JoJo's Bizarre Adventure: Heritage for the Future/Hol Horse/Introduction: Difference between revisions

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| intro =  
| intro =  
[[File:HFTF Khan Taunt.gif|frameless|center|conman]]
[[File:HFTF Khan Taunt.gif|frameless|center|conman]]
| pros = -Very strong okizeme and setups.
| pros = -Very strong okizeme and mix-ups.


-Great supers, one of them being unblockable.
-Great supers, one of them being unblockable.
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-Great zoning.
-Great zoning.


-Simple but powerful frametraps, that lead to his setups and ToD's.
-Simple but powerful combos and frametraps, that lead to his setups and ToD's.


-Can run.
-His dash is replaced with a run.  


-Roll is fast AF.
-Extremely fast roll.


-Tied highest defense.
-Tied highest defense in the game.
| cons = -Passive stand.
| cons = -Passive stand.


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-Can become predictable, needs constant adaptation.
-Can become predictable, needs constant adaptation.


-Has one of the worst grabs in the game.
-Extremely punishable grab.


-Not overpowered. Shut up about it.
-Little to no chance of Boingo Bullshit.
| footnote = test
| footnote = test
}}
}}

Revision as of 15:36, 20 March 2021

Hol-Challenger.png

Hol Horse (ホル・ホース Horu Hōsu) is one of the assassins hired by DIO, a recurring character in the Stardust Crusaders. He wields The Emperor, a Stand that has an appearance of a gun and can fire guided bullets. Paired together with his partner J. Geil (J・ガイル Jei Gairu) and his stand The Hanged Man, the two make an unstoppable duo.

Hol Horse is a zoning oriented character, with several projectile attacks at his disposal. Although he is quite limited up close, his gameplan relies heavily on creating hard to block or unblockable mixups and chipping down the opponent's health with his multi-hit attacks.

conman
Pros Cons

-Very strong okizeme and mix-ups.

-Great supers, one of them being unblockable.

-Great zoning.

-Simple but powerful combos and frametraps, that lead to his setups and ToD's.

-His dash is replaced with a run.

-Extremely fast roll.

-Tied highest defense in the game.

-Passive stand.

-Relies heavily on super meter.

-Limited at close ranges.

-Can become predictable, needs constant adaptation.

-Extremely punishable grab.
Hol Horse

Hol Horse A.png

Stand: Active

Defense Value Stand OFF: 89

Defense Value Stand ON: 78

Stand Durability: 72

Roll Speed: 29

Wakeup Speed: 35

Prejump Stand OFF: 5

Prejump Stand ON: 4

Notable Players


Color Nickname Country Platform Accounts Notes
PLACEHOLDER Japan Arcade (BigOne2nd) None
PLACEHOLDER USA, East Coast Fightcade 2 Twitter: https://twitter.com/FGCBill Veteran since GGPO
PLACEHOLDER Canada Fightcade 2 Twitter: https://twitter.com/dannythebalu Veteran since GGPO
PLACEHOLDER Belgium Fightcade 2 Twitter: https://twitter.com/PartildSISM Offline warrior
PLACEHOLDER Russia Fightcade 2 None Super Soldier