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[[File:Universal Numeric Notation.jpg|thumb|Universal numeric notation for fighting game directional inputs.]] | [[File:Universal Numeric Notation.jpg|thumb|Universal numeric notation for fighting game directional inputs.]] | ||
=== Lever === | === Lever === | ||
{| class="wikitable" style="text-align: center;" | |||
|- | |||
! scope="col"| Motion | |||
! scope="col"| Numpad | |||
! scope="col"| Direction | |||
|- | |||
! scope="row" | {{db}} | |||
| 1 | |||
| down-back | |||
|- | |||
! scope="row" | {{d}} | |||
| 2 | |||
| down | |||
|- | |||
! scope="row" | {{df}} | |||
| 3 | |||
| down-forward | |||
|- | |||
! scope="row" | {{b}} | |||
| 4 | |||
| back | |||
|- | |||
! scope="row" | {{n}} | |||
| 5 | |||
| neutral | |||
|- | |||
! scope="row" | {{f}} | |||
| 6 | |||
| forward | |||
|- | |||
! scope="row" | {{ub}} | |||
| 7 | |||
| up-back | |||
|- | |||
! scope="row" | {{u}} | |||
| 8 | |||
| up | |||
|- | |||
! scope="row" | {{uf}} | |||
| 9 | |||
| up-forward | |||
|- | |||
|} | |||
=== Buttons === | === Buttons === | ||
{| class="wikitable" style="text-align: center;" | |||
! scope="col"| Button | |||
! scope="col"| Action | |||
|- | |||
! scope="row" | [[File:Snka.gif]] | |||
| Punch | |||
|- | |||
! scope="row" | [[File:Snkb.gif]] | |||
| Kick | |||
|- | |||
! scope="row" | [[File:Snkc.gif]] | |||
| Strong Attack | |||
|- | |||
! scope="row" | [[File:Snkd.gif]] | |||
| Line Change | |||
|- | |||
! scope="row" | {{---}} | |||
| Start | |||
|- | |||
|} | |||
== Movement == | == Movement == | ||
{| class="wikitable" style="text-align: center;" | |||
! scope="col"| Motion | |||
! scope="col"| Numpad | |||
! scope="col"| Action | |||
|- | |||
! scope="row" | {{f}} or {{b}} | |||
| (4 or 6) | |||
| Walk | |||
|- | |||
! scope="row" | {{d}} or {{db}} | |||
| (2 or 1) | |||
| Crouch | |||
|- | |||
! scope="row" | {{u}} or {{ub}} or {{uf}} | |||
| (8 or 7 or 9) | |||
| Jump | |||
|- | |||
! scope="row" | Tap {{u}} or {{ub}} or {{uf}} | |||
| (8 or 7 or 9) | |||
| Hop | |||
|- | |||
! scope="row" | {{f}}{{f}} | |||
| (66) | |||
| Dash | |||
|- | |||
! scope="row" | {{b}}{{b}} | |||
| (44) | |||
| Backdash | |||
|- | |||
! scope="row" | {{df}} | |||
| (3) | |||
| Crouch-walk | |||
|- | |||
|} | |||
== Defense Inputs == | == Defense Inputs == | ||
{| class="wikitable" style="text-align: center;" | |||
! scope="col"| Motion | |||
! scope="col"| Numpad | |||
! scope="col"| Action | |||
|- | |||
! scope="row" | {{b}} | |||
| (4) | |||
| Block High and Mid | |||
|- | |||
! scope="row" | {{db}} | |||
| (1) | |||
| Block Mid and Low | |||
|- | |||
! scope="row" | {{b}} | |||
| (4) | |||
| {{aironly}} - Air Block | |||
|- | |||
! scope="row" | {{f}} [[File:Snka.gif]] | |||
| (6) [[File:Snka.gif]] | |||
| while blocking - Defensive Attack | |||
|- | |||
! scope="row" | {{qcd}} [[File:Snkd.gif]] | |||
| (412) [[File:Snkd.gif]] | |||
| on {{knockdown}} before landing - Ground Tech | |||
|- | |||
|} | |||
== Offense Inputs == | == Offense Inputs == | ||
