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{{#vardefine:primarycolor|rgb(214, 27, 34)}} | |||
{{#vardefine:secondarycolor|rgba(60, 4, 13, 0.2)}} | |||
{{Infobox-Character-TK | {{Infobox-Character-TK | ||
|name=The Imp | |name=The Imp | ||
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===Move List=== | ===Move List=== | ||
====={{TKin|i=1}} Front Punch===== | ====={{TKin|i=1}} Front Punch===== | ||
<div style="border:2px groove {{#var:primarycolor}}; background-color:{{#var:secondarycolor}}; padding:5px;"> | |||
{{MoveData | {{MoveData | ||
|image= | |image= | ||
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|description=Average range, but everything else about this jab is fantastic. A great counter-hit button with its awesome speed and active frames, and {{TKin|i=1|c=1|p=h}}{{TKin|i=f|c=1}}{{TKin|i=1|c=1}}{{TKin|i=1|c=1}}{{TKin|i=2|c=1}}{{TKin|i=2|c=1}}{{TKin|i=2|c=1}}{{TKin|i=qc|c=1}}{{TKin|i=1}} deals 35 and ends with a hard knockdown.}} | |description=Average range, but everything else about this jab is fantastic. A great counter-hit button with its awesome speed and active frames, and {{TKin|i=1|c=1|p=h}}{{TKin|i=f|c=1}}{{TKin|i=1|c=1}}{{TKin|i=1|c=1}}{{TKin|i=2|c=1}}{{TKin|i=2|c=1}}{{TKin|i=2|c=1}}{{TKin|i=qc|c=1}}{{TKin|i=1}} deals 35 and ends with a hard knockdown.}} | ||
}} | }} | ||
</div> | |||
---- | ---- | ||
<div style="border:2px groove {{#var:primarycolor}}; background-color:{{#var:secondarycolor}}; padding:5px;"> | |||
{{MoveData | {{MoveData | ||
|image= | |image= | ||
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|description=Worse strartup but better range and advantage than ''Tiny Jab''.}} | |description=Worse strartup but better range and advantage than ''Tiny Jab''.}} | ||
}} | }} | ||
</div> | |||
---- | ---- | ||
<div style="border:2px groove {{#var:primarycolor}}; background-color:{{#var:secondarycolor}}; padding:5px;"> | |||
{{MoveData | {{MoveData | ||
|image= | |image= | ||
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|description=Mostly used in juggles since it strings to ''Lil Uppercut From Crouch'', its garbage range and it hitting high makes it bad for anything else.}} | |description=Mostly used in juggles since it strings to ''Lil Uppercut From Crouch'', its garbage range and it hitting high makes it bad for anything else.}} | ||
}} | }} | ||
</div> | |||
---- | ---- | ||
<div style="border:2px groove {{#var:primarycolor}}; background-color:{{#var:secondarycolor}}; padding:5px;"> | |||
{{MoveData | {{MoveData | ||
|image= | |image= | ||
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|description=A great combo ender, but it takes 90 years to come out when you use it on its own.}} | |description=A great combo ender, but it takes 90 years to come out when you use it on its own.}} | ||
}} | }} | ||
</div> | |||
---- | ---- | ||
<div style="border:2px groove {{#var:primarycolor}}; background-color:{{#var:secondarycolor}}; padding:5px;"> | |||
{{MoveData | {{MoveData | ||
|image= | |image= | ||
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|description=Good range for a crouch jab, and it links to ''Chest Jab'' for good damage off of a low > high string starter.}} | |description=Good range for a crouch jab, and it links to ''Chest Jab'' for good damage off of a low > high string starter.}} | ||
}} | }} | ||
</div> | |||
<br/> | <br/> | ||
====={{TKin|i=2}} Back Punch===== | ====={{TKin|i=2}} Back Punch===== | ||
<div style="border:2px groove {{#var:primarycolor}}; background-color:{{#var:secondarycolor}}; padding:5px;"> | |||
{{MoveData | {{MoveData | ||
|image= | |image= | ||
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|description=''Tiny Jab'' and ''Chest Jab'' both can do whatever this button can with better overall frame data, so there's no real reason to use this button to start combos.}} | |description=''Tiny Jab'' and ''Chest Jab'' both can do whatever this button can with better overall frame data, so there's no real reason to use this button to start combos.}} | ||
