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You '''need''' to parry and parry well to use sean.Jump into/out of parry dash in/dash back into parry.Parry makes Sean a good character. If you do not use it he '''will''' suck. | You '''need''' to parry and parry well to use sean.Jump into/out of parry dash in/dash back into parry.Parry makes Sean a good character. If you do not use it he '''will''' suck. | ||
A lot of his moves are extremely situational/impractical/strange hitbox placement. | A lot of his moves are extremely situational/impractical/strange hitbox placement.You need the parry and other tech to setup into said moves. | ||
==Moves List== | ==Moves List== | ||
Dragon Smash | |||
Tornado | |||
Axekick | |||
Tackle | |||
Roll | |||
===Normal Moves=== | ===Normal Moves=== | ||
LP | |||
MP | |||
HP | |||
LK | |||
MK | |||
HK | |||
jLP | |||
jMP | |||
jHP | |||
jLK | |||
jMK | |||
jHK | |||
crLP | |||
crMP | |||
crHP | |||
crLK | |||
crMK | |||
crHK | |||
====Throws==== | ====Throws==== | ||
Monkey Flip(back)MP+MK | |||
Hip Toss (forward)MP+MK | |||
====Command Normals==== | ====Command Normals==== | ||
Headbutt | |||
Jump Kick | |||
====Target Combos==== | ====Target Combos==== | ||
Roundhouse combo MP+HK | |||
===Special Moves=== | ===Special Moves=== | ||
Tackle | |||
Axe kick | |||
Dragon Smash | |||
Tornado | |||
===Super Arts=== | ===Super Arts=== | ||
Hadou-Burst: Builds meter very fast. | |||
Shoryu-Cannon | |||
Has the most priority of any move in the game except for Gill's Seriphim's Wing Deals alot of damage and can reset(Arcade/Mame and DC version only)into another SA2 | |||
Use Against:High priority close range supers,aerial based opponents/play styles,parry experts | |||
Hyper-Tornado | |||
Unblockable on wakeup if you throw a basketball.Does decent damage.Punishes far away opponents well alot of invincibility and travels fast. Use Against:projectile spammers,pokers | |||
---- | ---- | ||
Taunt:Jump Shot(Basketball) Effect: Added stun to next move(if ball hits) | |||
===Move Analysis=== | |||
==Combos== | ==Combos== | ||
JHP,MP+RH | |||
JFP,MP,Dragon Smash | |||
FP,(RH)Tornado | |||
Standing close HP, Dragon Smash (HP) | Standing close HP, Dragon Smash (HP) |
Revision as of 09:27, 12 October 2007
Introduction
Sean is a one of the most underrated characters in 3S.In 2I he was too easy to play with doing large amounts of damage on his lengthy combo strings.Capcom did the responsible thing and made a original character and not just a ken clone in a yellow karate gi.Well they did it a little too well.Other than being extremely hard to use and situational because of his hitbox placement and frame advantage(Dragon Smash's hitbox is located over his head.So most of the priority is centered over his head.Not in front of him.) On 3S he's more of a defensive counter character. When you play with sean you have to understand he does have alot of good points(like mp,tornado does 50% stun on everyone and SA2 and SA3 are unblockable.)He trades pretty well and if used properly on the right SA's agianst certain match-ups.(SA3 against chun SA2 against makoto).He has an assortment of AAs.(way too many in my opinion)
-cr FP -st RH(steep jump in) -DS(over or near over sean's head only) -Tornado(steep jump in) -Axekick(mid-far jump in.Do not kick into them. axekick with the apropriate range for their jump in) -f+FP -RH(far slow good for angled jump in) -FP(close)
Now try to pull all that together and use them based on your match-up's moveset/hitbox placement.See how hard he is to use? Now if you don't use his AA's based on your matchup's moveset you will struggle.End of story.
Strategy
Chippiness
Sean can deal alot of damage to your Stun meter in small "chips" at a time.You see since he can't combo very well he needs to hit you more over the duration of the match to break even.He's not ranked very high because "chippy"(High/mid damage:low combo ability)character in tournaments fall apart because professional players will not give you a chance to hit them many times and they don't make many mistakes.So try to find ways to chip until you have meter then use your SAs to deal large damage to break even.
Parrying with Sean
You need to parry and parry well to use sean.Jump into/out of parry dash in/dash back into parry.Parry makes Sean a good character. If you do not use it he will suck. A lot of his moves are extremely situational/impractical/strange hitbox placement.You need the parry and other tech to setup into said moves.
Moves List
Dragon Smash Tornado Axekick Tackle Roll
Normal Moves
LP MP HP LK MK HK jLP jMP jHP jLK jMK jHK crLP crMP crHP crLK crMK crHK
Throws
Monkey Flip(back)MP+MK Hip Toss (forward)MP+MK
Command Normals
Headbutt Jump Kick
Target Combos
Roundhouse combo MP+HK
Special Moves
Tackle
Axe kick
Dragon Smash
Tornado
Super Arts
Hadou-Burst: Builds meter very fast.
Shoryu-Cannon Has the most priority of any move in the game except for Gill's Seriphim's Wing Deals alot of damage and can reset(Arcade/Mame and DC version only)into another SA2 Use Against:High priority close range supers,aerial based opponents/play styles,parry experts
Hyper-Tornado Unblockable on wakeup if you throw a basketball.Does decent damage.Punishes far away opponents well alot of invincibility and travels fast. Use Against:projectile spammers,pokers
Taunt:Jump Shot(Basketball) Effect: Added stun to next move(if ball hits)
Move Analysis
Combos
JHP,MP+RH
JFP,MP,Dragon Smash
FP,(RH)Tornado
Standing close HP, Dragon Smash (HP)
Crouching MK, Tornado (MK)
Standing close HP, EX Dragon Smash
Crouching MK, EX Tornado
Crouching LK, Crouching LP, Crouching LK, Hadou-Burst
Crouching MK, Hadou-Burst
Standing close HK, link Hadou-Burst
UOH, link Hadou-Burst
Standing close HP, Dragon Smash (HP), xx, Hadou-Burst
Crouching LK, Crouching LP, Crouching LK, Hyper-Tornado
Crouching MK, Hyper Tornado
Standing close HK, link Hyper Tornado
UOH, link Hyper Tornado
Standing close MP,HK
Frame Data
Normals
Throws
Command Normals
Special Moves
Super Arts
Additional Frame Data
Strategies
Overview
Basics
Super Art Selection
Kara-Techniques
Zoning
Mixups
Additional Notes
- Personal Action: Stun Damage up (Only if Taunt connects), max 3 per round.
Match-ups
Serious Advantage Match-ups
Sean has no match-ups where he is at a serious advantage
Advantage Match-ups
Sean has no match-ups where he is at an advantage
Fair Match-ups
- Remy
- Sean
Disadvantage Match-ups
- Yang
- Akuma
- Urien
- Ryu
- Oro
- Ibuki
- Elena
- Necro
- Alex
- Hugo
- Twelve
- Q
Serious Disadvantage Match-ups
- Yun
- Chun-Li
- Ken
- Makoto
- Dudley