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Alice!'s storyline from within Asura Buster implies that she had somehow time traveled three years into the future after the events of the first game and that she eventually gets herself involved from within the mystery of the lost continent. | Alice!'s storyline from within Asura Buster implies that she had somehow time traveled three years into the future after the events of the first game and that she eventually gets herself involved from within the mystery of the lost continent. | ||
Alice! is a port of the original Alice in Asura blade, who played very differently. She was good in Asura Blade, but here she's straight up overpowered. nothing has changed so much besides the loss of her weapon throw, so Alice! players should feel right at home. Alice! is a strong zoner with excellent combos. | Alice! is a port of the original Alice in Asura blade, who played very differently. She was good in Asura Blade, but here she's straight up overpowered. nothing has changed so much besides the loss of her weapon throw, so Alice! players should feel right at home. | ||
Alice! is a strong zoner with excellent combos. | |||
{{StrengthsAndWeaknesses | {{StrengthsAndWeaknesses | ||
| intro = | | intro = | ||
[[File:AB_Alice!_idle.png|frameless|center]] | [[File:AB_Alice!_idle.png|frameless|center]] | ||
| pros = | | pros = | ||
* Nearly unapproachable defence if given time to set it up | * Nearly unapproachable defence if given time to set it up | ||
* Disjointed Hitbox on many normals | * Disjointed Hitbox on many normals | ||
* Very tiny | * Very tiny hurtbox | ||
* Many moves cause knockdown which puts opponent in unfavorable position | * Many moves cause knockdown which puts the opponent in an unfavorable position | ||
* Due to low meter size can use supers much faster | * Due to low meter size, can use supers much faster | ||
* Actually | * Actually usable Boost Mode, unlike normal Alice | ||
| cons = | | cons = | ||
* Boost mode lasts '''all of 3 seconds''' | |||
* Hard to escape corner | * Hard to escape corner | ||
* Hard to escape juggle due to low meter | * Hard to escape juggle due to low meter | ||
* Most normals are small and can be out-ranged | * Most normals are small and can be out-ranged | ||
}} | }} | ||
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|advHit=-3 | |advHit=-3 | ||
|advBlock=-4 | |advBlock=-4 | ||
|description=overhead book smash<br>quite slow | |description=overhead book smash<br>quite slow and has slow range<br>just use guard break instead | ||
}} | }} | ||
}} | }} | ||
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|advHit=Knocks down | |advHit=Knocks down | ||
|advBlock=4 / 3 / 2 | |advBlock=4 / 3 / 2 | ||
|description=Alice! summons a skeleton that | |description=Alice! summons a skeleton that shoots its own head.<br>'''do not underestimate this head, it will kill you'''<br>Button determines startup and speed<br>knocks down on impact<br>Skulls cause float, but there's not much chance to follow up.<br>EX version makes it a multihit, allowing for combos and extentions | ||
}} | }} | ||
}} | }} | ||
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|advHit=Knocks down | |advHit=Knocks down | ||
|advBlock= | |advBlock= | ||
|description= Arguably, '''the best move in the game'''.<br>Alice ! summons 3 skulls in a pattern around her. Each skull can cancel out a normal projectile. Skulls cause float, but there's not much chance to follow up. Damage is somewhat inconsistent, doing minimal damage if the skull appears right where the opponent is.<br>if an opponent Alice! uses this move, you just can't approach, so don't let them do it<br>EX version is bonkers | |description= Arguably, '''the best move in the game'''.<br>Alice! summons 3 skulls in a pattern around her. Each skull can cancel out a normal projectile. Skulls cause float, but there's not much chance to follow up. Damage is somewhat inconsistent, doing minimal damage if the skull appears right where the opponent is.<br>if an opponent Alice! uses this move, you just can't approach, so don't let them do it<br>EX version is bonkers | ||
* throwing this out in neutral is almost risk free | * throwing this out in neutral is almost risk free |
Revision as of 20:18, 1 August 2021
Alice! | |
---|---|
Pre-Jump Frames | 3 |
Play Style | Zoner / rushdown |
Dash Type | dash |
Introduction
Alice! is a character ported from the predecessor game: Aura Blade: Sword of Destiny. she is a young girl wielding a special book that gives her control over the undead.
