Marvel vs Capcom 2/Captain Commando/Combos: Difference between revisions

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D. St. {{lp}} > St. {{mp}} > St. {{hk}} > Super Jump, SJ. {{lp}} > SJ. {{mp}} > SJ. {{mk}} > SJ. {{hp}}
D. St. {{lp}} > St. {{mp}} > St. {{hk}} > Super Jump, SJ. {{lp}} > SJ. {{mp}} > SJ. {{mk}} > SJ. {{hp}}
D. St. {{lp}} > St. {{mp}} > St. {{hk}} > Super Jump, SJ. {{lp}} > SJ. {{lk}} > SJ. {{mp}} > SJ. {{mk}} > {{qcf}} + {{p}}

Revision as of 13:27, 11 November 2021

Introduction

Captain Commando's combos are not anything incredible, but they're somewhat strong and easy to confirm into. Sho and Captain Corridor are usually your best enders.

Explanation

">" denotes a chain.
"XX" denotes a cancel.
"," denotes a link.
"St." denotes a standing attack.
"Cr." denotes a crouching attack.
"D." denotes a dash. Dash before pressing the next button.
"SJ." denotes an attack while in Super Jump mode.
"J." denotes an attack while in Normal Jump mode.

Bread and Butter Combos

Cr. Lk.png > Cr. Mk.png > Cr. Hp.png XX Qcb.png + Lk.png or Qcf.png + P.png

D. St. Lp.png > St. Mp.png > St. Hk.png XX Qcb.png + Hp.png

Cr. Lk.png > Cr. Mk.png > Cr. Hp.png XX Qcf.png + P.png XX Qcf.png + Lp.pngHp.png

D. St. Lp.png > St. Mp.png > St. Hk.png XX Qcf.png + Lp.pngHp.png

Qcb.png + Hp.png XX Qcf.png + Lp.pngHp.png
Used for hard callouts and raw punishes.

Ground to Air Combo

D. St. Lp.png > St. Mp.png > St. Hk.png > Super Jump, SJ. Lp.png > SJ. Mp.png > SJ. Mk.png > SJ. Hp.png

D. St. Lp.png > St. Mp.png > St. Hk.png > Super Jump, SJ. Lp.png > SJ. Lk.png > SJ. Mp.png > SJ. Mk.png > Qcf.png + P.png