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Air grab - Forward/Back + PP or KK in the air | Air grab - Forward/Back + PP or KK in the air | ||
Tech | Tech flip/Air Recovery - Forward/Neutral/Back + PP | ||
Ground roll/ | Ground roll/Ground tech - KK and then neutral, forward or back to change distance | ||
Alpha Counter - Forward + A punch/kick of the same strength during blockstun | Alpha Counter - Forward + A punch/kick of the same strength during blockstun |
Revision as of 02:23, 14 August 2022
LP - Jab
MP - Medium Punch
FP - Fierce Punch
LK - Short/Light Kick
MK - Medium Kick/Forward Kick
RH/HK - Roundhouse/Heavy Kick
Taunt - Start
Grab - Forward/Back + PP or KK
Air grab - Forward/Back + PP or KK in the air
Tech flip/Air Recovery - Forward/Neutral/Back + PP
Ground roll/Ground tech - KK and then neutral, forward or back to change distance
Alpha Counter - Forward + A punch/kick of the same strength during blockstun
VC1 Activate - LP+MK (short shadow delay)
VC2 Activate - MP+MK (medium shadow delay)
VC3 Activate - FP+RH (long shadow delay)