Super Street Fighter 2 Turbo/O. Sagat: Difference between revisions

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Special Move list:
== Special Move list: ==
 
High Tiger- QCF+P.
High Tiger- QCF+P.
Ground Tiger- QCF+K
Ground Tiger- QCF+K
Tiger Uppercut- Forward, Down, Down-Forward + P (AKAK DP motion)
Tiger Uppercut- F,D,DF+P (AKA DP motion)
Tiger Knee- QCF, UF +K (So that's Down, Down-Forward, Forward, Up-Forward + kick.)
Tiger Knee- QCF, UF +K


Differences between old and new:
== Differences between old and new: ==
-Tigers travel faster and recover faster. This is very important.
-Tigers travel faster and recover faster. This is very important.
-Tiger Uppercut is one hit, for big damage and a knockdown.
-Tiger Uppercut is one hit, for big damage and a knockdown.
-Standing Short and Standing forward are bufferable at both the first hits and second hit. This can help you in combos and you can use Standing Short cancelled into ground tiger to help pressure.
-Standing Short and Standing forward are bufferable at both the first hits and second hit. This can help you in combos and you can use Standing Short cancelled into ground tiger to help pressure.


Bufferables:
== Bufferables: ==
Standing Jab
Standing Jab
Crouching Jab
Crouching Jab

Revision as of 04:51, 9 February 2006

Special Move list:

High Tiger- QCF+P. Ground Tiger- QCF+K Tiger Uppercut- F,D,DF+P (AKA DP motion) Tiger Knee- QCF, UF +K

Differences between old and new:

-Tigers travel faster and recover faster. This is very important. -Tiger Uppercut is one hit, for big damage and a knockdown. -Standing Short and Standing forward are bufferable at both the first hits and second hit. This can help you in combos and you can use Standing Short cancelled into ground tiger to help pressure.

Bufferables:

Standing Jab Crouching Jab Standing Strong (Both far and close versions) Crouch Strong Standing Short (both hits) Crouch Short Stand Forward (both hits) Crouch Forward Standing Roundhouse (first hit)