Thrill Kill/Cain: Difference between revisions

From SuperCombo Wiki
mNo edit summary
Line 262: Line 262:
|image=
|image=
|caption=  
|caption=  
|name=
|name=Front Kick
|linkname=
|linkname=
|input={{TKin|i=3}}
|input={{TKin|i=3}}
|data=
|data=
  {{AttackData-TK
  {{AttackData-TK
  |hit=[[File:.png]]
  |hit=[[File:Mid.png]]
  |startup=
  |startup=10
  |active=
  |active=2
  |recovery=
  |recovery=17
  |damage=
|advantage=-12 / -1
  |range=
  |damage=3
  |range=4.1
  |property=
  |property=
  |stance=
  |stance=Switch
  |description=Description needed.}}
  |description=Description needed.</br>
----
<b>Cancels:</b></br>
{{TKin|i=l2+2}} - Flame Puff From Crouch}}
}}
}}
----
----
Line 281: Line 285:
|image=
|image=
|caption=  
|caption=  
|name=
|name=Low Front Kick
|linkname=
|linkname=
|input={{TKin|i=f|c=1}}{{TKin|i=3}}
|input={{TKin|i=f|c=1}}{{TKin|i=3}}
|data=
|data=
  {{AttackData-TK
  {{AttackData-TK
  |hit=[[File:.png]]
  |hit=[[File:Low.png]]
  |startup=
  |startup=6
  |active=
  |active=2
  |recovery=
  |recovery=14
  |damage=
|advantage=-9 / -2
  |range=
  |damage=3
  |range=3.9
  |property=
  |property=
  |stance=
  |stance=
  |description=Description needed.}}
  |description=Description needed.</br>
----
<b>Cancels:</b></br>
{{TKin|i=f|c=1}}{{TKin|i=1}} - Stomach Swipe}}
}}
}}
----
----
Line 300: Line 308:
|image=
|image=
|caption=  
|caption=  
|name=
|name=Power Thrust Kick
|linkname=
|linkname=
|input={{TKin|i=b|c=1}}{{TKin|i=f|c=1}}{{TKin|i=3}}
|input={{TKin|i=b|c=1}}{{TKin|i=f|c=1}}{{TKin|i=3}}
|data=
|data=
  {{AttackData-TK
  {{AttackData-TK
  |hit=[[File:.png]]
  |hit=[[File:Mid.png]]
  |startup=
  |startup=8
  |active=
  |active=1
  |recovery=
  |recovery=13
  |damage=
|advantage=-7 / +35
  |range=
  |damage=9
  |property=
  |range=7.3
  |stance=
  |property=[[File:Hardknockdown.png]]
  |stance=Switch
  |description=Description needed.}}
  |description=Description needed.}}
}}
}}
Line 319: Line 328:
|image=
|image=
|caption=  
|caption=  
|name=
|name=Uppercut Kick
|linkname=
|linkname=
|input={{TKin|i=qc|c=1}}{{TKin|i=3}}
|input={{TKin|i=qc|c=1}}{{TKin|i=3}}
|data=
|data=
  {{AttackData-TK
  {{AttackData-TK
  |hit=[[File:.png]]
  |hit=[[File:High.png]]
  |startup=
  |startup=12
  |active=
  |active=1
  |recovery=
  |recovery=18
  |damage=
|advantage=-12 / +26
  |range=
  |damage=5
  |property=
  |range=2.6
  |property=[[File:Launch.png]]
  |stance=
  |stance=
  |description=Description needed.}}
  |description=Description needed.</br>
----
<b>Cancels:</b></br>
{{TKin|i=f|c=1}}{{TKin|i=2}} - Turning Flames</br>
{{TKin|i=qc|c=1}}{{TKin|i=2}} - Incinerator}}
}}
}}
----
----
Line 338: Line 352:
|image=
|image=
|caption=  
|caption=  
|name=
|name=Backdraft
|linkname=
|linkname=
|input={{TKin|i=hc|c=1}}{{TKin|i=3}}
|input={{TKin|i=hc|c=1}}{{TKin|i=3}}
|data=
|data=
  {{AttackData-TK
  {{AttackData-TK
  |hit=[[File:.png]]
  |hit=[[File:Mid.png]]
  |startup=
  |startup=16
  |active=
  |active=7
  |recovery=
  |recovery=8
  |damage=
|advantage=-3 / +3
  |range=
  |damage=1
  |range=3.6
  |property=
  |property=
  |stance=
  |stance=
  |description=Description needed.}}
  |description=Comedy move. Deals very little damage and has no cancels.}}
}}
}}
----
----
Line 357: Line 372:
|image=
|image=
|caption=  
|caption=  
|name=
|name=Kick From Crouch
|linkname=
|linkname=
|input={{TKin|i=l2+3}}
|input={{TKin|i=l2+3}}
|data=
|data=
  {{AttackData-TK
  {{AttackData-TK
  |hit=[[File:.png]]
  |hit=[[File:Low.png]]
  |startup=
  |startup=7
  |active=
  |active=2
  |recovery=
  |recovery=17
  |damage=
|advantage=-12 / -7
  |range=
  |damage=3
  |range=2.5
  |property=
  |property=
  |stance=
  |stance=

