(Updated with infobox template) |
(Added frame data and updated descriptions for →Normals: and →Universal Mechanics) |
||
Line 7: | Line 7: | ||
|defmod=1.0 | |defmod=1.0 | ||
|airopts=Walljump | |airopts=Walljump | ||
|meter=64 | |||
}} | }} | ||
== Normals == | ==Movelist== | ||
=== Standing | ===Normals=== | ||
====Standing Normals==== | |||
{{MoveData | {{MoveData | ||
|image=AB_Chen_5a.png | |image=AB_Chen_5a.png | ||
|input=5A | |input=5A | ||
|data= | |data= | ||
{{AttackData-AB | {{AttackData-AB | ||
|guard=M | |guard=M | ||
|cancel= | |cancel=-A-, -B-, -C-, -SP-, -UM- | ||
|startup= | |damage=7 / 8 | ||
|advHit= | |startup=5 | ||
|advBlock= | |active=4 | ||
|description= | |recovery=7 | ||
|advHit=2 | |||
|advBlock=1 | |||
|description=Quick jab. Has less reach than 2A. | |||
* The first 2 frames deal 7 damage. The last two deal 8 damage. | |||
}} | }} | ||
}} | }} | ||
Line 28: | Line 33: | ||
{{MoveData | {{MoveData | ||
|image=AB_Chen_5B.png | |image=AB_Chen_5B.png | ||
|input=5B | |input=5B | ||
|data= | |data= | ||
{{AttackData-AB | {{AttackData-AB | ||
|guard=M | |guard=M | ||
|cancel= | |cancel=C, SP, UM | ||
|startup= | |damage=15 | ||
|advHit= | |startup=5 | ||
|advBlock= | |active=8 | ||
|description= | |recovery=13 | ||
|advHit=-4 | |||
|advBlock=-5 | |||
|description=A forward-moving backhand strike. | |||
* Thanks to the forward movement, can be used to readily combo into launcher or C normals. | |||
* As fast as her jab and very active. | |||
}} | }} | ||
}} | }} | ||
Line 43: | Line 52: | ||
{{MoveData | {{MoveData | ||
|image=AB_Chen_5c.png | |image=AB_Chen_5c.png | ||
|input=5C | |input=5C | ||
|data= | |data= | ||
{{AttackData-AB | {{AttackData-AB | ||
|guard=M | |guard=M | ||
|cancel= | |cancel=SP, UM | ||
|startup= | |damage=23 | ||
|advHit=- | |startup=5 | ||
|advBlock=- | |active=10 | ||
|description= | |recovery=21 | ||
|advHit=-8 | |||
|advBlock=-9 | |||
|description=Chen-Mao perform a palm strike on both sides at once. | |||
* Unlike most characters, Chen-Mao's 5C is special cancellable, making it great combo filler if it reaches. | |||
* As fast as her jab and extremely active. | |||
}} | }} | ||
}} | }} | ||
=== Crouching | ====Crouching Normals==== | ||
{{MoveData | {{MoveData | ||
|image=AB_Chen_2a.png | |image=AB_Chen_2a.png | ||
|input=2A | |input=2A | ||
|data= | |data= | ||
{{AttackData-AB | {{AttackData-AB | ||
|guard=L | |guard=L | ||
|cancel= | |cancel=-A-, -B-, -C-, -SP-, -UM- | ||
|startup= | |damage=7 | ||
|advHit= | |startup=5 | ||
|advBlock= | |active=4 | ||
|description= 5A | |recovery=7 | ||
|advHit=2 | |||
|advBlock=1 | |||
|description=A quick, crouching backhand chop. Has more reach than 5A. | |||
}} | }} | ||
}} | }} | ||
Line 74: | Line 89: | ||
{{MoveData | {{MoveData | ||
|image=AB_Chen_2B.png | |image=AB_Chen_2B.png | ||
|input=2B | |input=2B | ||
|data= | |data= | ||
{{AttackData-AB | {{AttackData-AB | ||
|guard=L | |guard=L | ||
|cancel= | |cancel=C, SP, UM | ||
|startup= | |damage=15 | ||
|advHit= | |startup=5 | ||
|advBlock=- | |active=4 | ||
|description=quick low kick | |recovery=19 | ||
|advHit=-6 | |||
|advBlock=-7 | |||
|description=A quick low kick. | |||
* Her most versatile poke, thanks to its speed and range. | |||
* Lacks 5B's forward movement, and thus its ability to confirm into launcher or C normals at most ranges. | |||
** As such, Chen-Mao must rely on 214B or 214EX to confirm off of this in most situations. | |||
}} | }} | ||
}} | }} | ||
Line 89: | Line 109: | ||
{{MoveData | {{MoveData | ||
|image=AB_Chen_2c.png | |image=AB_Chen_2c.png | ||
|input=2C | |input=2C | ||
|data= | |data= | ||
{{AttackData-AB | {{AttackData-AB | ||
|guard= | |guard=L | ||
|cancel= | |cancel=SP, UM | ||
|startup= | |damage=23 | ||
