The King of Fighters '99/Ralf: Difference between revisions

From SuperCombo Wiki
Line 146: Line 146:
! Frames
! Frames
! Advantage
! Advantage
! Cancel
! Cancel , movement and hit
([https://wiki.supercombo.gg/w/The_King_of_Fighters_XIII/Glossary glossary])
! Block
! Block
!colspan="2"| Hitbox
!colspan="2"| Hitbox
Line 157: Line 158:
|align="center"| +1/-1
|align="center"| +1/-1
|align="center"| [[image:Nocancel.png]]
|align="center"| [[image:Nocancel.png]]
|align="center"| HL
|align="center"| Medium
|colspan="2" | [[image:Ralf_cl_A.jpg|center]]
|colspan="2" | [[image:Ralf_cl_A.jpg|center]]
|Fastest close attack of game. Very effective vs short hop and good priority / hitbox. However it whiffs vs low crounching characters.
|Fastest close attack of game. Very effective vs short hop and good priority / hitbox. However it whiffs vs low crounching characters.
Line 165: Line 166:
|align="center"| +1/-1
|align="center"| +1/-1
|align="center"| [[image:Cancel.png]]
|align="center"| [[image:Cancel.png]]
|align="center"| HL
|align="center"| Medium
|colspan="2" | [[image:Ralf_cl_B.jpg|center]]
|colspan="2" | [[image:Ralf_cl_B.jpg|center]]
| Nice as a meaty, since you can link stuff of it. Good as a combo filler after a crossup, too.
| Nice as a meaty, since you can link stuff of it. Good as a combo filler after a crossup, too.
Line 173: Line 174:
|align="center"| 0/-2
|align="center"| 0/-2
|align="center"| [[image:Cancel.png]]
|align="center"| [[image:Cancel.png]]
|align="center"| HL
|align="center"| HMedium
|colspan="2" | [[image:Ralf_cl_C.jpg|center]]
|colspan="2" | [[image:Ralf_cl_C.jpg|center]]
| Most damaging fast move to combo into backbreaker. Some characters can crouch under it, though.
| Most damaging fast move to combo into backbreaker. Some characters can crouch under it, though.
Line 181: Line 182:
|align="center"| +4/+2
|align="center"| +4/+2
|align="center"| [[image:Nocancel.png]]
|align="center"| [[image:Nocancel.png]]
|align="center"| HL
|align="center"| Medium
|colspan="2"| [[image:Ralf_cl_D.jpg|center]]
|colspan="2"| [[image:Ralf_cl_D.jpg|center]]
| This move is interesting for Ralf's mixups because it gets positive frame advantage like you can see.
| This move is interesting for Ralf's mixups because it gets positive frame advantage like you can see.
Line 191: Line 192:
|align="center"| 0/-2
|align="center"| 0/-2
|align="center"| [[image:Nocancel.png]]
|align="center"| [[image:Nocancel.png]]
|align="center"| HL
|align="center"| Medium
|colspan="2" | [[image:Ralf_stA.jpg|center]]
|colspan="2" | [[image:Ralf_stA.jpg|center]]
| Short range, but weirdly high priority. I've seen it beat quite a lot of shit because it stays out for longer than most standing As. Anti-air vs short hop.
| Short range, but weirdly high priority. I've seen it beat quite a lot of shit because it stays out for longer than most standing As. Anti-air vs short hop.
Line 199: Line 200:
|align="center"| -1/-3
|align="center"| -1/-3
|align="center"| [[image:Nocancel.png]]
|align="center"| [[image:Nocancel.png]]
|align="center"| HL
|align="center"| Medium
|colspan="2" | [[image:Ralf_stB.jpg|center]]
|colspan="2" | [[image:Ralf_stB.jpg|center]]
| Not bad, fast, hits most characters crouching, unlike standing A and it stays out for longer than standing far A