Revision as of 13:54, 6 August 2023

Overview

 Cain is the only zoner of the cast, with a lot of his Triangle attacks having extremely disjointed hurtboxes or are projectile attacks. Incinerator (Quarter CircleTK-input-comma.pngTriangle) in particular has such a long hitbox that even if opponents high counter it, they'll be too far away to actually hit you with their body slam.

 On top of his zoning game, Cain's juggles are unmatched for a character without access to a super juggle. Both your punish combos and your mixup-combos lead to a juggle, which can be optimized to bag over 50% damage without the aid of the corner.

 His combos often consist of one special move after another, stringing together into massive damage. However stringing several special moves together (especially ones that require a lot of back-forward, quarter circle, and half circle inputs in a row) can be difficult and frustrating to time correctly.

At a glance:
Pros Cons
  • Range: Cain can wall characters out with both Incinerator and Flame Stomp, making it extremely difficult for opponents to quickly dash attack or r-cancel in.
  • Insane juggles: Almost nobody else except for Oddball and Mammoth can bag as much damage as Cain can mid-stage off of their punish and mixup strings, and combos ending in Incinerator put your opponent right back up against the wall and undo any progress they've made on trying to reach you.
  • Extremely execution heavy: All of Cain's high damaging juggles require you to string multiple multi-directional special move inputs in a row, which requires good timing and lots of practice. Dropping key combos under pressure will be an issue.
  • Poor mobility: Cain is ranked among the worst in terms of move speeds and dash distances in the game.
  • He's spooky: Aaaah! Skeletons!


Cain
TK Cain Ingame.png
Hitbox Diameter 4.3u⌀ (Small)
Movement Speed 3.1u/s (2nd slowest)
Dash Distance 8.8u (3rd worst)

Move List

Square Front Punch
Square
Hit Startup Active Recovery Adv. (Block / Hit) Damage Range Property Stance
File:.png - - - {{{advantage}}} - - - -


Description needed.


ForwardTK-input-comma.pngSquare
Hit Startup Active Recovery Adv. (Block / Hit) Damage Range Property Stance
File:.png - - - {{{advantage}}} - - - -


Description needed.


BackTK-input-comma.pngForwardTK-input-comma.pngSquare
Hit Startup Active Recovery Adv. (Block / Hit) Damage Range Property Stance
File:.png - - - {{{advantage}}} - - - -


Description needed.


Quarter CircleTK-input-comma.pngSquare
Hit Startup Active Recovery Adv. (Block / Hit) Damage Range Property Stance
File:.png - - - {{{advantage}}} - - - -


Description needed.


Half CircleTK-input-comma.pngSquare
Hit Startup Active Recovery Adv. (Block / Hit) Damage Range Property Stance
File:.png - - - {{{advantage}}} - - - -


Description needed.


L2PlusSquare
Hit Startup Active Recovery Adv. (Block / Hit) Damage Range Property Stance
File:.png - - - {{{advantage}}} - - - -


Description needed.


Triangle Back Punch
Triangle
Hit Startup Active Recovery Adv. (Block / Hit) Damage Range Property Stance
File:.png - - - {{{advantage}}} - - - -


Description needed.


ForwardTK-input-comma.pngTriangle
Hit Startup Active Recovery Adv. (Block / Hit) Damage Range Property Stance
File:.png - - - {{{advantage}}} - - - -


Description needed.


BackTK-input-comma.pngForwardTK-input-comma.pngTriangle
Hit Startup Active Recovery Adv. (Block / Hit) Damage Range Property Stance
File:.png - - - {{{advantage}}} - - - -


Description needed.


Quarter CircleTK-input-comma.pngTriangle
Hit Startup Active Recovery Adv. (Block / Hit) Damage Range Property Stance
File:.png - - - {{{advantage}}} - - - -


Description needed.


Half CircleTK-input-comma.pngTriangle
Hit Startup Active Recovery Adv. (Block / Hit) Damage Range Property Stance
File:.png - - - {{{advantage}}} - - - -


Description needed.


L2PlusTriangle
Hit Startup Active Recovery Adv. (Block / Hit) Damage Range Property Stance
File:.png - - - {{{advantage}}} - - - -


Description needed.