}} | }} | ||
</div> | |||
---- | ---- | ||
<div style="border:2px groove {{#var:primarycolor}}; background-color:{{#var:secondarycolor}}; padding:5px;"> | |||
{{MoveData | {{MoveData | ||
|image= | |image= | ||
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|description=A knockdown move with low range, but fair advantage. Doesn't lead to much damage, so you have better options available.}} | |description=A knockdown move with low range, but fair advantage. Doesn't lead to much damage, so you have better options available.}} | ||
}} | }} | ||
</div> | |||
---- | ---- | ||
<div style="border:2px groove {{#var:primarycolor}}; background-color:{{#var:secondarycolor}}; padding:5px;"> | |||
{{MoveData | {{MoveData | ||
|image= | |image= | ||
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|description=Good travel, but it lacks the good startup and active frames Imp's other high attacks possess.}} | |description=Good travel, but it lacks the good startup and active frames Imp's other high attacks possess.}} | ||
}} | }} | ||
</div> | |||
---- | ---- | ||
<div style="border:2px groove {{#var:primarycolor}}; background-color:{{#var:secondarycolor}}; padding:5px;"> | |||
{{MoveData | {{MoveData | ||
|image= | |image= | ||
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|description=A launcher that for the most part is overshadowed by ''Back Flip Kick''. It deals more damage and has more range, but lacks any opportunity for follow up hits.}} | |description=A launcher that for the most part is overshadowed by ''Back Flip Kick''. It deals more damage and has more range, but lacks any opportunity for follow up hits.}} | ||
}} | }} | ||
</div> | |||
---- | ---- | ||
<div style="border:2px groove {{#var:primarycolor}}; background-color:{{#var:secondarycolor}}; padding:5px;"> | |||
{{MoveData | {{MoveData | ||
|image= | |image= | ||
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|description=An important combo piece since it can be linked into a number of other moves, however its unreliable hitbox can make it a disaster to use by itself.}} | |description=An important combo piece since it can be linked into a number of other moves, however its unreliable hitbox can make it a disaster to use by itself.}} | ||
}} | }} | ||
</div> | |||
---- | ---- | ||
<div style="border:2px groove {{#var:primarycolor}}; background-color:{{#var:secondarycolor}}; padding:5px;"> | |||
{{MoveData | {{MoveData | ||
|image= | |image= | ||
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|description=At first this move seems like a meme, but it's actually one of Imp's most important combo pieces. Imp's leg hitboxes are active during the entire animation, It's important to note that if an opponent gets hit by the move, that player cannot get hit again for the duration of the animation and can treat Imp as if he's just standing there.}} | |description=At first this move seems like a meme, but it's actually one of Imp's most important combo pieces. Imp's leg hitboxes are active during the entire animation, It's important to note that if an opponent gets hit by the move, that player cannot get hit again for the duration of the animation and can treat Imp as if he's just standing there.}} | ||
}} | }} | ||
</div> | |||
---- | ---- | ||
<div style="border:2px groove {{#var:primarycolor}}; background-color:{{#var:secondarycolor}}; padding:5px;"> | |||
{{MoveData | {{MoveData | ||
|image= | |image= | ||
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|description=Not a great move. Because Imp's body is the hitbox, it tends to whiff against crouching opponents and is rather unreliable in general.}} | |description=Not a great move. Because Imp's body is the hitbox, it tends to whiff against crouching opponents and is rather unreliable in general.}} | ||
}} | }} | ||
</div> | |||
<br/> | <br/> | ||
====={{TKin|i=3}} Front Kick===== | ====={{TKin|i=3}} Front Kick===== | ||
<div style="border:2px groove {{#var:primarycolor}}; background-color:{{#var:secondarycolor}}; padding:5px;"> | |||
