m (→Special moves) |
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|caption=A/B/C version | |caption=A/B/C version | ||
|caption2=EX version | |caption2=EX version | ||
|input=214A/B/C | |input=j.214A/B/C | ||
|data= | |data= | ||
{{AttackData-AB | {{AttackData-AB | ||
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|advHit=Knocks down | |advHit=Knocks down | ||
|advBlock= | |advBlock= | ||
|description= Easily her best move, contender for best advancing move in the game<br>for | |description= Easily her best move, contender for best advancing move in the game<br>for mobility, speed, range, and combos, this move is excellent<br>Chen-Mao divekicks at a 70 degree angle diagonally down.<br>When you land with this move after hitting an opponent, you bypass recovery frames leading to easy combos. so anything that makes Yashaou's 214x the best move in the game also applies here<br>Additionally, preforming this move at the apex of your jump can allow you to preform it twice in one jump, allowing you to left/right mix-up your opponent, and do some nasty crossup combos.<br>Using 44 backhops, this move can combo into itself for an infinte, though it's not as consistent as just jumping. Don't blame me if you get arthritis early.<br>does 2,3 and 4 hits for A,B and C respectively<br>EX version does 10 hits, with the last one being '''a launcher''' | ||
}} | }} | ||
}} | }} |
Revision as of 06:53, 17 August 2021
Chen | |
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Pre-Jump Frames | 3 |
Play Style | rushdown |
Dash Type | hop |
Introduction
A female martial artist who uses her hands and feet as her weapons.
Chen-Mao is the young disciple and fanatic of Footee. she fights and trains in order to be just like her mentor.
Upon learning of Footee's disappearance from within a personal training journey, Chen-Mao sets out on a journey of her own in order to find Footee and at the same time, Chen-Mao finds herself investigating the mystery of the lost continent, feeling and believing that it might have something to do with Footee's disappearance.
Chen-Mao is a an aggressive Rushdown with multiple combos tools and approach options
Pros | Cons |
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Normals
Standing normals
{{MoveData |image=AB_Chen_5a.png |caption= |input=5A |data= ! height="25px" | Damage ! Startup ! Active ! Recovery ! Guard ! Cancel ! Adv. Hit ! Adv. Block |-
| height="25px"| - | 6 | - | - | M | normals | 1 | 0 |- | colspan="9" style="text-align: left; vertical-align:top;" |
quick jab
can be used as an abare
can lead to infinites in the corner if using the forward momentum glitch
|-
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
---|---|---|---|---|---|---|---|---|
- | 7 / 11 | - | - | M | normals | 3 | 2 | |
use this |
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
---|---|---|---|---|---|---|---|---|
- | 12 | - | - | M | O | -9 | -10 | |
Big defensive normal |
Crouching normals
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
---|---|---|---|---|---|---|---|---|
- | 6 | - | - | L | normals | 3 | 2 | |
5A but low |
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
---|---|---|---|---|---|---|---|---|
- | 8 | - | - | L | normals | 0 | -1 | |
quick low kick |
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
---|---|---|---|---|---|---|---|---|
- | 11 | - | - | H | O | Knocks down | -17 | |
Low elbow to destroy the kneecaps |
Jumping normals
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
---|---|---|---|---|---|---|---|---|
- | 4 | - | - | H | special | O | O | |
Chen just kinda hangs her leg in the air |
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
---|---|---|---|---|---|---|---|---|
- | 6 | - | - | H | special | O | O | |
Chen-Mao busts out the Footee side kick |
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
---|---|---|---|---|---|---|---|---|
- | 6 | - | - | H | O | O | O | |
a powerful palm strike |
Command normals
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
---|---|---|---|---|---|---|---|---|
- | 17 | - | - | H | special | -3 | -4 | |
quick hop into overhead
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Universal mechanics
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
---|---|---|---|---|---|---|---|---|
- | 7 | - | - | M | O | Launches | inconsistent | |
on hit, Causes a big wall bounce and puts the opponent in indefinite hitstun until they hit the ground or use meter to tech it
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Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
---|---|---|---|---|---|---|---|---|
- | 7 | - | - | M | O | Launches | inconsistent | |
No difference from the ground version, but some characters have air launchers with slightly less recovery frames |
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
---|---|---|---|---|---|---|---|---|
- | 6 | - | - | don't | O | Stun | O | |
This replaces grab, a quick attack that stuns blocking opponents. |
Special moves
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
---|---|---|---|---|---|---|---|---|
- | 24 / 26 / 28 | - | - | M | O | Knocks down | 4 / 3 / 2 | |
Chen-Mao shoots a small energy blast. |
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
---|---|---|---|---|---|---|---|---|
- | 29 / 29 / 29 | - | - | H | O | Knocks down | - | |
Chen-Mao stomps on the ground then advances forward to do a devestating punch |
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
---|---|---|---|---|---|---|---|---|
- | 29 / 29 / 29 | - | - | H | O | Knocks down | - | |
Chen-Mao spins around then kicks up and over her head, doing a circular slice |
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
---|---|---|---|---|---|---|---|---|
- | 29 / 29 / 29 | - | - | H | O | Knocks down | - | |
Chen-Mao hops high into the air and slams her butt down on the opponent.
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Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
---|---|---|---|---|---|---|---|---|
- | 29 / 29 / 29 | - | - | H | O | Knocks down | - | |
Easily her best move, contender for best advancing move in the game |
Supers
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
---|---|---|---|---|---|---|---|---|
- | 62(53+9) | - | - | M | O | Knocks down | inconsistent | |
Chen-Mao rushes forward with her elbow out. If she hits (not blocked) she commences a series of moves. |
Boost mode (22+ABC)
After Images :
Chen-Mao gets it on, SFA3 style. Gets a shadow that mirrors her attacks, allowing for nutty air combos. Moves will generally deal less damage, but, because of the shadow, she'll get more damage overall.
- If the mirror image hits with a bash or other launcher, the hit has the launcher effect but doesn't count towards the 3 launcher limit. By timing it so that your attack misses but the mirror image's attack hits, it's possible to do many more than 3 launchers in a combo.
- Chen-Mao's standing AB is functionally a launcher, since the mirror image hits right after the v.launcher hit, giving it normal launcher effect. The only way you'll get a v.launcher is if you do it from just far enough away that the mirror image misses, or so only the mirror image hits.
- 6B can now be cancelled into j.214A/B/C.
- 214A/B/C does different patterns of skulls.
- Standing C cancels more easily.
- Jumping C and AB can now be cancelled normally as well as delayed.
- Chen-Mao's special moves all get more hits...except 214C, which is now a launcher.
- Some special moves give higher knockdowns.