| Not bad, fast, hits most characters crouching, unlike standing A and it stays out for longer than standing far A
Line 207: Line 208:
|align="center"| -6/-8
|align="center"| -6/-8
|align="center"| [[image:Nocancel.png]]
|align="center"| [[image:Nocancel.png]]
|align="center"| HL
|align="center"| Medium
|colspan="2" | [[image:Ralf_stC.jpg|center]]
|colspan="2" | [[image:Ralf_stC.jpg|center]]
|Nice long-range poke with good power and priority.  
|Nice long-range poke with good power and priority.  
Line 215: Line 216:
|align="center"| -1/-3
|align="center"| -1/-3
|align="center"| [[image:Nocancel.png]]
|align="center"| [[image:Nocancel.png]]
|align="center"| HL
|align="center"| Medium
|colspan="2"| [[image:Ralf_stD.jpg|center]]
|colspan="2"| [[image:Ralf_stD.jpg|center]]
| Can't be crouched under, so it's got that going for it. Slower and shorter-ranged than standing C, so don't use this if you can use that.
| Can't be crouched under, so it's got that going for it. Slower and shorter-ranged than standing C, so don't use this if you can use that.
Line 223: Line 224:
|align="center"| KD/+4
|align="center"| KD/+4
|align="center"| [[image:Specialcancel.png]][[image:Softknockdown.png]]
|align="center"| [[image:Specialcancel.png]][[image:Softknockdown.png]]
|align="center"| HL
|align="center"| Medium
|colspan="2"| [[image:Ralf_CD.jpg|center]]
|colspan="2"| [[image:Ralf_CD.jpg|center]]
| Nice range. Very spammable move in kof 99 and one of better CD counter of game because you can juggle combo it with Close D or Umanori Vulcan Punch when you hit opponent in counter hit.
| Nice range. Very spammable move in kof 99 and one of better CD counter of game because you can juggle combo it with Close D or Umanori Vulcan Punch when you hit opponent in counter hit.
Line 233: Line 234:
|align="center"|  1/-1
|align="center"|  1/-1
|align="center"| [[image:Chaincancel.png]][[image:Cancel.png]]
|align="center"| [[image:Chaincancel.png]][[image:Cancel.png]]
|align="center"| HL
|align="center"| Medium
|colspan="2" | [[image:Ralf_cr_A.jpg|center]]
|colspan="2" | [[image:Ralf_cr_A.jpg|center]]
| Cancelable, combo filler of choice along with cr.C for characters that can crouch under his close C.
| Cancelable, combo filler of choice along with cr.C for characters that can crouch under his close C.
Line 249: Line 250:
|align="center"| +3/+1
|align="center"| +3/+1
|align="center"| [[image:Cancel.png]]
|align="center"| [[image:Cancel.png]]
|align="center"| HL
|align="center"| Medium
|colspan="2" | [[image:Ralf_cr_C.jpg|center]]
|colspan="2" | [[image:Ralf_cr_C.jpg|center]]
| Awesome high-priority move, much like standing C but lower to the ground. Cancelable, and Ralf's most meaty attack.
| Awesome high-priority move, much like standing C but lower to the ground. Cancelable, and Ralf's most meaty attack.
Line 267: Line 268:
|align="center"| 1/-1
|align="center"| 1/-1
|align="center"| [[image:Startupinv.png]] , In Counter Mode : [[image:Specialcancel.png]]
|align="center"| [[image:Startupinv.png]] , In Counter Mode : [[image:Specialcancel.png]]
|align="center"| HL
|align="center"| Medium
|colspan="2" | [[image:Canccel roll forward Ralf kof 99.jpg|center]]
|colspan="2" | [[image:Canccel roll forward Ralf kof 99.jpg|center]]
| Interesting cancel roll forward. You can combo it with cr.D or charge b, f + C.