{{MoveData | {{MoveData | ||
|image= | |image= | ||
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|description=Excellent range and has great high-attacking combo strings, but its frame data makes it terrible for pressuring crouching opponents.}} | |description=Excellent range and has great high-attacking combo strings, but its frame data makes it terrible for pressuring crouching opponents.}} | ||
}} | }} | ||
</div> | |||
---- | ---- | ||
<div style="border:2px groove {{#var:primarycolor}}; background-color:{{#var:secondarycolor}}; padding:5px;"> | |||
{{MoveData | {{MoveData | ||
|image= | |image= | ||
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|description=Really bad range and frame data. Avoid using.}} | |description=Really bad range and frame data. Avoid using.}} | ||
}} | }} | ||
</div> | |||
---- | ---- | ||
<div style="border:2px groove {{#var:primarycolor}}; background-color:{{#var:secondarycolor}}; padding:5px;"> | |||
{{MoveData | {{MoveData | ||
|image= | |image= | ||
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|description=Bit too slow of a startup to use as a counter hitting move, but its good range and ability to string to a ''Rising Knee'' juggle can nab a reward worth the risk.}} | |description=Bit too slow of a startup to use as a counter hitting move, but its good range and ability to string to a ''Rising Knee'' juggle can nab a reward worth the risk.}} | ||
}} | }} | ||
</div> | |||
---- | ---- | ||
<div style="border:2px groove {{#var:primarycolor}}; background-color:{{#var:secondarycolor}}; padding:5px;"> | |||
{{MoveData | {{MoveData | ||
|image= | |image= | ||
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|description=Good launcher with lots of invulnerability on the leg hurtboxes.}} | |description=Good launcher with lots of invulnerability on the leg hurtboxes.}} | ||
}} | }} | ||
</div> | |||
---- | ---- | ||
<div style="border:2px groove {{#var:primarycolor}}; background-color:{{#var:secondarycolor}}; padding:5px;"> | |||
{{MoveData | {{MoveData | ||
|image= | |image= | ||
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|description=Great low poke with good range and excellent frames.}} | |description=Great low poke with good range and excellent frames.}} | ||
}} | }} | ||
</div> | |||
<br/> | <br/> | ||
====={{TKin|i=4}} Back Kick===== | ====={{TKin|i=4}} Back Kick===== | ||
<div style="border:2px groove {{#var:primarycolor}}; background-color:{{#var:secondarycolor}}; padding:5px;"> | |||
{{MoveData | {{MoveData | ||
|image= | |image= | ||
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|description=8<sup>f</sup> is quite a bit of startup, but if you're able to counter-hit with this button the ''Back Flip Kick'' it strings into with {{TKin|i=4|c=1}}{{TKin|i=4|c=1}}{{TKin|i=4}} has much better startup than linking to it manually does, leading to good juggle damage.}} | |description=8<sup>f</sup> is quite a bit of startup, but if you're able to counter-hit with this button the ''Back Flip Kick'' it strings into with {{TKin|i=4|c=1}}{{TKin|i=4|c=1}}{{TKin|i=4}} has much better startup than linking to it manually does, leading to good juggle damage.}} | ||
}} | }} | ||
</div> | |||
---- | ---- | ||
<div style="border:2px groove {{#var:primarycolor}}; background-color:{{#var:secondarycolor}}; padding:5px;"> | |||
{{MoveData | {{MoveData | ||
|image= | |image= | ||
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|description=Your go-to mixup string starter. Fast startup and amazing damage potential with juggles off of {{TKin|i=f|c=1}}{{TKin|i=4|c=1|p=h}}{{TKin|i=l2+4|c=1|p=l}}{{TKin|i=qc|c=1}}{{TKin|i=3|p=h}}.}} | |description=Your go-to mixup string starter. Fast startup and amazing damage potential with juggles off of {{TKin|i=f|c=1}}{{TKin|i=4|c=1|p=h}}{{TKin|i=l2+4|c=1|p=l}}{{TKin|i=qc|c=1}}{{TKin|i=3|p=h}}.}} | ||
}} | }} | ||
</div> | |||
---- | ---- | ||
<div style="border:2px groove {{#var:primarycolor}}; background-color:{{#var:secondarycolor}}; padding:5px;"> | |||