{| class="wikitable" style="text-align: center;" | |||
! scope="col"| Motion | |||
! scope="col"| Numpad | |||
! scope="col"| Action | |||
|- | |||
! scope="row" | {{f}} or {{b}} [[File:Snkc.gif]] | |||
| (6 or 4) [[File:Snkc.gif]] | |||
| at close range - Throw | |||
|- | |||
! scope="row" | [[File:Snkd.gif]] | |||
| in the middle of a jump | |||
| Turn Around | |||
|- | |||
|} | |||
== Line Change Inputs == | == Line Change Inputs == | ||
{| class="wikitable" style="text-align: center;" | |||
! scope="col"| Motion | |||
! scope="col"| Numpad | |||
! scope="col"| Action | |||
|- | |||
! scope="row" | [[File:Snkd.gif]] | |||
| - | |||
| Move Into Opposite Line | |||
|- | |||
! scope="row" | [[File:Snka.gif]] | |||
| - | |||
| When opponent is in another line - Punch Line Attack | |||
|- | |||
! scope="row" | [[File:Snkb.gif]] | |||
| - | |||
| When opponent is in another line - Kick Line Attack | |||
|- | |||
! scope="row" | [[File:Snkc.gif]] | |||
| - | |||
| when opponent is in another line - Power Line Attack | |||
|- | |||
! scope="row" | {{d}} [[File:Snkc.gif]] | |||
| (2) [[File:Snkc.gif]] | |||
| when opponent is in another line - Sweep Line Attack | |||
|- | |||
|} | |||
== Other Inputs == | == Other Inputs == | ||
{| class="wikitable" style="text-align: center;" | |||
! scope="col"| Motion | |||
! scope="col"| Numpad | |||
! scope="col"| Action | |||
|- | |||
! scope="row" | {{---}} | |||
| - | |||
| With at least one credit - Join-in | |||
|- | |||
! scope="row" | {{n}} [[File:Snkc.gif]] | |||
| (5) [[File:Snkc.gif]] | |||
| when opponent is at least 3/4 screen away - Taunt | |||
|- | |||
|} | |||
{{Navbox-RBFFS}} | {{Navbox-RBFFS}} |
Revision as of 00:20, 7 July 2023
Basic Inputs
All commands assume the game is on a NeoGeo MVS and your character is facing right.
Lever
Motion | Numpad | Direction |
---|---|---|
![]() |
1 | down-back |
![]() |
2 | down |
![]() |
3 | down-forward |
![]() |
4 | back |
![]() |
5 | neutral |
![]() |
6 | forward |
![]() |
7 | up-back |
![]() |
8 | up |
![]() |
9 | up-forward |
Buttons
Button | Action |
---|---|
![]() |
Punch |
![]() |
Kick |
![]() |
Strong Attack |
![]() |
Line Change |
![]() |
Start |
Movement
Motion | Numpad | Action |
---|---|---|
![]() ![]() |
(4 or 6) | Walk |
![]() ![]() |
(2 or 1) | Crouch |
![]() ![]() ![]() |
(8 or 7 or 9) | Jump |
Tap ![]() ![]() ![]() |
(8 or 7 or 9) | Hop |
![]() ![]() |
(66) | Dash |
![]() ![]() |
(44) | Backdash |
![]() |
(3) | Crouch-walk |
Defense Inputs
Motion | Numpad | Action |
---|---|---|
![]() |
(4) | Block High and Mid |
![]() |
(1) | Block Mid and Low |
![]() |
(4) | ![]() |
![]() ![]() |
(6) ![]() |
while blocking - Defensive Attack |
![]() ![]() |
(412) ![]() |
on ![]() |
Offense Inputs
Motion | Numpad | Action |
---|---|---|
![]() ![]() ![]() |
(6 or 4) ![]() |
at close range - Throw |
![]() |
in the middle of a jump | Turn Around |
Line Change Inputs
Other Inputs
Motion | Numpad | Action |
---|---|---|
![]() |
- | With at least one credit - Join-in |
![]() ![]() |
(5) ![]() |
when opponent is at least 3/4 screen away - Taunt |