| Interesting cancel roll forward. You can combo it with cr.D or charge b, f + C.
Line 276: Line 277:
|align="center"| 2/8/-
|align="center"| 2/8/-
|align="center"| -/-
|align="center"| -/-
|align="center"| -
|align="center"| [[image:Nocancel.png]]
|align="center"| [[image:High.png]]
|align="center"| [[image:High.png]]
|colspan="2" | [[image:Ralf_j_A.jpg|center]]
|colspan="2" | [[image:Ralf_j_A.jpg|center]]
Line 284: Line 285:
|align="center"| 4/10/-
|align="center"| 4/10/-
|align="center"| -/-
|align="center"| -/-
|align="center"| -
|align="center"| [[image:Nocancel.png]]
|align="center"| [[image:High.png]]
|align="center"| [[image:High.png]]
|colspan="2" | [[image:Ralf_j_B.jpg|center]]
|colspan="2" | [[image:Ralf_j_B.jpg|center]]
Line 292: Line 293:
|align="center"| 8/9/-
|align="center"| 8/9/-
|align="center"| -/-
|align="center"| -/-
|align="center"| -
|align="center"| [[image:Nocancel.png]]
|align="center"| [[image:High.png]]
|align="center"| [[image:High.png]]
|colspan="2" | [[image:Ralf_j_C.jpg|center]]
|colspan="2" | [[image:Ralf_j_C.jpg|center]]
Line 300: Line 301:
|align="center"| 8/10/-
|align="center"| 8/10/-
|align="center"| -/-
|align="center"| -/-
|align="center"| -
|align="center"| [[image:Nocancel.png]]
|align="center"| [[image:High.png]]
|align="center"| [[image:High.png]]
|colspan="2" | [[image:Ralf_j_D.jpg|center]]
|colspan="2" | [[image:Ralf_j_D.jpg|center]]
Line 309: Line 310:
|align="center"| KD/-
|align="center"| KD/-
|align="center"| [[image:Softknockdown.png]][[image:Specialcancel.png]]
|align="center"| [[image:Softknockdown.png]][[image:Specialcancel.png]]
|align="center"| HL
|align="center"| Medium
|colspan="2"| [[image:Ralf_j_CD.jpg|center]]
|colspan="2"| [[image:Ralf_j_CD.jpg|center]]
| Probably the best jump CD of game because it beats or trade all the strikers of game. A little slow but huge priority and blockstun.
| Probably the best jump CD of game because it beats or trade all the strikers of game. A little slow but huge priority and blockstun.
Line 318: Line 319:
|align="center"| 5/8/-
|align="center"| 5/8/-
|align="center"| -/-
|align="center"| -/-
|align="center"| -
|align="center"|[[image:Nocancel.png]]
|align="center"|[[image:High.png]]  
|align="center"|[[image:High.png]]  
|colspan="2" | [[image:Ralf_n_A.jpg|center]]
|colspan="2" | [[image:Ralf_n_A.jpg|center]]
Line 326: Line 327:
|align="center"| 3/8/-
|align="center"| 3/8/-
|align="center"| -/-
|align="center"| -/-
|align="center"| -
|align="center"| [[image:Nocancel.png]]
|align="center"| [[image:High.png]]  
|align="center"| [[image:High.png]]  
|colspan="2" | [[image:Ralf_n_B.jpg|center]]
|colspan="2" | [[image:Ralf_n_B.jpg|center]]
Line 334: Line 335:
|align="center"| 4/11/-
|align="center"| 4/11/-
|align="center"| -/-
|align="center"| -/-
|align="center"| -
|align="center"| [[image:Nocancel.png]]
|align="center"| [[image:High.png]]  
|align="center"| [[image:High.png]]  
|colspan="2" | [[image:Ralf_n_C.jpg|center]]
|colspan="2" | [[image:Ralf_n_C.jpg|center]]
Line 342: Line 343:
|align="center"| 8/10/-
|align="center"| 8/10/-
|align="center"| -/-
|align="center"| -/-
|align="center"| -
|align="center"| [[image:Nocancel.png]]
|align="center"| [[image:High.png]]  
|align="center"| [[image:High.png]]  
|colspan="2" | [[image:Ralf_n_D.jpg|center]]
|colspan="2" | [[image:Ralf_n_D.jpg|center]]

