Capcom vs SNK 2/Sagat: Difference between revisions

From SuperCombo Wiki
No edit summary
No edit summary
Line 1: Line 1:
Introduction  
Introduction  
Before I begin, I want to introduce some terms[We always should start off with this].
Forward = F/f
Backward = B/b
Up = U/u
Down = D/d
Light punch = LP (Jab Punch)
Medium Punch = MP (Strong Punch)
Hard punch = HP (Fierce Punch)
Light kick = LK (Short Kick)
Medium Kick = MK (Forward Kick)
Hard kick = HK (Roundhouse Kick)
Any Punch = AP
Any Kick = AK
QCF - d,df,f  (Hadoken/ Tiger shot movement)
QCB - d,db,b (Hurricane Kick movement)
DP  - f,df,f (Dragon punch/ Tiger Uppercut movement)


Moves List  
Moves List  
Line 7: Line 28:
Special Moves  
Special Moves  


High Fireball
High Standing Tiger Shot - QCF + Punch
Low Standing Tiger Shot - QCF + Kick


The Basics  
The Basics  
Line 19: Line 41:


C-Groove Combos  
C-Groove Combos  
This combo is pretty good damage and stun.
Crossover with deep Short Kick, 2xJab, Strong Punch(or low forward kick), Tiger


Level 2, Anywhere on Screen  
Level 2, Anywhere on Screen  

Revision as of 14:39, 12 February 2006

Introduction

Before I begin, I want to introduce some terms[We always should start off with this].

Forward = F/f Backward = B/b Up = U/u Down = D/d

Light punch = LP (Jab Punch) Medium Punch = MP (Strong Punch) Hard punch = HP (Fierce Punch) Light kick = LK (Short Kick) Medium Kick = MK (Forward Kick) Hard kick = HK (Roundhouse Kick)

Any Punch = AP Any Kick = AK

QCF - d,df,f (Hadoken/ Tiger shot movement) QCB - d,db,b (Hurricane Kick movement) DP - f,df,f (Dragon punch/ Tiger Uppercut movement)

Moves List

Normal Moves

Special Moves

High Standing Tiger Shot - QCF + Punch Low Standing Tiger Shot - QCF + Kick

The Basics

Bread and Butter Combos


Super Combos

Advanced Strategy

C-Groove Combos This combo is pretty good damage and stun. Crossover with deep Short Kick, 2xJab, Strong Punch(or low forward kick), Tiger

Level 2, Anywhere on Screen

Level 3, Anywhere on Screen

Level 2, Opponent In or Near Corner

Level 3, Opponent In or Near Corner

Level 2, Mid-Screen, Pseudo Combo

Level 3, Mid-Screen, Pseudo Combo


Insanely Hard Combos

Edited By Haaris Abbasi