Line 11: | Line 11: | ||
|image= | |image= | ||
|caption= | |caption= | ||
|name= | |name=Jab Punch | ||
|linkname= | |linkname= | ||
|input={{TKin|i=1}} | |input={{TKin|i=1}} | ||
|data= | |data= | ||
{{AttackData-TK | {{AttackData-TK | ||
|hit=[[File:.png]] | |hit=[[File:High.png]] | ||
|startup= | |startup=5 | ||
|active= | |active=1 | ||
|recovery= | |recovery=10 | ||
|damage= | |advantage=-4 / +2 | ||
|range= | |damage=3 | ||
|range=2.4 | |||
|property= | |property= | ||
|stance= | |stance= | ||
|description=Description needed.}} | |description=Description needed.</br> | ||
---- | |||
Cancels:</br> | |||
{{TKin|i=b|c=1}}{{TKin|i=f|c=1}}{{TKin|i=1}} - Two Handed Stun}} | |||
}} | }} | ||
---- | ---- | ||
Line 30: | Line 34: | ||
|image= | |image= | ||
|caption= | |caption= | ||
|name= | |name=Stomach Swipe | ||
|linkname= | |linkname= | ||
|input={{TKin|i=f|c=1}}{{TKin|i=1}} | |input={{TKin|i=f|c=1}}{{TKin|i=1}} | ||
|data= | |data= | ||
{{AttackData-TK | {{AttackData-TK | ||
|hit=[[File:.png]] | |hit=[[File:High.png]] | ||
|startup= | |startup=8 | ||
|active= | |active=2 | ||
|recovery= | |recovery=11 | ||
|damage= | |advantage=-6 / +4 | ||
|range= | |damage=3 | ||
|range=4.2 | |||
|property= | |property= | ||
|stance= | |stance= | ||
|description=Description needed.}} | |description=Description needed.</br> | ||
---- | |||
Cancels:</br> | |||
{{TKin|i=hc|c=1}}{{TKin|i=1}} - Flaming Shoulder Charge</br> | |||
{{TKin|i=l2+1}} - Jab From Crouch</br> | |||
{{TKin|i=qc|c=1}}{{TKin|i=2}} - Incinerator</br> | |||
{{TKin|i=qc|c=1}}{{TKin|i=3}} - Uppercut Kick}} | |||
}} | }} | ||
---- | ---- | ||
Line 49: | Line 60: | ||
|image= | |image= | ||
|caption= | |caption= | ||
|name= | |name=Two Handed Stun | ||
|linkname= | |linkname= | ||
|input={{TKin|i=b|c=1}}{{TKin|i=f|c=1}}{{TKin|i=1}} | |input={{TKin|i=b|c=1}}{{TKin|i=f|c=1}}{{TKin|i=1}} | ||
|data= | |data= | ||
{{AttackData-TK | {{AttackData-TK | ||
|hit=[[File:.png]] | |hit=[[File:High.png]] | ||
|startup= | |startup=10 | ||
|active= | |active=2 | ||
|recovery= | |recovery=19 | ||
|damage= | |advantage=-14 / +41 ({{Tooltip | text=-1 | hovertext=How much advantage you get against a player with perfect mashing.}}) | ||
|range= | |damage=5 | ||
|property= | |range=2.7 | ||
|property=[[File:Dzzy.png]] | |||
|stance= | |stance= | ||
|description=Description needed.}} | |description=Description needed.</br> | ||
---- | |||
Cancels:</br> | |||
{{TKin|i=qc|c=1}}{{TKin|i=1}} - Power Uppcercut</br> | |||
{{TKin|i=qc|c=1}}{{TKin|i=2}} - Incinerator}} | |||
}} | }} | ||
---- | ---- | ||
Line 68: | Line 84: | ||
|image= | |image= | ||
|caption= | |caption= | ||
|name= | |name=Power Uppercut | ||
|linkname= | |linkname= | ||