Revision as of 14:19, 2 August 2022

Introduction

Top-tier character (top 3 of best no-banned characters in kof99 certainly).


Ralf is a tank, counter-hit, poke and fundamental mixup type character.


Famous friend of Clark and Leona.

Movelist

THROWS-------------------------------------------------------------------------

Dynamite Headbomb >> When close - b / f + C

Northern Light Bomb >> When close - b / f + D


COMMAND ATTACKS----------------------------------------------------------------

None.


SPECIAL MOVES------------------------------------------------------------------

Gatling Attack >> Charge b, f + P

Super Argentine Backbreaker >> When close - hcf + K >> Unblockable.

Ralf Kick >> Charge K for 3 sec., release >> The longer you charge, the more damage you inflict.

Kyuukouka Bakudan Punch (Chijou) >> Charge d, u + P

Kyuukouka Bakudan Punch (Kuuchuu) >> In the air - qcf + P

Vulcan Punch >> Tap P repeatedly

Ralf Tackle >> hcb + K >> Has autoguard.


DESPERATION MOVES--------------------------------------------------------------

Galactica Phantom >> qcf, qcf + P >> Has autoguard (SDM). >> Especially useful to combo with Striker Clark

Baribari Vulcan punch >> qcf, hcb + P >> Evades low attacks.

Umanori Vulcan Punch >> qcb, hcf + K >> This DM can combo with many strikers like Yuri, Leona, Kasumi or Clark for example

Combos

  • cl.C > hcb+B
  • j.C or j.D > cl.C or cr.A > mash C
  • j.C or j.D > cl.C or cl.B or cr.A or cr.C > hcf+K
  • j.C or j.D > cl.C or cr.C > qcf,hcb+P or qcb,hcf+K
  • j.C or j.D > cr.A x2 > b charge f+C
  • cr.A * 1-3 > b charge f+C

In-depth Analysis

Qualities :

  • Very good damage (more powerful character of game with Chang)
  • Easy to play
  • Almost all his normal attacks have huge priority, good reach and are safe, that gives him a very good frame trap gameplay
  • Probably the best game's j.CD cause it beats or trades all the strikers of game depending of striker. Moreover, it stays out long time and has huge priority.
  • Gets unblockable Galactica Phantom after Umanori Vulcan Punch
  • Gets a command throw and can built meter with it


Faults :

  • No fireball
  • No viable reversal



Mid-Tier as Striker.

Fastest Attacks

Ground Attacks

  • 0F: C throw; D throw; hcf + K
  • 1F: cl.A
  • 2F: cl.B; cr.A; st.A
  • 3F: ; cr.B
  • 4F: ; st.B ;
  • 5F: (b) f + A; cr.C, cr.D
  • 6F: -
  • 7F: cl.C; cl.D; (b) f + C; (S)DM hcb qcf + K
  • 8F: C rapidly; (d) u + A
  • 9F: A rapidly
  • 10F: st.D; (d) u + C
  • 11F: st.C

Air Attacks

  • 0F:
  • 1F:
  • 2F: j+A
  • 3F: nj+B
  • 4F: j+B ; nj+C
  • 5F: nj+A
  • 6F:
  • 7F:
  • 8F: j+C ; j+D ; nj+D
  • 9F:
  • 10F:
  • 11F:

Frame Data and Hitboxes

Red Color = Hurtbox

Purple / White Color = Hitbox


For Special Moves :

Black Color = Hitbox

Yellow = Fireball


Game Navigation

Frames Advantage Cancel , movement and hit

(glossary)

