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==Introduction== | |||
===Color Selections=== | |||
===="New " colors==== | |||
==Moves List== | |||
===Normal Moves=== | |||
====Throws==== | |||
====Command Normals==== | |||
====Target Combos==== | |||
===Special Moves=== | |||
===Super Art=== | |||
===Move Analysis=== | |||
==Combos== | |||
==Frame Data== | |||
===Normals=== | |||
===Throws=== | |||
===Command Normals=== | |||
===Special Moves=== | |||
===Super Art=== | |||
===Additional Frame Data=== | |||
==Strategies== | |||
===Overview=== | |||
===Basics=== | |||
===Zoning=== | |||
===Mixups=== | |||
===Additional Notes=== | |||
==Match-ups== | |||
===Serious Advantage Match-ups=== | |||
===Advantage Match-ups=== | |||
===Fair Match-ups=== | |||
===Disadvantage Match-ups=== | |||
===Serious Disadvantage Match-ups=== | |||
== Special Move list: == | == Special Move list: == | ||
Revision as of 14:53, 13 March 2007
Introduction
Color Selections
"New " colors
Moves List
Normal Moves
Throws
Command Normals
Target Combos
Special Moves
Super Art
Move Analysis
Combos
Frame Data
Normals
Throws
Command Normals
Special Moves
Super Art
Additional Frame Data
Strategies
Overview
Basics
Zoning
Mixups
Additional Notes
Match-ups
Serious Advantage Match-ups
Advantage Match-ups
Fair Match-ups
Disadvantage Match-ups
Serious Disadvantage Match-ups
Special Move list:
High Tiger- QCF+P
Ground Tiger- QCF+K
Tiger Uppercut- F,D,DF+P (AKA DP motion)
Tiger Knee- QCF, UF +K
Differences between old and new:
-Tigers travel faster and recover faster. This is very important.
-Tiger Uppercut is one hit, for big damage and a knockdown.
-Standing Short and Standing forward are bufferable at both the first hits and second hit. This can help you in combos and you can use Standing Short cancelled into ground tiger to help pressure.
Bufferables:
Standing Jab Crouching Jab Standing Strong (Both far and close versions) Crouch Strong Standing Short (both hits) Crouch Short Stand Forward (both hits) Crouch Forward Standing Roundhouse (first hit)