Super Street Fighter 2 Turbo/O. Sagat: Difference between revisions

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==Introduction==
===Color Selections===
===="New " colors====
==Moves List==
===Normal Moves===
====Throws====
====Command Normals====
====Target Combos====
===Special Moves===
===Super Art===
===Move Analysis===
==Combos==
==Frame Data==
===Normals===
===Throws===
===Command Normals===
===Special Moves===
===Super Art===
===Additional Frame Data===
==Strategies==
===Overview===
===Basics===
===Zoning===
===Mixups===
===Additional Notes===
==Match-ups==
===Serious Advantage Match-ups===
===Advantage Match-ups===
===Fair Match-ups===
===Disadvantage Match-ups===
===Serious Disadvantage Match-ups===
== Special Move list: ==
== Special Move list: ==



Revision as of 14:53, 13 March 2007

Introduction

Color Selections

"New " colors

Moves List

Normal Moves

Throws

Command Normals

Target Combos

Special Moves

Super Art

Move Analysis

Combos

Frame Data

Normals

Throws

Command Normals

Special Moves

Super Art

Additional Frame Data

Strategies

Overview

Basics

Zoning

Mixups

Additional Notes

Match-ups

Serious Advantage Match-ups

Advantage Match-ups

Fair Match-ups

Disadvantage Match-ups

Serious Disadvantage Match-ups

Special Move list:

High Tiger- QCF+P

Ground Tiger- QCF+K

Tiger Uppercut- F,D,DF+P (AKA DP motion)

Tiger Knee- QCF, UF +K

Differences between old and new:

-Tigers travel faster and recover faster. This is very important.

-Tiger Uppercut is one hit, for big damage and a knockdown.

-Standing Short and Standing forward are bufferable at both the first hits and second hit. This can help you in combos and you can use Standing Short cancelled into ground tiger to help pressure.

Bufferables:

Standing Jab Crouching Jab Standing Strong (Both far and close versions) Crouch Strong Standing Short (both hits) Crouch Short Stand Forward (both hits) Crouch Forward Standing Roundhouse (first hit)