Line 339: | Line 339: | ||
{{MoveData | {{MoveData | ||
|image=TK-Dr-f3.gif | |image=TK-Dr-f3.gif | ||
|caption= | |caption=Stanky Stance | ||
|image2=TK-Dr-f33.gif | |image2=TK-Dr-f33.gif | ||
|caption2=Crane Kick | |caption2=Crane Kick |
Revision as of 12:24, 28 April 2023
Overview
Dr. Faustus is one of the most dangerous characters in the game. He has high speed, safe high and mid strings, and has the best combo ender in the game in 1000 Stabs at his disposal. He's also one of the few characters in the game who can reliably 2 touch opponents: one touch to get his opponent against a wall with a grab or string that deals around 20 damage, and one touch to mixup into a launcher ending with 1000 Stabs for 80 damage.
At a glance: | |
Pros | Cons |
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Move List
Front Punch
Hit | Startup | Active | Recovery | Adv. (Block / Hit) | Damage | Range | Property | Stance | |
---|---|---|---|---|---|---|---|---|---|
![]() |
7f | 1f | 13f | -7 / +21 | 5 | 1.5u | ![]() |
No | |
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Back Punch
Hit | Startup | Active | Recovery | Adv. (Block / Hit) | Damage | Range | Property | Stance | |
---|---|---|---|---|---|---|---|---|---|
![]() |
6f | 2f | 12f | -1 / +29 | 7 | 1.7u | ![]() |
No | |
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Front Kick
Hit | Startup | Active | Recovery | Adv. (Block / Hit) | Damage | Range | Property | Stance | |
---|---|---|---|---|---|---|---|---|---|
![]() |
5f | 2f | 11f | -6 / +3 | 3 | 2.7u | - | No | |
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Hit | Startup | Active | Recovery | Adv. (Block / Hit) | Damage | Range | Property | Stance | |
---|---|---|---|---|---|---|---|---|---|
![]() |
5f | 1f | 9f | -3 / 0 | 2 | 2.9u | - | No | |
|
Back Kick
Hit | Startup | Active | Recovery | Adv. (Block / Hit) | Damage | Range | Property | Stance | |
---|---|---|---|---|---|---|---|---|---|
![]() |
7f | 3f | 11f | -6 / +2 | 4 | 4.5u | - | Yes | |
|
Hit | Startup | Active | Recovery | Adv. (Block / Hit) | Damage | Range | Property | Stance | |
---|---|---|---|---|---|---|---|---|---|
File:.png | 14f | 3f | 21f | -17 / +25 | 8 | 14.4u | ![]() |
No | |
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Grabs / Misc Moves
Dr. Faustus' whiffed grab animation takes 18f.
Hit | Startup | Active | Recovery | Adv. (Block / Hit) | Damage | Range | Property | Stance | |
---|---|---|---|---|---|---|---|---|---|
- | - | - | 133f | {{{advantage}}} | - | - | - | No | |
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