|advHit= | |startup=7 | ||
|advBlock=- | |active=8 | ||
|description=Low elbow | |recovery=24 | ||
|advHit=-6 | |||
|advBlock=-7 | |||
|description=Low elbow strike. Serves as her sweep. | |||
* Unlike most characters, Chen-Mao's 2C can be canceled into specials or launcher. | |||
** This is of limited use, since sweeps don't leave the opponent in a comboable state and all of Chen-Mao's grounded specials are negative on block. | |||
** This can still be canceled into launcher to stay safe at point blank. | |||
}} | }} | ||
}} | }} | ||
=== | ====Air Normals==== | ||
{{MoveData | {{MoveData | ||
|image=AB_Chen_j.a.png | |image=AB_Chen_j.a.png | ||
|input=j.A | |input=j.A | ||
|data= | |data= | ||
{{AttackData-AB | {{AttackData-AB | ||
|guard=H | |guard=H | ||
|cancel= | |cancel=-A-, -B-, -C-, -SP-, -UM- | ||
|startup= | |damage=7 | ||
|advHit= | |startup=3 | ||
|advBlock= | |active=24 | ||
|description=Chen | |recovery=7 | ||
|advHit=N/A | |||
|advBlock=N/A | |||
|description=Chen-Mao sticks her leg out in front of her. | |||
* Whiff cancelable starting on frame 17. | |||
* Very active. | |||
* Great juggle tool. | |||
* Can be used as an unconfirmable instant overhead. | |||
}} | }} | ||
}} | }} | ||
Line 119: | Line 150: | ||
{{MoveData | {{MoveData | ||
|image=AB_Chen_j.B.png | |image=AB_Chen_j.B.png | ||
|input=j.B | |input=j.B | ||
|data= | |data= | ||
{{AttackData-AB | {{AttackData-AB | ||
|guard=H | |guard=H | ||
|cancel= | |cancel=B, C, SP, UM | ||
|startup= | |damage=15 | ||
|advHit= | |startup=5 | ||
|advBlock= | |active=10 | ||
|description=Chen-Mao busts out the Footee side kick | |recovery=5 | ||
|advHit=N/A | |||
|advBlock=N/A | |||
|description=Chen-Mao busts out the Footee side kick. | |||
* Great preemptive air-to-air thanks to its reach. | |||
* Confirmable instant overhead on {{Character Label|Asura Buster: Eternal Warriors|Taros|22px|AB_Taros_CSS.png}} and {{Character Label|Asura Buster: Eternal Warriors|Leon|22px|AB_Leon_CSS.png}}. | |||
** Cancel into j.214B on hit for a full combo. | |||
}} | }} | ||
}} | }} | ||
Line 134: | Line 170: | ||
{{MoveData | {{MoveData | ||
|image=AB_Chen_j.c.png | |image=AB_Chen_j.c.png | ||
|input=j.C | |input=j.C | ||
|data= | |data= | ||
{{AttackData-AB | {{AttackData-AB | ||
|guard=H | |guard=H | ||
|cancel= | |cancel=SP, UM | ||
|startup= | |damage=23 | ||
|advHit= | |startup=5 | ||
|advBlock= | |active=12 | ||
|description= | |recovery=11 | ||
|advHit=N/A | |||
|advBlock=N/A | |||
|description=A powerful backhand punch. | |||
* Unlike most characters, Chen-Mao's j.C can be canceled into specials or launcher. | |||
* Very fast for how hard it hits. | |||
* This move's numerous active frames tend to clash through and beat a lot of potential anti-airs. | |||
** It notably tends to trade with {{Character Label|Asura Buster: Eternal Warriors|Yashaou|22px|AB_Yashaou_CSS.png}}'s DP. | |||
}} | }} | ||
}} | }} | ||
=== Command | ====Command Normals==== | ||
{{MoveData | {{MoveData | ||
|image=AB_Chen_6b.png | |image=AB_Chen_6b.png | ||
|input=6B | |||
|input= | |||
|data= | |data= | ||
{{AttackData-AB | {{AttackData-AB | ||
|guard=H | |guard=H | ||
| | |damage=15 | ||
|startup= | |startup=11 | ||
|advHit= | |active=8 | ||
|advBlock= | |recovery=7 | ||
|description= | |advHit=2 | ||
|advBlock=1 | |||
* | |description=Very fast hop into overhead kick. Does not combo into anything, but is actually plus on block. | ||
* Whiffs crouching {{Character Label|Asura Buster: Eternal Warriors|Alice|22px|AB_Alice_CSS.png}} and {{Character Label|Asura Buster: Eternal Warriors|Alice!|22px|AB_AliceSecret_CSS.png}}. | |||
* Canceling the singular frame of prejump with this move triggers [[Asura Buster: Eternal Warriors/System#Infinite Momentum Glitch|infinite momentum glitch]]. | |||
