(→Combos) |
(→Combos) |
||
Line 72: | Line 72: | ||
=Combos= | =Combos= | ||
*cl.C | *cl.C [1] > f+C > qcb+A | ||
*cl.C | *cl.C [1] > f+A > hcf+K > dp+K | ||
*cl.C | *cl.C [1] > df+A > qcb+A or qcb,db,f+P | ||
*cr.B > cr.A > d charge u+P | *cr.B > cr.A > d charge u+P |
Revision as of 12:37, 29 July 2022
Introduction
Movelist
THROWS-------------------------------------------------------------------------
Grasping Upper >> When close - b / f + C
Buster Throw >> When close - b / f + D
COMMAND ATTACKS----------------------------------------------------------------
Overhead Tackle >> f + A >> Evades several normal attacks.
Overhead. Can be cancelled into a special move.
Rising Upper >> df + C >> Can be cancelled into a special move.
SPECIAL MOVES------------------------------------------------------------------
Burn Knuckle >> qcb + P >> Evades several aerial and low attacks.
Power Wave >> qcf + A
Round Wave >> qcf + C >> Hits low.
Rising Tackle >> Charge d, u + P >> Has autoguard (1).
Crack Shoot >> qcb + K >> Evades low attacks.
Power Charge >> hcf + K >> Can be followed with Power Dunk.
/Power Dunk >> After Power Charge - f, d, df + K
Power Drive >> f, d, df + P
Power Shoot >> f, d, df + K >> Overhead (2).
DESPERATION MOVES--------------------------------------------------------------
Power Geyser >> qcb, db, f + P >> Evades several normal attacks.
High Angle Geyser >> qcf, qcf + K >> Evades low attacks.
Combos
- cl.C [1] > f+C > qcb+A
- cl.C [1] > f+A > hcf+K > dp+K
- cl.C [1] > df+A > qcb+A or qcb,db,f+P
- cr.B > cr.A > d charge u+P