m (→Boost Mode: Typo) |
m (→Special Moves: Fixed 214EX AttackData being cut off) |
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{{AttackData-AB | |||
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|damage=8*3, 6*4 (26) | |damage=8*3, 6*4 (26) | ||
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{{AttackData-AB | |||
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|damage=8*10 (33) | |damage=8*10 (33) | ||
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|description=Goat slowly takes his sword out in front of him, then runs forward. Button determines distance and number of hits. Very unsafe. Can be confirmed into from his command normals. | |description=Goat slowly takes his sword out in front of him, then runs forward. Button determines distance and number of hits. Very unsafe. Can be confirmed into from his command normals. | ||
}}-AB | }} | ||
{{AttackData-AB | |||
|version=EX (any two buttons) | |version=EX (any two buttons) | ||
|damage=8*14 (37) | |damage=8*14 (37) |
Revision as of 21:05, 3 May 2023
Goat is a rough swordsman wielding a large black zweihander, as well as a spiked mace on a chain he can swing from his other arm. As Goat's nightmares about his family's death continue to intensify, he fears and realizes that the growing stress and pressure of the nightmares themselves will drive him into a state of pure insanity. Goat resolves to eliminate this problem once and for all and sets his sights on the mystery of the lost continent.
Goat is a tough character wielding a sword that's as long-reaching as it is damaging. All of his heavy normals knock his opponent down.
OverviewGoat strives in the mid-range and thrives off of trades and impatience. |
|
Pros | Cons |
|
|
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Play Style | Big buttons |
Dash Type | Run |
Backdash Type | Airborne |
Defense Modifier | 1.0 |
Air Options | None |
Meter Gauge | {{{meter}}} |
Movelist
Normals
Standing Normals
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
---|---|---|---|---|---|---|---|---|
9 | 5 | 4 | 7 | M | -A-, -B-, -C-, -SP-, -UM- | 2 | 1 | |
fast jab |
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
---|---|---|---|---|---|---|---|---|
17 | 7 | 6 | 21 | M | C, SP, UM | -10 | -11 | |
Quick sword swipe with excellent range but an annoying amount of pushback. |
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
---|---|---|---|---|---|---|---|---|
32 | 19 | 9 | 38 | M | - | Sliding Knockdown | -26 | |
slow but damaging attack |
Crouching Normals
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
---|---|---|---|---|---|---|---|---|
9 | 5 | 6 | 5 | L | -A-, -B-, -C-, -SP-, -UM- | 2 | 1 | |
fast low jab |
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
---|---|---|---|---|---|---|---|---|
17 | 9 | 8 | 21 | L | C, SP, UM | -12 | -13 | |
fast low poke |
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
---|---|---|---|---|---|---|---|---|
25 | 13 | 9 | 29 | L | - | Hard Knockdown | -16 | |
fast sweep |
Air Normals
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
---|---|---|---|---|---|---|---|---|
9 | 3 | 35 | 14* | H | A, B, C, UM | N/A | N/A | |
fast combo starter |
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
---|---|---|---|---|---|---|---|---|
17 | 7 | 8 | N/A | H | C, UM | N/A | N/A | |
Slash with unique downward angle, this practically will never whiff on anyone grounded |
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
---|---|---|---|---|---|---|---|---|
30 | 14 | 8 | N/A | H | - | Sliding Knockdown | N/A | |
one of goat's greatest normals |
Command Normals
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
---|---|---|---|---|---|---|---|---|
17 | 15 | 6 | 10 | L | C, SP, UM | 12 | 0 | |
Low kick |
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
---|---|---|---|---|---|---|---|---|
24 | 25 | 8 | 25 | H | SP, UM | 2 | -11 | |
overhead punch |
Universal Mechanics
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
---|---|---|---|---|---|---|---|---|
5 | 5 | 10 | 14 | M | - | Launches | -2 | |
On hit, causes a big wall bounce and puts the opponent on indefinite hitstun until they hit the ground or use meter to tech it |
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
---|---|---|---|---|---|---|---|---|
5 | 7 | 6 | N/A | H | - | Launches | N/A | |
No difference from the ground version, but some characters have air launchers with slightly less recovery frames |
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
---|---|---|---|---|---|---|---|---|
2 | 5 | 4 | 33 | U | - | 23 | N/A | |
This replaces grab, a quick attack that stuns blocking opponents. |
Special Moves
Version | Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block |
---|---|---|---|---|---|---|---|---|
A | 8*3, 6*2 (24) | 13 | 16 (3) 5 | 21 | M | - | -1 | -14 |
Goat thrusts his ball-and-chain flail downwards in front of him. Usually reserved for use against the smaller characters, such as Alice(!), Chen-Mao and Zam-B. | ||||||||
Version | Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block |
B | 8*5 (26) | 13 | 12 (2) 5 | 24 | M | - | 0 | -13 |