{{MoveData | {{MoveData | ||
|image= | |image= | ||
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|description=Can be a little tricky to punish since you land grounded, but it's mostly a gimmicky combo ender.}} | |description=Can be a little tricky to punish since you land grounded, but it's mostly a gimmicky combo ender.}} | ||
}} | }} | ||
</div> | |||
---- | ---- | ||
<div style="border:2px groove {{#var:primarycolor}}; background-color:{{#var:secondarycolor}}; padding:5px;"> | |||
{{MoveData | {{MoveData | ||
|image= | |image= | ||
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|description=Really slow, but really long range. It can be a little tricky for your opponent to deal with its chord input string as it's a very fast mixup. Mostly used in strings.}} | |description=Really slow, but really long range. It can be a little tricky for your opponent to deal with its chord input string as it's a very fast mixup. Mostly used in strings.}} | ||
}} | }} | ||
</div> | |||
---- | ---- | ||
<div style="border:2px groove {{#var:primarycolor}}; background-color:{{#var:secondarycolor}}; padding:5px;"> | |||
{{MoveData | {{MoveData | ||
|image= | |image= | ||
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|description=Very important in combos, but never use this move on its own.}} | |description=Very important in combos, but never use this move on its own.}} | ||
}} | }} | ||
</div> | |||
---- | ---- | ||
<div style="border:2px groove {{#var:primarycolor}}; background-color:{{#var:secondarycolor}}; padding:5px;"> | |||
{{MoveData | {{MoveData | ||
|image= | |image= | ||
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|description=Can be incredibly annoying for your opponent to deal with since you can low profile moves with it, and it lasts forever with its leg invulnerability, however all your opponent needs to do is wait to get a free punish combo against you.}} | |description=Can be incredibly annoying for your opponent to deal with since you can low profile moves with it, and it lasts forever with its leg invulnerability, however all your opponent needs to do is wait to get a free punish combo against you.}} | ||
}} | }} | ||
</div> | |||
---- | ---- | ||
<div style="border:2px groove {{#var:primarycolor}}; background-color:{{#var:secondarycolor}}; padding:5px;"> | |||
{{MoveData | {{MoveData | ||
|image= | |image= | ||
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|description=Because of the angle you dive at, you can hail marry this sprint attack into your opponent most of the time come out alright since its hard to punish. Because it ends in a grounded state, the risk is much less than a regular dash attack that can be blocked and punished for a full combo.}} | |description=Because of the angle you dive at, you can hail marry this sprint attack into your opponent most of the time come out alright since its hard to punish. Because it ends in a grounded state, the risk is much less than a regular dash attack that can be blocked and punished for a full combo.}} | ||
}} | }} | ||
</div> | |||
<br/> | <br/> | ||
=====Grabs / Misc Moves===== | =====Grabs / Misc Moves===== | ||
Imp's whiffed grab animation is 18<sup>f</sup> long. | Imp's whiffed grab animation is 18<sup>f</sup> long. | ||
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{{MoveData | {{MoveData | ||
|image= | |image= | ||
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|description=On the lower end damage as far as grabs go. Very good in free-for-alls since the kick has quite a large hitbox.}} | |description=On the lower end damage as far as grabs go. Very good in free-for-alls since the kick has quite a large hitbox.}} | ||
}} | }} | ||
</div> | |||
---- | ---- | ||
<div style="border:2px groove {{#var:primarycolor}}; background-color:{{#var:secondarycolor}}; padding:5px;"> | |||
{{MoveData | {{MoveData | ||
|image= | |image= | ||
