m (Minor visual editing.) |
m (Added GIFs for Forward Punches.) |
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====={{TKin|i=1}} Front Punch===== | ====={{TKin|i=1}} Front Punch===== | ||
{{MoveData | {{MoveData | ||
|image= | |image=TK-Tor-1.gif | ||
|caption= | |caption= | ||
|name=Straight Jab | |name=Straight Jab | ||
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---- | ---- | ||
{{MoveData | {{MoveData | ||
|image= | |image=TK-Tor-f1.gif | ||
|caption= | |caption= | ||
|name=Elbow Smash | |name=Elbow Smash | ||
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---- | ---- | ||
{{MoveData | {{MoveData | ||
|image= | |image=TK-Tor-bf1.gif | ||
|caption= | |caption= | ||
|name=Gut Punch | |name=Gut Punch | ||
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---- | ---- | ||
{{MoveData | {{MoveData | ||
|image= | |image=TK-Tor-df1.gif | ||
|caption= | |caption= | ||
|name=Charged Punch | |name=Charged Punch | ||
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---- | ---- | ||
{{MoveData | {{MoveData | ||
|image= | |image=TK-Tor-fdf1.gif | ||
|caption= | |caption= | ||
|name=Charged Uppercut | |name=Charged Uppercut | ||
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---- | ---- | ||
{{MoveData | {{MoveData | ||
|image= | |image=TK-Tor-l21.gif | ||
-- | |||
|caption= | |caption= | ||
|name=Low Jab From Crouch | |name=Low Jab From Crouch | ||
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}} | }} | ||
<br/> | <br/> | ||
====={{TKin|i=2}} Back Punch===== | ====={{TKin|i=2}} Back Punch===== | ||
{{MoveData | {{MoveData |
Revision as of 15:46, 18 April 2023
Overview
Tormentor is a very well-rounded character who's greatest strength is his combo versatility and his ability to constantly pressure his opponents with attacks. He has a 4f jab, very good ranged mid attacks to both start combos and send his opponents flying to the corner, plus on hit moves to stagger with, Spinning Sweep Kick has extremely good range and has a great combo string attached to it, and he has amazing damage in the corner against most of the cast with his Charged Punch wall-splat extensions.
While Tormentor may seem dominant in the hands of someone skilled, nothing about him is particularly broken. He relies on mixing up his combos and pressure to win, and using his 4f jab to stagger opponents attempting to use slower moves against him.
Chain Heater allows you to heat up your chain and give your chain attacks a damage bonus, which is a great tool if you're able to create space. However, heat really only makes a significant difference when it's maxed, and usually by then your opponent is hurt enough that a combo without any heat would win the round regardless.
At a glance: | |
Pros | Cons |
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Move List
Front Punch
Back Punch
Hit | Startup | Active | Recovery | Adv. (Block / Hit) | Damage | Range | Property | Stance | |
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- | - | - | 26f | {{{advantage}}} | - | - | Attack Buff | No | |
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Front Kick
Back Kick
Grabs / Misc Moves
Tormentor has 16f of recovery when he misses a grapple attempt.