KyokujiFGC (talk | contribs) (Created page with "LP - Jab MP - Medium Punch FP - Fierce Punch LK - Short/Light Kick MK - Medium Kick/Forward Kick RH/HK - Roundhouse/Heavy Kick Taunt - Start Grab - Forward/Back + PP or...") |
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Alpha Counter - Forward + A punch/kick of the same strength during blockstun | Alpha Counter - Forward + A punch/kick of the same strength during blockstun | ||
VC1 Activate - LP+MK | VC1 Activate - LP+MK (short shadow delay) | ||
VC2 Activate - MP+MK | VC2 Activate - MP+MK (medium shadow delay) | ||
VC3 Activate - FP+RH | VC3 Activate - FP+RH (long shadow delay) |
Revision as of 09:14, 11 August 2022
LP - Jab
MP - Medium Punch
FP - Fierce Punch
LK - Short/Light Kick
MK - Medium Kick/Forward Kick
RH/HK - Roundhouse/Heavy Kick
Taunt - Start
Grab - Forward/Back + PP or KK
Tech Flip/Air Recovery - Forward/Neutral/Back + PP
Ground roll/ground tech - KK and then neutral, forward or back to change distance
Alpha Counter - Forward + A punch/kick of the same strength during blockstun
VC1 Activate - LP+MK (short shadow delay)
VC2 Activate - MP+MK (medium shadow delay)
VC3 Activate - FP+RH (long shadow delay)