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| pros = | | pros = | ||
* | * Easily the best runaway in the entire game | ||
* Fastest walk speed in A3 | |||
* Amazing ground normals, particularly c. MP | |||
* Fastest jump in the game | |||
* Great air grab due to his fast jump startup | |||
* Nearly impossible to keep cornered due to wall dive and skyhigh claw | |||
* Sky high claw recovers almost instantly on landing and travels incredibly fast. Can be used to sail over people from the corner | |||
* Great custom combos that can lead into potential infinites | |||
* A good corner guard crush string on V-ISM | |||
* Backflip can be used to bail out of bad activates on occasion | |||
* Can be nearly impossible to catch if he gets a big enough lead and just runs the timer out | |||
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* | * Poor anti-air on the ground | ||
* Flip kick is airblockable | |||
* No meterless reversal option, flipkick whiffs on crouchers | |||
* Lack of BnBs without meter, resulting in low damage | |||
* Struggles to catch-up if he falls behind | |||
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Revision as of 20:36, 10 August 2022
Introduction
Vega makes a return from Street Fighter II and is first introduced here as a Shadaloo assassin with Ninjutsu and nobility in his blood. He was assigned to a hit-squad responsible for apprehending a rogue doll named Cammy. Although he failed, Vega tipped Cammy off that Bison was after her, and later rescued her from a destructing Shadaloo base.
Pros | Cons |
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