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|description=Since your opponent needs to turn over before they can perform a grounded action, this throw has crazy good advantage.}} | |description=Since your opponent needs to turn over before they can perform a grounded action, this throw has crazy good advantage.}} | ||
}} | }} | ||
</div> | |||
---- | ---- | ||
<div style="border:2px groove {{#var:primarycolor}}; background-color:{{#var:secondarycolor}}; padding:5px;"> | |||
{{MoveData | {{MoveData | ||
|image= | |image= | ||
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|description=Your go-to grab if you have the presence of mind to input it. Great damage, and you can string ''Back Flip Kick'' off of it to start juggles in the corner for massive damage.}} | |description=Your go-to grab if you have the presence of mind to input it. Great damage, and you can string ''Back Flip Kick'' off of it to start juggles in the corner for massive damage.}} | ||
}} | }} | ||
</div> | |||
---- | ---- | ||
<div style="border:2px groove {{#var:primarycolor}}; background-color:{{#var:secondarycolor}}; padding:5px;"> | |||
{{MoveData | {{MoveData | ||
|image= | |image= | ||
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|description=A grab that gets lost in the shuffle Imp's other grabs being too awkward to input for not as much reward as ''Knee To The Head'' offers.}} | |description=A grab that gets lost in the shuffle Imp's other grabs being too awkward to input for not as much reward as ''Knee To The Head'' offers.}} | ||
}} | }} | ||
</div> | |||
---- | ---- | ||
<div style="border:2px groove {{#var:primarycolor}}; background-color:{{#var:secondarycolor}}; padding:5px;"> | |||
{{MoveData | {{MoveData | ||
|image= | |image= | ||
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|description=Imp piggybacks on his opponent and begins wailing on them. You can "Daddy Lock" your opponent by buffering this grab during another attack, and after Imp attempts to mount them, they'll turn into a writhing pile of spaghetti. Your opponent cannot block in this state, and they'll eventually phase through the floor. Because Thrill Kill doesn't have a round timer, the only thing you can do is quit the match and restart. Using this glitch is objectively funny, but won't make you any friends if you use this against them online and you'll likely stop receiving game invites.}} | |description=Imp piggybacks on his opponent and begins wailing on them. You can "Daddy Lock" your opponent by buffering this grab during another attack, and after Imp attempts to mount them, they'll turn into a writhing pile of spaghetti. Your opponent cannot block in this state, and they'll eventually phase through the floor. Because Thrill Kill doesn't have a round timer, the only thing you can do is quit the match and restart. Using this glitch is objectively funny, but won't make you any friends if you use this against them online and you'll likely stop receiving game invites.}} | ||
}} | }} | ||
</div> | |||
---- | ---- | ||
<div style="border:2px groove {{#var:primarycolor}}; background-color:{{#var:secondarycolor}}; padding:5px;"> | |||
{{MoveData | {{MoveData | ||
|image= | |image= | ||
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|description=One of the funnier swap grapple animations.}} | |description=One of the funnier swap grapple animations.}} | ||
}} | }} | ||
</div> | |||
---- | ---- | ||
<div style="border:2px groove {{#var:primarycolor}}; background-color:{{#var:secondarycolor}}; padding:5px;"> | |||
{{MoveData | {{MoveData | ||
|image= | |image= | ||
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|description=That little punch packs quite a, er, punch.}} | |description=That little punch packs quite a, er, punch.}} | ||
}} | }} | ||
</div> | |||
</br> | |||
{{NavboxTK}} | {{NavboxTK}} | ||
[[Category:Thrill Kill]] | [[Category:Thrill Kill]] | ||
[[Category:The Imp]] | [[Category:The Imp]] |
Revision as of 11:49, 6 June 2023
Move List
Front Punch
Back Punch
Front Kick
Back Kick
Grabs / Misc Moves
Imp's whiffed grab animation is 18f long.