}} | }} | ||
}} | }} | ||
=== Universal | === Universal Mechanics === | ||
{{MoveData | {{MoveData | ||
|name=Launcher | |name=Launcher | ||
|image=AB_Chen_AB.png | |image=AB_Chen_AB.png | ||
| | |input=Any 2 buttons on the ground | ||
|input= | |data= | ||
{{AttackData-AB | |||
|guard=M | |||
|damage=5 | |||
|startup=5 | |||
|active=6 | |||
|recovery=16 | |||
|advHit=Launches | |||
|advBlock=0 | |||
|description=Kicks upwards for a launcher. Counts towards the 3 launcher cap in a combo. | |||
* Launches grounded opponents straight up, unlike other launchers. Launches airborne opponents normally. | |||
}} | |||
}} | |||
{{MoveData | |||
|name=Dash Launcher | |||
|image=AB_Chen_jAB.png | |||
|input=Any 2 buttons while dashing | |||
|data= | |data= | ||
{{AttackData-AB | {{AttackData-AB | ||
|guard=M | |guard=M | ||
| | |damage=5 | ||
|startup= | |startup=5 | ||
|advHit= Launches | |active=10 | ||
|advBlock= | |recovery=16 | ||
|description= | |advHit=Launches | ||
|advBlock=-4 | |||
* | |description=Kicks upwards for a launcher. Same animation as air launcher. Counts towards the 3 launcher cap in a combo. | ||
* More active than standing launcher, but pays the price by being less safe on block. | |||
* Always launches at a regular angle. | |||
}} | }} | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
|name=Air | |name=Air Launcher | ||
|image=AB_Chen_jAB.png | |image=AB_Chen_jAB.png | ||
|caption= | |caption= | ||
|input= | |input=Any 2 buttons in the air | ||
|data= | |data= | ||
{{AttackData-AB | {{AttackData-AB | ||
|guard= | |guard=H | ||
| | |damage=5 | ||
|startup= | |startup=5 | ||
|advHit= Launches | |active=10 | ||
|advBlock= | |recovery=19 | ||
|description= | |advHit=Launches | ||
|advBlock=N/A | |||
|description=Kicks upwards for a launcher. Same animation as dash launcher. Counts towards the 3 launcher cap in a combo. | |||
* Always launches at a regular angle. | |||
* Hits overhead. | |||
}} | }} | ||
}} | }} | ||
<br> | <br> | ||
{{MoveData | {{MoveData | ||
|name=Guard | |name=Guard Break | ||
|image=AB_Chen_GB.png | |image=AB_Chen_GB.png | ||
|input=22C | |input=22C | ||
|data= | |data= | ||
{{AttackData-AB | {{AttackData-AB | ||
|guard= | |guard=U | ||
| | |damage=1, 1 (2) | ||
|startup= | |startup=5 | ||
|advHit= | |active=4 | ||
|advBlock= | |recovery=33 | ||
|description= | |advHit=23 | ||
|advBlock=N/A | |||
|description=A quick, unblockable point blank attack that stuns grounded opponents. Throw function. | |||
}} | }} | ||
}} | }} |
Revision as of 15:20, 14 May 2023
Chen-Mao is a martial artist who uses her hands and feet as her weapons of choice. She is the young disciple of Footee from Asura Blade: Sword of Dynasty. She fights and trains in order to be just like her mentor.
Upon learning of Footee's disappearance from within a personal training journey, Chen-Mao set out on a journey of her own in order to find her. Chen-Mao then found herself investigating the mystery of the lost continent, feeling and believing that it might have something to do with Footee's disappearance.
OverviewChen-Mao is a character with great mix-up options who wants to stay close to her opponent to press her advantage. |
|
Pros | Cons |
|
|
![]() | |
---|---|
Play Style | Rushdown |
Dash Type | Stepdash |
Backdash Type | Airborne |
Defense Modifier | 1.0 |
Air Options | Walljump |
Meter Gauge | 64 |
Movelist
Normals
Standing Normals
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
---|---|---|---|---|---|---|---|---|
7 / 8 | 5 | 4 | 7 | M | -A-, -B-, -C-, -SP-, -UM- | 2 | 1 | |
Quick jab. Has less reach than 2A.
|
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
---|---|---|---|---|---|---|---|---|
15 | 5 | 8 | 13 | M | C, SP, UM | -4 | -5 | |
A forward-moving backhand strike.
