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{{Infobox Game | |||
| gamename = Street Fighter EX2 Plus | |||
| abbreviation = SFEX2P | |||
| image = Street Fighter EX2 Plus arcade flyer.jpg | |||
| version = | |||
| developer = Arika | |||
| publisher = Capcom | |||
| system = Arcade (Sony ZN-2 Hardware) | |||
| system2 = Playstation 1 | |||
}} | |||
[[Image:SFEX2Plogo.png]] | [[Image:SFEX2Plogo.png]] | ||
=Introduction= | |||
'''Street Fighter EX2 Plus''' is a 2D fighting game with 3D graphics developed by Arika and released by [[Capcom]] in 1999. It was first released as an arcade game for the Sony ZN-2 hardware, it received a console release for the PlayStation 1 later that same year. Street Fighter EX2 Plus is an enhanced version of Street Fighter EX 2, which released in 1998. EX2 Plus retains the mechanics from the original EX2, such as "Guard Breaks", an unblockable attack done by pressing a punch and a kick button of the same strength (LP+LK, MP+MK, HP+HK), and "Super Canceling" which allows you to cancel special moves into supers and supers into other supers. The main new feature in EX2 Plus is the introduction of the "Excel" mechanic (which can be compared to the "Custom Combos" from the [[Street Fighter Alpha]] series), activated by simultaneously pressing a kick and a punch button of different strengths (MP+LK, LP+HK, HP+MK, etc.), Excel allows you to cancel any normal into any other normal or special, but specials can only be canceled into specials. EX2 Plus also introduces M. Bison, Sagat, Pullum Purna, Darun Mister, Vulcano Rosso, and Area as playable characters. | |||
=Notations= | =Notations= | ||
==Joystick Notation== | |||
*F - Forward - Tilt stick forward/towards the opponent. (X-axis) | |||
*B - Backward/Back - Tilt stick backward/away from the opponent. (X-axis) | |||
*U - Up - Tilt stick upwards. (Y-axis) | |||
*D - Down - Tilt stick downwards. (Y-axis) | |||
*QCF - Quarter circle forward/Hadouken/Fireball - Tilt stick downwards, then to downwards and forward, then forward. | |||
*QCB - Quarter circle backward - Tilt stick downwards, then to downwards and backward, then backward. | |||
*HCF - Half circle forward - Tilt stick backwards, then to downwards and backward, then to downward, then to downwards and forward, then forward. | |||
*HCB - Half circle backward - Tilt stick forwards, then to downwards and forward, then to downward, then to downwards and backward, then backward. | |||
*DP - Dragon punch/Shoryuken - Tilt stick forwards, then to downward, then to downward and forward. | |||
*360 - Complete a full rotation of the stick. | |||
*Charge - Hold a tilt - Hold the stick in either B or D (Depending) then move to F or U respectively. | |||
==Button Notation== | |||
*LP - light punch (also called Jab) | |||
*MP - medium punch (also called Strong) | |||
*HP - heavy punch (also called Fierce) | |||
*P - any punch | |||
*PPP or 3P - all three punches simultaneously | |||
*LK - light kick (also called Short) | |||
*MK - medium kick (also called Forward) | |||
*HK - heavy kick (also called Roundhouse) | |||
*K - any kick | |||
*KKK or 3K - all three kicks simultaneously | |||
= Game Mechanics = | = Game Mechanics = | ||
Standing Block Hold b when attacked | Standing Block: Hold b when attacked | ||
Crouching Block Hold db when attacked | Crouching Block: Hold db when attacked | ||
Throw Techniques When close, press b / f + MP / HP | Throw Techniques: When close, press b / f + MP / HP | ||
Tech. Hit As you're thrown, press b / f + MP / HP | Tech. Hit: As you're thrown, press b / f + MP / HP | ||
Guard Break Press the same strength P + K (costs 1 level) | Guard Break: Press the same strength P + K (costs 1 level) | ||
Cancel Break Do a Guard Break during a special move or Super Combo (costs 1 | Cancel Break: Do a Guard Break during a special move or Super Combo (costs 1 bar) | ||
Excel Activation Press a different strength P + K (costs 1 level) | Excel Activation: Press a different strength P + K (costs 1 level) | ||
= Basic Strategy = | = Basic Strategy = | ||