Block Hitbox Notes
Standing Close
Snka.gif 1/6/5 +1/-1 Nocancel.png Medium
Ralf cl A.jpg
Fastest close attack of game. Very effective vs short hop and good priority / hitbox. However it whiffs vs low crounching characters.
Snkb.gif 2/6/5 +1/-1 Cancel.png Medium
Ralf cl B.jpg
Nice as a meaty, since you can link stuff of it. Good as a combo filler after a crossup, too.
Snkc.gif 7/4/16 0/-2 Cancel.png HMedium
Ralf cl C.jpg
Most damaging fast move to combo into backbreaker. Some characters can crouch under it, though.
Snkd.gif 7/4/12 +4/+2 Nocancel.png Medium
Ralf cl D.jpg
This move is interesting for Ralf's mixups because it gets positive frame advantage like you can see.
Standing Far
Snka.gif 2/7/5 0/-2 Nocancel.png Medium
Ralf stA.jpg
Short range, but weirdly high priority. I've seen it beat quite a lot of shit because it stays out for longer than most standing As. Anti-air vs short hop.
Snkb.gif 4/8/5 -1/-3 Nocancel.png Medium
Ralf stB.jpg
Not bad, fast, hits most characters crouching, unlike standing A and it stays out for longer than standing far A
Snkc.gif 11/5/21 -6/-8 Nocancel.png Medium
Ralf stC.jpg
Nice long-range poke with good power and priority.
Snkd.gif 10/7/14 -1/-3 Nocancel.png Medium
Ralf stD.jpg
Can't be crouched under, so it's got that going for it. Slower and shorter-ranged than standing C, so don't use this if you can use that.
Snkc.gif+Snkd.gif 16/6/12 KD/+4 Specialcancel.pngSoftknockdown.png Medium
Ralf CD.jpg
Nice range. Very spammable move in kof 99 and one of better CD counter of game because you can juggle combo it with Close D or Umanori Vulcan Punch when you hit opponent in counter hit.
Crouching
Snka.gif 2/3/8 1/-1 Chaincancel.pngCancel.png Medium
Ralf cr A.jpg
Cancelable, combo filler of choice along with cr.C for characters that can crouch under his close C.
Snkb.gif 3/4/8 0/-2 Nocancel.png Low.png
Ralf crB.jpg
It's low. Can link into backbreaker too.
Snkc.gif 5/7/10 +3/+1 Cancel.png Medium
Ralf cr C.jpg
Awesome high-priority move, much like standing C but lower to the ground. Cancelable, and Ralf's most meaty attack.
Snkd.gif 5/5/14 KD/-1 Softknockdown.pngNocancel.png Low.png
Ralf cr D.jpg
A sweep which can be interesting to include it in his mixups.
Command Normals
button after Snka.gif + Snkb.gif 15/9/0 1/-1 Startupinv.png , In Counter Mode : Specialcancel.png Medium
Canccel roll forward Ralf kof 99.jpg
Interesting cancel roll forward. You can combo it with cr.D or charge b, f + C.
Jump
Snka.gif 2/8/- -/- Nocancel.png High.png
Ralf j A.jpg
Snkb.gif 4/10/- -/- Nocancel.png High.png
Ralf j B.jpg
Good, fast air-to-air or air-to-ground at range. Huge priority.
Snkc.gif 8/9/- -/- Nocancel.png High.png
Ralf j C.jpg
Crosses up, good downward reach and good air-to-air priority.
Snkd.gif 8/10/- -/- Nocancel.png High.png
Ralf j D.jpg
Best jump-in combo starter along with jumping C.
Snkc.gif+Snkd.gif 12/9/- KD/- Softknockdown.pngSpecialcancel.png Medium
Ralf j CD.jpg
Probably the best jump CD of game because it beats or trade all the strikers of game. A little slow but huge priority and blockstun.
Neutral Jump
Snka.gif 5/8/- -/- Nocancel.png High.png
Ralf n A.jpg
Snkb.gif 3/8/- -/- Nocancel.png High.png
Ralf n B.jpg
Snkc.gif 4/11/- -/- Nocancel.png High.png
Ralf n C.jpg
Snkd.gif 8/10/- -/- Nocancel.png High.png
Ralf n D.jpg
Special Moves
Hcf.png+Snkb.gif 0/1/30 -/- Throw.pngHardknockdown.png -
Special throw Ralf kof 99.jpg
Super Argentine Backbreaker - hcf + K
  • Best Ralf's special move.
  • You can use it to punish opponent. It's also the main combo ender.
Hcf.png+Snkd.gif 0/1/30 -/- Throw.pngHardknockdown.png -
Special throw Ralf kof 99.jpg
Super Argentine Backbreaker - hcf + K
General
Controls
Notation
HUD
System
FAQ
Characters
Andy
Athena
Bao
Benimaru
Chang
Chin
Choi
Clark
Iori
Jhun
Joe
K'
Kasumi
Kensou
Kim
King
Kyo Kusanagi
Kyo-1
Kyo-2
Leona
Mai
Mary
Maxima
Ralf
Robert
Ryo
Shingo
Takuma
Terry
Whip
Xiangfei
Yuri