ForwardTK-input-comma.pngForwardTK-input-comma.pngSquare/Triangle
Hit Startup Active Recovery Adv. (Block / Hit) Damage Range Property Stance
File:.png - - - {{{advantage}}} - - - -


Description needed.


Cross Front Kick
Front Kick
Cross
Hit Startup Active Recovery Adv. (Block / Hit) Damage Range Property Stance
Mid.png 10f 2f 17f -12 / -1 3 4.1u - Switch


Description needed.


Cancels:
L2PlusTriangle - Flame Puff From Crouch


Low Front Kick
ForwardTK-input-comma.pngCross
Hit Startup Active Recovery Adv. (Block / Hit) Damage Range Property Stance
Low.png 6f 2f 14f -9 / -2 3 3.9u - -


Description needed.


Cancels:
ForwardTK-input-comma.pngSquare - Stomach Swipe


Power Thrust Kick
BackTK-input-comma.pngForwardTK-input-comma.pngCross
Hit Startup Active Recovery Adv. (Block / Hit) Damage Range Property Stance
Mid.png 8f 1f 13f -7 / +35 9 7.3u Hardknockdown.png Switch


Description needed.


Uppercut Kick
Quarter CircleTK-input-comma.pngCross
Hit Startup Active Recovery Adv. (Block / Hit) Damage Range Property Stance
High.png 12f 1f 18f -12 / +26 5 2.6u Launch.png -


Description needed.


Cancels:
ForwardTK-input-comma.pngTriangle - Turning Flames
Quarter CircleTK-input-comma.pngTriangle - Incinerator


Backdraft
Half CircleTK-input-comma.pngCross
Hit Startup Active Recovery Adv. (Block / Hit) Damage Range Property Stance
Mid.png 16f 7f 8f -3 / +3 1 3.6u - -


Comedy move. Deals very little damage and has no cancels.


Kick From Crouch
L2PlusCross
Hit Startup Active Recovery Adv. (Block / Hit) Damage Range Property Stance
Low.png 7f 2f 17f -12 / -7 3 2.5u - -


Description needed.


Circle Back Kick
Circle
Hit Startup Active Recovery Adv. (Block / Hit) Damage Range Property Stance
File:.png - - - {{{advantage}}} - - - -


Description needed.


ForwardTK-input-comma.pngCircle
Hit Startup Active Recovery Adv. (Block / Hit) Damage Range Property Stance
File:.png - - - {{{advantage}}} - - - -


Description needed.


BackTK-input-comma.pngForwardTK-input-comma.pngCircle
Hit Startup Active Recovery Adv. (Block / Hit) Damage Range Property Stance
File:.png - - - {{{advantage}}} - - - -


Description needed.


Quarter CircleTK-input-comma.pngCircle
Hit Startup Active Recovery Adv. (Block / Hit) Damage Range Property Stance
File:.png - - - {{{advantage}}} - - - -


Description needed.


Half CircleTK-input-comma.pngCircle
Hit Startup Active Recovery Adv. (Block / Hit) Damage Range Property Stance
File:.png - - - {{{advantage}}} - - - -


Description needed.


L2PlusCircle
Hit Startup Active Recovery Adv. (Block / Hit) Damage Range Property Stance
File:.png - - - {{{advantage}}} - - - -


Description needed.


ForwardTK-input-comma.pngForwardTK-input-comma.pngCross/Circle
Hit Startup Active Recovery Adv. (Block / Hit) Damage Range Property Stance
File:.png - - - {{{advantage}}} - - - -


Description needed.


Grabs / Misc Moves
CrossPlusSquare
Hit Startup Active Recovery Adv. (Block / Hit) Damage Range Property Stance
File:.png - - - {{{advantage}}} - - - -


Description needed.


CirclePlusTriangle
Hit Startup Active Recovery Adv. (Block / Hit) Damage Range Property Stance
File:.png - - - {{{advantage}}} - - - -


Description needed.


CrossPlusSquare
Hit Startup Active Recovery Adv. (Block / Hit) Damage Range Property Stance
File:.png - - - {{{advantage}}} - - - -


Description needed.


CirclePlusSquare
Hit Startup Active Recovery Adv. (Block / Hit) Damage Range Property Stance
File:.png - - - {{{advantage}}} - - - -


Description needed.


CrossPlusTriangle
Hit Startup Active Recovery Adv. (Block / Hit) Damage Range Property Stance
File:.png - - - {{{advantage}}} - - - -


Description needed.

TK Navigation

General
Controls and Notation
System
Tier List
FAQ
Characters
TormentorOddballBelladonnaDr. FaustusThe ImpVioletMammothCleetusCainJudasMarukka