Hokuto no Ken/Rei: Difference between revisions

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==Special Moves==
==Special Moves==
See [[Rei/Special Moves|Special Moves]] section.
===Hien Ryubu===
[[File:Rei-Hien.png]]<br>
'''(Air) 236A or B'''<br>
 
===Nanto Gekisei Kakubu===
[[File:Rei-Gekisei.png]]<br>
'''623A or C'''<br>
 
===Nanto Jinshu Suizan===
[[File:Rei-Jinshu.png]]<br>
'''(Air) 236D / 214D'''<br>
 
===Nanto Kyoukaku Shoubu===
[[File:Rei-Kyoukaku.png]]<br>
'''(Air) 214C'''<br>
 
===Nanto Kakuyokujinzan===
[[File:Rei-Kakuyokujinzan.png]]<br>
'''(Air) 236C'''<br>
 
===Nanto Koharyu===
[[File:Rei-Koharyu.png]]<br>
'''214C -> 214C'''<br>
 
===Nanto Seiki Mouha===
[[File:Rei-Seiki.png]]<br>
'''236236A (Uses 1 Bar Aura)'''<br>
 
===Danko Sousaiken===
[[File:Rei-Danko.png]]<br>
'''236236C (Uses 1 Bar Aura)'''<br>
 
===Kubuenrizan===
[[File:Rei-Kubuenrizan.png]]<br>
'''(Air) 2363214D (Uses 1 Bar Aura)'''<br>
 
===Hishou Hakurei===
[[File:Rei-FKO.png]]<br>
'''236CD (Fatal KO)'''<br>


==Combos==
==Combos==

Revision as of 16:29, 19 January 2021

Reiportrait.jpg

Introduction

Reiportrait.png
Rei is a speedy, movement-based character, having access to a wide array of air moves and the ability to triple jump. He has very powerful normals, many being jump-cancelable, which allow him to keep up the pressure without the use of gauge. He has a strong defense as well, with a great uppercut reversal move as well as his Danko super, which essentially works to deny the opponent the chance to do a wakeup mixup on you. His star-taking ability is quite good, but he also has very practical 100% combos. While using Rei to his full potential requires a great deal of player skill and ad lib, he is also the perfect beginner character, with an easy to understand offense as well as relatively simple and damaging combos.

That being said, let us start this section off by listing Rei's main strengths and weaknesses.


Strengths:

  • Is the only character is the game with an air throw and the ability to triple jump
  • Good at getting out of pressure thanks to his dragon punch and Danko super
  • Most of his normal moves can be Jump Canceled
  • Decent star removing abilities
  • Has many practical 100% combos


Weaknesses:

  • Has the longest crouching recovery in the game; some character's have crouching-Rei-specific infinites


Before diving right into the combos be sure to familiarize yourself with Rei's special/super moves and important normals.

Normal Moves

Standing

Close A

Rei-c.A.png


Far A

Rei-A.png


Close B

Rei-c.B.png


Far B

Rei-B.png


Close C

Rei-c.C.png


Far C

Rei-C.png


Close D

Rei-c.D.png


Far D

Rei-D.png


Crouching

A

Rei-2A.png


B

Rei-2B.png


C

Rei-2C.png


D

Rei-2D.png


Air

A

Rei-j.A.png


B

Rei-j.B.png


C

Rei-j.C.png


D

Rei-j.D.png


Other

6A

Rei-6A.png


Throw

Rei-Throw.png


BD Throw

Rei-BD.png


Grave Shoot

Rei-Grave.png


Heavy Strike

Rei-Heavy.png


Banishing Strike

Rei-Bani.png

Special Moves

Hien Ryubu

Rei-Hien.png
(Air) 236A or B

Nanto Gekisei Kakubu

Rei-Gekisei.png
623A or C

Nanto Jinshu Suizan

Rei-Jinshu.png
(Air) 236D / 214D

Nanto Kyoukaku Shoubu

Rei-Kyoukaku.png
(Air) 214C

Nanto Kakuyokujinzan

Rei-Kakuyokujinzan.png
(Air) 236C

Nanto Koharyu

Rei-Koharyu.png
214C -> 214C

Nanto Seiki Mouha

Rei-Seiki.png
236236A (Uses 1 Bar Aura)

Danko Sousaiken

Rei-Danko.png
236236C (Uses 1 Bar Aura)

Kubuenrizan

Rei-Kubuenrizan.png
(Air) 2363214D (Uses 1 Bar Aura)

Hishou Hakurei

Rei-FKO.png
236CD (Fatal KO)

Combos

See Combos section.

Matchups

Kenshiro

X

Raoh

X

Toki

X

Shin

X

Rei

X

Juda

X

Thouther

X

Jagi

X

Mr. Heart

X

Mamiya

X


Game Navigation

General
Controls
Notation
HUD
Glossary
System
FAQ
Characters
Jagi
Juda
Kenshiro
Mamiya
Mr. Heart
Raoh
Rei
Shin
Thouther
Toki