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* Builds meter quickly | * Builds meter quickly | ||
* Can stun in just 2 combos | * Can stun in just 2 combos | ||
* | * Good damage | ||
* | * Some of the best mixups in the game | ||
* Tons of great buttons | * Tons of great buttons | ||
* | * Many great special moves | ||
* | * Some of the best reversal options in the game | ||
* Among the best punishes in the game | * Among the best punishes in the game | ||
* Easy to play | * Easy to play | ||
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* Slow overhead | * Slow overhead | ||
* Sweep isn't cancellable and easily punishable, albeit still good | * Sweep isn't cancellable and easily punishable, albeit still good | ||
* | * Weaker compared to previous iterations of KOF | ||
}} | }} | ||
Latest revision as of 02:08, 12 April 2025
Introduction
Top-Tier character (top 5 of best kof99 playable characters).
He can do everything.
Famous Kyo's Rival.
Mid-Tier as Striker.
Strengths | Weaknesses |
---|---|
|
|
Movelist
Throws
COMMAND ATTACKS----------------------------------------------------------------
Ge Shiki : Yumebiki >> f + A, A >> Can be cancelled into a special move.
Ge Shiki : Goufu In "Shinigami" >> f + B >> Overhead (2).
Can be cancelled into a special move.
Ge Shiki : Yuri Ori >> In the air - b + K
SPECIAL MOVES------------------------------------------------------------------
108 Shiki : Yami Barai >> qcf + P >> Hits opponents on the ground.
127 Shiki : Aoi Hana >> qcb + P >> Can be performed up to 3 times.
100 Shiki : Oni Yaki >> f, d, df + P
311 Shiki : Tsuma Kushi >> f, d, df + K >> Evades several normal attacks.
Negates several projectile moves.
212 Shiki : Kototsuki In >> hcb + K >> Evades several low attacks.
Kuzu Kaze >> When close - hcb, f + P >> Command throw.
DESPERATION MOVES--------------------------------------------------------------
Kin 1211 Shiki : Ya Otome >> qcf, hcb + P >> Evades several high normal attacks and specials.
Ura 311 Shiki : Saku Tsumagushi >> qcf, qcf + K >> Evades several low normal attacks and specials.
Combos
Normal Combos
- j.A or j.B or j.C or j.D > cl.C > qcb+C x3 or hcb+K or dp+P or qcf, hcb + P
- j.b+B (crossup) > cl.A or cl.B or cl.C or cr.C > f+A > qcb+C x3 or qcf, hcb + P
- j.b+B (crossup) > cl.A or cl.B > hcb,f+P> f+A or cr.C > qcb+C x3 or qcf, hcb + P
- j.b+B (crossup) > cl.A or cl.B > f+A,A > qcb+C x3 or qcf, hcb + P
- cr.B or j.A or j.B or j.C or j.D > cl.A or cl.B > f+A > qcb+C x3 or qcf, hcb + P
Corner Combos
- cl.A or cr.C > f+A > qcf+C or qcb+C x3 or dp+P or qcf, hcb + P
- j.A or j.B or j.C or j.D > cl.C > f+A > qcb+C x3 or qcf, hcb + P
- cl.A or cl.B > f+A,A > qcb+C x3 or qcf, hcb + P
- cr.B > cl.A or cl.B > f+A,A > qcb+C x3 or qcf, hcb + P (on Maxima and Chang)