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to help him with his task, he has been teamed with the two siblings Rokurouta and Nanami. they are working together towards a shared goal and will try their hardest to fulfill their emperor's wishes | to help him with his task, he has been teamed with the two siblings Rokurouta and Nanami. they are working together towards a shared goal and will try their hardest to fulfill their emperor's wishes | ||
Zinsuke is an all round rushdown character that has great range that can | Zinsuke is an all round rushdown character that has great range that can either go all out or slowly chip away at the enemy's life bar. | ||
{{StrengthsAndWeaknesses | {{StrengthsAndWeaknesses | ||
| intro = | | intro = | ||
Line 31: | Line 31: | ||
* Long reaching normals | * Long reaching normals | ||
* Safe damage | * Safe damage | ||
* Great super that is easy to land in combos | |||
* Very useful normals in footsies | |||
* A ton of options to respond to aerial approaches | |||
* 2 very long attacks that knock down | |||
| cons = | | cons = | ||
* No projectiles | |||
* Long recovery on heavy normals | * Long recovery on heavy normals | ||
* | * Low damage super | ||
* Predictable mixups | * Predictable mixups | ||
* Harder advanced combos | * Harder advanced combos | ||
* j.B and j.C are hard to land in a few awkward angles | |||
* his main approach tool, 2146a/b/c, gets countered hard by any projectile | |||
}} | }} | ||
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{{MoveData | {{MoveData | ||
|image=AB_Zinsuke_5B.png | |image=AB_Zinsuke_5B.png | ||
|caption="hey i've seen this in anime" | |caption="hey, i've seen this in anime" | ||
|input=5B | |input=5B | ||
|data= | |data= | ||
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{{MoveData | {{MoveData | ||
|image=AB_Zinsuke_2a.png | |image=AB_Zinsuke_2a.png | ||
|caption=i feel like i've seen this attack | |caption=i feel like i've seen this attack somewhere? | ||
|input=2A | |input=2A | ||
|data= | |data= | ||
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|advHit= | |advHit= | ||
|advBlock= | |advBlock= | ||
|description=Fast cut<br> | |description=Fast cut<br>notieably large range and used a lot for pokes | ||
}} | }} | ||
}} | }} | ||
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|advHit=Knocks down | |advHit=Knocks down | ||
|advBlock=inconsistent | |advBlock=inconsistent | ||
|description=Great DP.<br>Who needs I-frames when your entire body and the surrounding | |description=Great DP.<br>Who needs I-frames when your entire body and the surrounding atmosphere is a hitbox?<br>Zinsuke Leaps into the air, more horozontally than vertically, as he is covered by his slicing sword.<br>knocks down<br>EX version is longer and faster | ||
}} | }} | ||
}} | }} |
Revision as of 07:25, 11 August 2021
Zinsuke | |
---|---|
Pre-Jump Frames | 3 |
Play Style | Rushdown |
Dash Type | Step |
Introduction
A samurai who wields a katana while relying on fast strikes, quick defenses and well-timed reads.
Coming from a distant oriental country, Zinsuke is ordered by the emperor to investigate the mystery of the lost continent
to help him with his task, he has been teamed with the two siblings Rokurouta and Nanami. they are working together towards a shared goal and will try their hardest to fulfill their emperor's wishes
Zinsuke is an all round rushdown character that has great range that can either go all out or slowly chip away at the enemy's life bar.
Pros | Cons |
|
|
Normals
Standing normals
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
---|---|---|---|---|---|---|---|---|
- | - | - | - | M | normals | - | - | |
fast hit with the Katana's hilt |
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
---|---|---|---|---|---|---|---|---|
- | - | - | - | M | normals | - | - | |
Zinsuke takes his katana out and sheathes it very quickly, creating a sharp cut |
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
---|---|---|---|---|---|---|---|---|
- | - | - | - | L | O | - | - | |
fast and wide flowing cut |
Crouching normals
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
---|---|---|---|---|---|---|---|---|
- | - | - | - | L | normals | - | - | |
fast attack with the Katana's hilt |
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
---|---|---|---|---|---|---|---|---|
- | - | - | - | L | normals | - | - | |
Filler low normal |
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
---|---|---|---|---|---|---|---|---|
- | - | - | - | L | O | Knocks down | - | |
Sweep that covers a sizeable portion of the screen |
Jumping normals
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
---|---|---|---|---|---|---|---|---|
- | - | - | - | H | special | O | O | |
Zinsuke pokes the Katana's hilt downward |
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
---|---|---|---|---|---|---|---|---|
- | - | - | - | H | special | O | O | |
Zinsuke pokes the Katana's hilt forward |
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
---|---|---|---|---|---|---|---|---|
- | - | - | - | H | special | O | O | |
fast attack with good range that is cancelable on hit. |
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
---|---|---|---|---|---|---|---|---|
- | - | - | - | H | O | O | O | |
great air normal |
Command normals
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
---|---|---|---|---|---|---|---|---|
- | - | - | - | H | special | - | - | |
Fast Slide that knocks down |
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
---|---|---|---|---|---|---|---|---|
- | - | - | - | H | special | - | - | |
Fast cut |
Special moves
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
---|---|---|---|---|---|---|---|---|
- | - | - | - | M | O | - | - | |
Zinsuke creates a circular wall that defends him from opponents
Button determines active frames and startup |
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
---|---|---|---|---|---|---|---|---|
- | - | - | - | M | O | Knocks down | inconsistent | |
Great DP. |
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
---|---|---|---|---|---|---|---|---|
- | - | - | - | M | O | O | O | |
Zinsuke unsheathes his katana and does a (badass) vertical slice, with angle depending on the button used |
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
---|---|---|---|---|---|---|---|---|
- | - | - | - | M | O | O | O | |
Zinsuke dashes then attacks with his katana |
Supers
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
---|---|---|---|---|---|---|---|---|
- | - | - | - | M | O | - | - | |
Zinsuke does a light slash with a faint outline at about 45 degrees upwards, reaching across most of the screen. |
Boost mode (22+ABC)
Speed mode : Zinsuke moves faster and can jump higher, with some other properties :
- speed-o-Sound knife produces two strikes, with H version being a wall bounce
- C version of Flashing Slice is wall bounce