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*[[Zangief (SFEX2P)|Zangief]] | *[[Zangief (SFEX2P)|Zangief]] | ||
==Hidden Characters== | |||
*[[Garuda (SFEX2P)|Garuda]] | *[[Garuda (SFEX2P)|Garuda]] |
Revision as of 21:20, 28 November 2021
Street Fighter EX2 Plus (SFEX2P) | |
---|---|
Developers |
Arika |
Publishers |
Capcom |
Systems |
Arcade (Sony ZN-2 Hardware) |
Playstation 1 |
Introduction
Street Fighter EX2 Plus is a 2D fighting game with 3D graphics developed by Arika and released by Capcom in 1999. It was first released as an arcade game for the Sony ZN-2 hardware, it received a console release for the PlayStation 1 later that same year. Street Fighter EX2 Plus is an enhanced version of Street Fighter EX 2, which released in 1998. EX2 Plus retains the mechanics from the original EX2, such as "Guard Breaks", an unblockable attack done by pressing a punch and a kick button of the same strength (LP+LK, MP+MK, HP+HK), and "Super Canceling" which allows you to cancel special moves into supers and supers into other supers. The main new feature in EX2 Plus is the introduction of the "Excel" mechanic (which can be compared to the "Custom Combos" from the Street Fighter Alpha series), activated by simultaneously pressing a kick and a punch button of different strengths (MP+LK, LP+HK, HP+MK, etc.), Excel allows you to cancel any normal into any other normal or special, but specials can only be canceled into specials. EX2 Plus also introduces M. Bison, Sagat, Pullum Purna, Darun Mister, Vulcano Rosso, and Area as playable characters.
Notations
Joystick Notation
- F - Forward - Tilt stick forward/towards the opponent. (X-axis)
- B - Backward/Back - Tilt stick backward/away from the opponent. (X-axis)
- U - Up - Tilt stick upwards. (Y-axis)
- D - Down - Tilt stick downwards. (Y-axis)
- QCF - Quarter circle forward/Hadouken/Fireball - Tilt stick downwards, then to downwards and forward, then forward.
- QCB - Quarter circle backward - Tilt stick downwards, then to downwards and backward, then backward.
- HCF - Half circle forward - Tilt stick backwards, then to downwards and backward, then to downward, then to downwards and forward, then forward.
- HCB - Half circle backward - Tilt stick forwards, then to downwards and forward, then to downward, then to downwards and backward, then backward.
- DP - Dragon punch/Shoryuken - Tilt stick forwards, then to downward, then to downward and forward.
- 360 - Complete a full rotation of the stick.
- Charge - Hold a tilt - Hold the stick in either B or D (Depending) then move to F or U respectively.
Button Notation
- LP - light punch (also called Jab)
- MP - medium punch (also called Strong)
- HP - heavy punch (also called Fierce)
- P - any punch
- PPP or 3P - all three punches simultaneously
- LK - light kick (also called Short)
- MK - medium kick (also called Forward)
- HK - heavy kick (also called Roundhouse)
- K - any kick
- KKK or 3K - all three kicks simultaneously
Game Mechanics
Standing Block: Hold b when attacked
Crouching Block: Hold db when attacked
Throw Techniques: When close, press b / f + MP / HP
Tech. Hit: As you're thrown, press b / f + MP / HP
Guard Break: Press the same strength P + K (costs 1 level)
Cancel Break: Do a Guard Break during a special move or Super Combo (costs 1 bar)
Excel Activation: Press a different strength P + K (costs 1 level)
Basic Strategy
Advanced Strategy
Tier List
S Tier
Garuda, Sharon.
A Tier
Vulcano Rosso, Dhalsim, Area, Doctrine Dark, Hokuto, Kairi, Skullomania, Shadow Geist, Guile, Nanase, Sagat, Ken.
B Tier
M. Bison, Cracker Jack, Pullum Purna, Ryu, Chun Li, Zangief, Darun Mister, Hayate, Blanka.
C Tier
Vega
Game Versions
- Arcade (Sony ZN-2 Hardware)
- PlayStation 1
The Characters
- Area
- Vega
- Blanka
- Chun-Li
- Cracker Jack
- Darun Mister
- Dhalsim
- Doctrine Dark
- Guile
- Hokuto
- Ken
- Nanase
- Pullum Purna
- Ryu
- Sagat
- Sharon
- Skullomania
- M.Bison
- Vulcano Rosso
- Zangief
Hidden Characters
- Garuda
- Hayate (PlayStation 1 version only)
- Kairi
- Shadow Geist
- CPU Garuda
- M.Bison II