|input={{TKin|i=qc|c=1}}{{TKin|i=1}} | |input={{TKin|i=qc|c=1}}{{TKin|i=1}} | ||
|data= | |data= | ||
{{AttackData-TK | {{AttackData-TK | ||
|hit=[[File:.png]] | |hit=[[File:Mid.png]] | ||
|startup= | |startup=18 | ||
|active= | |active=1 | ||
|recovery= | |recovery=22 | ||
|damage= | |advantage=-16 / +20 | ||
|range= | |damage=5 | ||
|property= | |range=1.9 | ||
|property=[[File:Launch.png]] | |||
|stance= | |stance= | ||
|description=Description needed.}} | |description=Description needed.</br> | ||
---- | |||
Cancels:</br> | |||
{{TKin|i=b|c=1}}{{TKin|i=f|c=1}}{{TKin|i=2}} - Dragon Breath}} | |||
}} | }} | ||
---- | ---- | ||
Line 87: | Line 107: | ||
|image= | |image= | ||
|caption= | |caption= | ||
|name= | |name=Flaming Shoulder Charge | ||
|linkname= | |linkname= | ||
|input={{TKin|i=hc|c=1}}{{TKin|i=1}} | |input={{TKin|i=hc|c=1}}{{TKin|i=1}} | ||
|data= | |data= | ||
{{AttackData-TK | {{AttackData-TK | ||
|hit=[[File:.png]] | |hit=[[File:Mid.png]] | ||
|startup= | |startup=11 | ||
|active= | |active=1 | ||
|recovery= | |recovery=14 | ||
|damage= | |advantage=-8 / +28 | ||
|range= | |damage=7 | ||
|property= | |range=4.9 | ||
|stance= | |property=[[File:Launch.png]] | ||
|stance=Switch | |||
|description=Description needed.}} | |description=Description needed.}} | ||
}} | }} | ||
Line 106: | Line 127: | ||
|image= | |image= | ||
|caption= | |caption= | ||
|name= | |name=Jab From Crouch | ||
|linkname= | |linkname= | ||
|input={{TKin|i=l2+1}} | |input={{TKin|i=l2+1}} | ||
|data= | |data= | ||
{{AttackData-TK | {{AttackData-TK | ||
|hit=[[File:.png]] | |hit=[[File:Low.png]] | ||
|startup= | |startup=6 | ||
|active= | |active=2 | ||
|recovery= | |recovery=13 | ||
|damage= | |advantage=-7 / -3 | ||
|range= | |damage=3 | ||
|range=2.1 | |||
|property= | |property= | ||
|stance= | |stance= |
Revision as of 15:22, 6 August 2023
Overview
Cain is the only zoner of the cast, with a lot of his attacks having extremely disjointed hurtboxes or are projectile attacks. Incinerator (
) in particular has such a long hitbox that even if opponents high counter it, they'll be too far away to actually hit you with their body slam.
On top of his zoning game, Cain's juggles are unmatched for a character without access to a super juggle. Both your punish combos and your mixup-combos lead to a juggle, which can be optimized to bag over 50% damage without the aid of the corner.
His combos often consist of one special move after another, stringing together into massive damage. However stringing several special moves together (especially ones that require a lot of back-forward, quarter circle, and half circle inputs in a row) can be difficult and frustrating to time correctly.