|
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
---|---|---|---|---|---|---|---|---|
23 | 5 | 10 | 21 | M | SP, UM | -8 | -9 | |
Chen-Mao perform a palm strike on both sides at once.
|
Crouching Normals
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
---|---|---|---|---|---|---|---|---|
7 | 5 | 4 | 7 | L | -A-, -B-, -C-, -SP-, -UM- | 2 | 1 | |
A quick, crouching backhand chop. Has more reach than 5A. |
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
---|---|---|---|---|---|---|---|---|
15 | 5 | 4 | 19 | L | C, SP, UM | -6 | -7 | |
A quick low kick.
|
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
---|---|---|---|---|---|---|---|---|
23 | 7 | 8 | 24 | L | SP, UM | -6 | -7 | |
Low elbow strike. Serves as her sweep.
|
Air Normals
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
---|---|---|---|---|---|---|---|---|
7 | 3 | 24 | 7 | H | -A-, -B-, -C-, -SP-, -UM- | N/A | N/A | |
Chen-Mao sticks her leg out in front of her.
|
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
---|---|---|---|---|---|---|---|---|
23 | 5 | 12 | 11 | H | SP, UM | N/A | N/A | |
A powerful backhand punch.
|
Command Normals
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
---|---|---|---|---|---|---|---|---|
15 | 11 | 8 | 7 | H | - | 2 | 1 | |
Very fast hop into overhead kick. Does not combo into anything, but is actually plus on block.
|
Universal Mechanics
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
---|---|---|---|---|---|---|---|---|
5 | 5 | 6 | 16 | M | - | Launches | 0 | |
Kicks upwards for a launcher. Counts towards the 3 launcher cap in a combo.
|
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
---|---|---|---|---|---|---|---|---|
5 | 5 | 10 | 16 | M | - | Launches | -4 | |
Kicks upwards for a launcher. Same animation as air launcher. Counts towards the 3 launcher cap in a combo.
|
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
---|---|---|---|---|---|---|---|---|
5 | 5 | 10 | 19 | H | - | Launches | N/A | |
Kicks upwards for a launcher. Same animation as dash launcher. Counts towards the 3 launcher cap in a combo.
|
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
---|---|---|---|---|---|---|---|---|
1, 1 (2) | 5 | 4 | 33 | U | - | 23 | N/A | |
A quick, unblockable point blank attack that stuns grounded opponents. Throw function. |
Special moves
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
---|---|---|---|---|---|---|---|---|
- | 24 / 26 / 28 | - | - | M | O | Knocks down | 4 / 3 / 2 | |
Chen-Mao shoots a small energy blast. |
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
---|---|---|---|---|---|---|---|---|
- | 29 / 29 / 29 | - | - | H | O | Knocks down | - | |
Chen-Mao stomps on the ground then advances forward to do a devestating punch |
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
---|---|---|---|---|---|---|---|---|
- | 29 / 29 / 29 | - | - | H | O | Knocks down | - | |
Chen-Mao spins around then kicks up and over her head, doing a circular slice |
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
---|---|---|---|---|---|---|---|---|
- | 29 / 29 / 29 | - | - | H | O | Knocks down | - | |
Chen-Mao hops high into the air and slams her butt down on the opponent.
|
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
---|---|---|---|---|---|---|---|---|
- | 29 / 29 / 29 | - | - | H | O | Knocks down | - | |
Easily her best move, contender for best advancing move in the game |
Supers
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
---|---|---|---|---|---|---|---|---|
- | 59(53+6) | - | - | M | O | Knocks down | -15 | |
Chen-Mao rushes forward with her elbow out. If she hits (not blocked) she commences a series of moves. |
Boost mode (22+ABC)
After Images :
Chen-Mao gets it on, SFA3 style. Gets a shadow that mirrors her attacks, allowing for nutty air combos. Moves will generally deal less damage, but, because of the shadow, she'll get more damage overall.
- If the mirror image hits with a bash or other launcher, the hit has the launcher effect but doesn't count towards the 3 launcher limit. By timing it so that your attack misses but the mirror image's attack hits, it's possible to do many more than 3 launchers in a combo.
- Chen-Mao's standing AB is functionally a launcher, since the mirror image hits right after the v.launcher hit, giving it normal launcher effect. The only way you'll get a v.launcher is if you do it from just far enough away that the mirror image misses, or so only the mirror image hits.
- 6B can now be cancelled into j.214A/B/C.
- 214A/B/C does different patterns of skulls.
- Standing C cancels more easily.
- Jumping C and AB can now be cancelled normally as well as delayed.
- Chen-Mao's special moves all get more hits...except 214C, which is now a launcher.
- Some special moves give higher knockdowns.
Color Palettes