTK-input-comma.pngCircle
Hit Startup Active Recovery Adv. (Block / Hit) Damage Range Property Stance
High.png 14f 1f 16f -10 / +25 5 1.5u Launch.png Switch


Description needed.


Cancels:
Half CircleTK-input-comma.pngSquare - Flaming Shoulder Charge
Quarter CircleTK-input-comma.pngCross - Uppercut Kick


Flame Stomp
BackTK-input-comma.pngForwardTK-input-comma.pngCircle
Hit Startup Active Recovery Adv. (Block / Hit) Damage Range Property Stance
Low.png 13f 16f 2f -9 / +24 7 7.7u Launch.png -


Description needed.


Cancels:
BackTK-input-comma.pngForwardTK-input-comma.pngTriangle - Dragon Breath
ForwardTK-input-comma.pngCircle - Spin Kick
L2PlusCircle - Sweep From Crouch


Ball Of Fire
Quarter CircleTK-input-comma.pngCircle
Hit Startup Active Recovery Adv. (Block / Hit) Damage Range Property Stance
Low.png 15f 12f 24f -25 / +1 4 10.4u Knockdown.png -


Description needed.


Quake Of Fire
Half CircleTK-input-comma.pngCircle
Hit Startup Active Recovery Adv. (Block / Hit) Damage Range Property Stance
Low.png 19f 20f 7f -8 / +13 5 8.4u Knockdown.png -


Description needed.


Sweep From Crouch
L2PlusCircle
Hit Startup Active Recovery Adv. (Block / Hit) Damage Range Property Stance
Low.png 9f 4f 18f -14 / +14 3 4.4u Launch.png -


Description needed.


Cancels:
Quarter CircleTK-input-comma.pngSquare - Power Uppcercut
ForwardTK-input-comma.pngCircle - Spin Kick


Running Slide
ForwardTK-input-comma.pngForwardTK-input-comma.pngCross/Circle
Hit Startup Active Recovery Adv. (Block / Hit) Damage Range Property Stance
Low.png 14f 8f 24f -25 / +2 5 16.8u Knockdown.png Switch


Description needed.


Grabs / Misc Moves

Cain's miss grab animation is 18f.

Rear Ignition
CrossPlusSquare
Hit Startup Active Recovery Adv. (Block / Hit) Damage Range Property Stance
High.png 1f 0f 104f +12 17 0.8u Knockdown.png -


Cain throws his opponent to the ground face first and brands their behind with his hands.


Cremation
CirclePlusTriangle
Hit Startup Active Recovery Adv. (Block / Hit) Damage Range Property Stance
High.png 1f 0f 81f +9 18 0.8u Knockdown.png -


Cain envelops his opponent in a warm embrace.


CrossPlusSquare
Hit Startup Active Recovery Adv. (Block / Hit) Damage Range Property Stance
High.png 1f 0f 95f +27 24 0.8u Hardknockdown.png Switch


Cain military presses his opponent and hurls them forward.


Swap Places
CirclePlusSquare
Hit Startup Active Recovery Adv. (Block / Hit) Damage Range Property Stance
High.png 1f 0f 32f +12 0 0.8u Dzzy.png -


Cain's side-switch grapple.


Light A Match
CrossPlusTriangle
Hit Startup Active Recovery Adv. (Block / Hit) Damage Range Property Stance
- - - 160f - - - - -


Cain lights a match and flicks it forwards.


Cancels:
Quarter CircleTK-input-comma.pngTriangle - Incinerator

TK Navigation

General
Controls and Notation
System
Tier List
FAQ
Characters
TormentorOddballBelladonnaDr. FaustusThe ImpVioletMammothCleetusCainJudasMarukka