At a glance: | |
Pros | Cons |
|
|
Move List
Front Punch
Back Punch
Hit | Startup | Active | Recovery | Adv. (Block / Hit) | Damage | Range | Property | Stance | |
---|---|---|---|---|---|---|---|---|---|
File:.png | - | - | - | {{{advantage}}} | - | - | - | - | |
|
Hit | Startup | Active | Recovery | Adv. (Block / Hit) | Damage | Range | Property | Stance | |
---|---|---|---|---|---|---|---|---|---|
File:.png | - | - | - | {{{advantage}}} | - | - | - | - | |
|
Hit | Startup | Active | Recovery | Adv. (Block / Hit) | Damage | Range | Property | Stance | |
---|---|---|---|---|---|---|---|---|---|
File:.png | - | - | - | {{{advantage}}} | - | - | - | - | |
|
Hit | Startup | Active | Recovery | Adv. (Block / Hit) | Damage | Range | Property | Stance | |
---|---|---|---|---|---|---|---|---|---|
File:.png | - | - | - | {{{advantage}}} | - | - | - | - | |
|
Hit | Startup | Active | Recovery | Adv. (Block / Hit) | Damage | Range | Property | Stance | |
---|---|---|---|---|---|---|---|---|---|
File:.png | - | - | - | {{{advantage}}} | - | - | - | - | |
|
Hit | Startup | Active | Recovery | Adv. (Block / Hit) | Damage | Range | Property | Stance | |
---|---|---|---|---|---|---|---|---|---|
File:.png | - | - | - | {{{advantage}}} | - | - | - | - | |
|
Hit | Startup | Active | Recovery | Adv. (Block / Hit) | Damage | Range | Property | Stance | |
---|---|---|---|---|---|---|---|---|---|
File:.png | - | - | - | {{{advantage}}} | - | - | - | - | |
|
Front Kick
Back Kick
Hit | Startup | Active | Recovery | Adv. (Block / Hit) | Damage | Range | Property | Stance | |
---|---|---|---|---|---|---|---|---|---|
File:.png | - | - | - | {{{advantage}}} | - | - | - | - | |
|
Hit | Startup | Active | Recovery | Adv. (Block / Hit) | Damage | Range | Property | Stance | |
---|---|---|---|---|---|---|---|---|---|
File:.png | - | - | - | {{{advantage}}} | - | - | - | - | |
|
Hit | Startup | Active | Recovery | Adv. (Block / Hit) | Damage | Range | Property | Stance | |
---|---|---|---|---|---|---|---|---|---|
File:.png | - | - | - | {{{advantage}}} | - | - | - | - | |
|
Hit | Startup | Active | Recovery | Adv. (Block / Hit) | Damage | Range | Property | Stance | |
---|---|---|---|---|---|---|---|---|---|
File:.png | - | - | - | {{{advantage}}} | - | - | - | - | |
|
Hit | Startup | Active | Recovery | Adv. (Block / Hit) | Damage | Range | Property | Stance | |
---|---|---|---|---|---|---|---|---|---|
File:.png | - | - | - | {{{advantage}}} | - | - | - | - | |
|
Hit | Startup | Active | Recovery | Adv. (Block / Hit) | Damage | Range | Property | Stance | |
---|---|---|---|---|---|---|---|---|---|
File:.png | - | - | - | {{{advantage}}} | - | - | - | - | |
|
Hit | Startup | Active | Recovery | Adv. (Block / Hit) | Damage | Range | Property | Stance | |
---|---|---|---|---|---|---|---|---|---|
File:.png | - | - | - | {{{advantage}}} | - | - | - | - | |
|
Grabs / Misc Moves
Hit | Startup | Active | Recovery | Adv. (Block / Hit) | Damage | Range | Property | Stance | |
---|---|---|---|---|---|---|---|---|---|
File:.png | - | - | - | {{{advantage}}} | - | - | - | - | |
|
Hit | Startup | Active | Recovery | Adv. (Block / Hit) | Damage | Range | Property | Stance | |
---|---|---|---|---|---|---|---|---|---|
File:.png | - | - | - | {{{advantage}}} | - | - | - | - | |
|
Hit | Startup | Active | Recovery | Adv. (Block / Hit) | Damage | Range | Property | Stance | |
---|---|---|---|---|---|---|---|---|---|
File:.png | - | - | - | {{{advantage}}} | - | - | - | - | |
|
Hit | Startup | Active | Recovery | Adv. (Block / Hit) | Damage | Range | Property | Stance | |
---|---|---|---|---|---|---|---|---|---|
File:.png | - | - | - | {{{advantage}}} | - | - | - | - | |
|
Hit | Startup | Active | Recovery | Adv. (Block / Hit) | Damage | Range | Property | Stance | |
---|---|---|---|---|---|---|---|---|---|
File:.png | - | - | - | {{{advantage}}} | - | - | - | - | |
|