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! Combo !! Damage !! Meter Gain !! Works on: !! Difficulty !! Notes | ! Combo !! Damage !! Meter Gain !! Works on: !! Difficulty !! Notes | ||
|- | |- | ||
| St. {{hp}} + | | St. {{hp}} + Sentinel γ > {{hp}} x2 XX {{qcb}} + {{lk}} (midscreen) or {{qcb}} + {{hk}} || ? || ? || All (corner) || Very Easy || On block, Tiger Knee a {{lp}} Viper Beam aimed down after the grenade recovers. On hit, Tiger Knee AHVB. Watch what your opponent does after this trap as well. If they rush you often, start calling your anti-air assist after the Viper Beam on the ground. If they don’t do anything, call Sentinel drones again. Most opponents don’t want to eat two traps in a row, so they’ll try to escape with a super jump, so watch out for that. | ||
|- | |- | ||
| Call Sentinel drones, {{hk}} Throw (backward), St. {{hk}} XX Super Jump XX Air {{qcf}} + {{lp}}{{hp}} || ? || ? || All (corner) || Very Easy || Tiger knee the super. Works midscreen and in the corner. The timing is pretty tight for this one. Be sure to throw right after you call Sentinel, otherwise you'll take too long to recover. | | Call Sentinel drones, {{hk}} Throw (backward), St. {{hk}} XX Super Jump XX Air {{qcf}} + {{lp}}{{hp}} || ? || ? || All (corner) || Very Easy || Tiger knee the super. Works midscreen and in the corner. The timing is pretty tight for this one. Be sure to throw right after you call Sentinel, otherwise you'll take too long to recover. |
Revision as of 14:45, 31 December 2021
Introduction
Cable is known for comboing into his extremely damaging Air Hyper Viper Beam (AHVB). Learn to wield AHVB, and utilize it well.
The biggest tip for all combos that go into AHVB right from super jump is to do a Tiger Knee motion. Start with , then roll the stick to
. Then delay a tiny bit before pressing the buttons at once. This will give you a super jump input, followed by the input for the super. This is the main way to combo into AHVB, and the fastest way to get it off the ground.
Explanation
">" denotes a chain.
"XX" denotes a cancel.
"," denotes a link.
"St." denotes a standing attack.
"Cr." denotes a crouching attack.
"D." denotes a dash. Dash before pressing the next button.
"SJ." denotes an attack while in Super Jump mode.
"J." denotes an attack while in Normal Jump mode.
Bread and Butter Combos
Combo | Damage | Meter Gain | Works on: | Difficulty | Notes |
---|---|---|---|---|---|
Cr. ![]() ![]() ![]() ![]() ![]() |
? | ? | All | Very Easy | text |
Cr. ![]() ![]() ![]() ![]() ![]() ![]() |
? | ? | All | Very Easy | Leaves you minus and punishable on hit. Be careful when using this one. |
Cr. ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
? | ? | All | Easy | Kara cancel the Psimitar into AHVB. |
Cr. ![]() ![]() ![]() ![]() ![]() ![]() |
? | ? | All | Very Easy | Tiger Knee the super. |
j. ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
? | ? | All | Very Easy | Tip for this combo, Tiger Knee the first one, and aim straight ahead or down. Tiger Knee the second one and aim either straight ahead or up, depending on the height of the opponent. Last, Normal Jump and do the motion in the air, then aim up. You have WAY more time than you think you do with this combo. Take it real easy and just make sure you hit the directions. |
Cr. > Cr.
> St.
XX
+
Cr. > Cr.
> St.
XX
+
or
Leaves you minus and punishable on hit. Be careful when using this one.
Cr. > Cr.
> St.
x 4 XX
+
XX Air
+
Kara cancel the Psimitar into AHVB.
Cr. > Cr.
> St.
XX Super Jump XX Air
+
Tiger Knee the super.
Air +
, Air
+
, Air
+
Tip for this combo, Tiger Knee the first one, and aim straight ahead or down. Tiger Knee the second one and aim either straight ahead or up, depending on the height of the opponent. Last, Normal Jump and do the motion in the air, then aim up. You have WAY more time than you think you do with this combo. Take it real easy and just make sure you hit the directions.
Ground to Air Combo
Cr. > St.
> Super Jump > SJ.
> SJ.
> SJ.
Most consistent air combo. This isn't incredibly important for Cable, though.
Corner Combos
Combo | Damage | Meter Gain | Works on: | Difficulty | Notes |
---|---|---|---|---|---|
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
? | ? | ? | ? | Requires some pretty specific timing, but techincally corner exclusive. Most of Cable's regular B&Bs work anywhere, including the corner. |
> SJ.
> SJ.
> SJ.
, SJ.
, J.
> J.
> J.
Requires some pretty specific timing, but techincally corner exclusive.
Most of Cable's regular B&Bs work anywhere, including the corner.
Assist Specific Combos
Combo | Damage | Meter Gain | Works on: | Difficulty | Notes |
---|---|---|---|---|---|
St. ![]() ![]() ![]() ![]() ![]() ![]() |
? | ? | All (corner) | Very Easy | On block, Tiger Knee a ![]() |
Call Sentinel drones, ![]() ![]() ![]() ![]() ![]() |
? | ? | All (corner) | Very Easy | Tiger knee the super. Works midscreen and in the corner. The timing is pretty tight for this one. Be sure to throw right after you call Sentinel, otherwise you'll take too long to recover.
St. Call Sentinel drones,
Style CombosDon't do these unless you want to lose friends. And if you do, go nuts. Cr. Corner (J. Corner Cr. St. |