Goat thrusts the flail straight ahead. Has slighty more range than the A version and deals more damage. Solid poke and special option, occasionally useful as a long-range guard cancel. This whiffs on crouching Alice(!), Chen-Mao and Zam-B. | ||||||||
Version | Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block |
C | 10*3, 8*2 | 13 | 13 (3) 3 | 24 | M | - | Launcher | -21 / -4 |
Goat thrusts the flail upwards in front oh im. A decent, but committal check against jumpers. Has niche, but highly rewarding guard cancel applications, due to the final pullback hit launching. | ||||||||
Version | Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block |
EX (any two buttons) | 16*6 (58) | 26 | 8 (6) 5 | 21 | M | - | 13 | -4 |
Goat is briefly invulnerable, then swings his flail and pulls it back towards him for massive damage. The last two hits pull the opponent back and can lead to a combo or reset. |
Version | Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block |
---|---|---|---|---|---|---|---|---|
A | 20 | 211 | 5 | 21 | M | - | -13 | -14 |
Version | Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block |
B | 16, 14 (27) | 13 | 8 | 25 | M | - | -15 | -16 |
Version | Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block |
C | 16, 14, 10 (33) | 25 | 8 | 21 | M | - | Hard Knockdown | -4 |
Goat swings his blade upwards in front of him. Button determines frame data and number of hits. C version knocks down. Goat's most reliable confirms are into this series of specials. | ||||||||
Version | Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block |
EX (any two buttons) | 16*6 (58) | 9 | 9 | 21 | M | - | 13 | -4 |
Fast, multihit launcher. Goat's fastest guard cancel option. |
Version | Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block |
---|---|---|---|---|---|---|---|---|
A | 8*6 (28) | 14 | 29 | 18 | M | - | -7 | -8 |
Version | Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block |
B | 8*3, 6*4 (26) | 18 | 37 | 22 | M | - | -7 | -8 |
Version | Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block |
C | 8*10 (33) | 22 | 47 | 26 | M | - | -5 | -6 |
Goat slowly takes his sword out in front of him, then runs forward. Button determines distance and number of hits. Very unsafe. Can be confirmed into from his command normals. | ||||||||
Version | Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block |
EX (any two buttons) | 8*14 (37) | 26 | 59 | 18 | M | - | -1 | -6 |
Goat shines gold and activates super armor, then rushes forward with his sword out. Hits up to 14 times. Super armor is active on frames 0 to 58 (the armor appears one frame before the animation even starts). |
Supers
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
---|---|---|---|---|---|---|---|---|
84 | 1+28 | 3 | 18 | M | SP | Sliding Knockdown | -13 | |
Goat performs an invincible jumping slash that hits overhead. On hit, he will start a series of swings which result in a 18-hit-long combo sequence. If the first hit misses or is blocked, Goat won't follow through with the rest of the move. This move takes a while to come out and can only be confirmed into from his overhead punch. Due to a bug, Goat can cancel into a special move just as he hits the floor when he jumps back and lands to perform the final hit. This has varying degrees of usefulness depending on the character it's performed against, as well as Goat's position on the screen as Bastard's Cradle connects. (example) |
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
---|---|---|---|---|---|---|---|---|
20*2, 16*2, 12*6 (67) | 1+8 | 15 | 43 | M | - | Launches | -31 | |
Goat gets his dragon punch from Asura Blade back. Performs an ascending anti-air slash. Can be more reliably routed into than 236236X, comboing from his B normals, but deals much less damage. Mostly useful as a costly guard cancel against multi-hitting air normals, such as Rose Mary's j.B. |
Boost Mode
This boost mode has a very good name cause it does exactly what it's suggests. During Hyper Body, all of Goat's attacks (normals and specials) will have super armour. Goat is now a super tanky character with no fear of counter hit. Some of his attacks profit of little changes.
- Standing C, Jumping C and 6C do more damage. 6C is also significantly faster.
- Last hit of C Phantom Crash is now a vertical launcher. But because of the pushback of the attack it's very hard to combo from it unless you're very close of the opponent.
- Last hit of C Buster Horn in a launcher. The last hit is now very rewarding. But because the pushback of the 2-3 last hits of the attack is huge, the last hit can be hard to land on the opponent.
- Final pullback hitbox of Buster Hammer gives slightly better frame advantage.
Combos
Combos | Damage | Notes |
2A > 5AB > j.B > j.C | 38 | Bread-and-butter launcher followup. Most consistent. |
66 > 5A > 5B > 5AB > j.Ax2 > j.B > j.Ax2 > j.B > j.AB > j.Ax2 > j.B > j.Ax2 > j.B > j.C | 46 | Meterless BnB. Video: https://streamable.com/pdojr8 |
5B > 623AB > j.B > j.C | 58 | Metered corner combo. |
236AB > 2A > AB > 6B > 623B | 90 | Optimal 236EX followup. Video: https://youtu.be/HQxBfsgnVqw |
Color Palettes