Alice is a young necromancer who happens to be the daughter of a prestigious king and that she seeks to discover the secret of immortality. Alice believes that the Sword of Dynasty can help with her current research and thus, she goes on a journey to find it from within her own time.
Alice!'s storyline from within Asura Buster implies that she had somehow time traveled three years into the future after the events of the first game and that she eventually gets herself involved from within the mystery of the lost continent.
Alice! is a port of the original Alice in Asura blade, who played very differently. She was good in Asura Blade, but here she's straight up overpowered. nothing has changed so much besides the loss of her weapon throw, so Alice! players should feel right at home.
Alice! is a strong zoner with excellent combos.
Pros | Cons |
|
|
Normals
Standing normals
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
---|---|---|---|---|---|---|---|---|
- | 6 | - | - | M | normals | 1 | 0 | |
quick karate chop |
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
---|---|---|---|---|---|---|---|---|
- | 7 / 11 | - | - | M | normals | 3 | 2 | |
use this |
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
---|---|---|---|---|---|---|---|---|
- | 12 | - | - | M | O | -9 | -10 | |
is actually 3 attacks because why not |
Crouching normals
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
---|---|---|---|---|---|---|---|---|
- | 6 | - | - | L | normals | 3 | 2 | |
5A but low |
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
---|---|---|---|---|---|---|---|---|
- | 8 | - | - | L | normals | 0 | -1 | |
a Zombie gets summoned and shoots daggers out of his body |
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
---|---|---|---|---|---|---|---|---|
- | 11 | - | - | H | O | Knocks down | -17 | |
a skeleton with 2 daggers does a long low slice that knocks down |
Jumping normals
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
---|---|---|---|---|---|---|---|---|
- | 4 | - | - | H | special | O | O | |
Alice! swipes with her book with inhuman speed |
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
---|---|---|---|---|---|---|---|---|
- | 6 | - | - | H | special | O | O | |
She shoots a white skull as a projectile |
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
---|---|---|---|---|---|---|---|---|
- | 6 | - | - | H | O | O | O | |
summons an armored skeleton that does a downward slash |
Command normals
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
---|---|---|---|---|---|---|---|---|
- | 17 | - | - | H | special | -3 | -4 | |
overhead book smash |
Special moves
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
---|---|---|---|---|---|---|---|---|
- | 24 / 26 / 28 | - | - | M | O | Knocks down | 4 / 3 / 2 | |
Alice! summons a skeleton that shoots its own head. |
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
---|---|---|---|---|---|---|---|---|
- | 6 / 4 / 4 | - | - | M | O | Knocks down | inconsistent | |
Alice! summons a skeleton to punch out from the ground. |
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
---|---|---|---|---|---|---|---|---|
- | 29 / 29 / 29 | - | - | H | O | Knocks down | - | |
Arguably, the best move in the game.
|
Supers
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
---|---|---|---|---|---|---|---|---|
- | 62(53+9) | - | - | M | O | Knocks down | inconsistent | |
A very very large skull drops into the center of the screen and explodes into several pieces. |
Boost mode (22+ABC)
Skull Swarm : Skull assist
Four skulls float down from the top of the screen to surround Alice !.
Any time you press button A, be it to attack or not, a skull will float out a small distance doing extra damage if it hits.
Unfortunately, Alice !'s meter is so small, that the boost mode is half-over by the time the skulls reach her.
Jumping B also sends a skull out, for whatever reason.
Alice !'s normal attacks all do more damage, even if the bonus skulls don't hit.
6B is a v.launcher.
214A/B/C does different patterns of skulls.
- A does 4 skulls in a triangular pattern (one in the center) near to Alice !
- B does the same pattern but more spread out
- C does 7 skulls in a hexagonal pattern (one in the center, again)
- 623A/B/C summons several skeletons and does a few hits. Last hit on C floats.